The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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97 lines
4.3 KiB
97 lines
4.3 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2023 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuComponent.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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#include "util.h"
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INCLUDE_game
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class MenuLabel:public MenuComponent{
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private:
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int scale=1;
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protected:
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bool shadow=false;
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bool centered=true;
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public:
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inline MenuLabel(geom2d::rect<float>rect,std::string label,int scale=1,ComponentAttr attributes=ComponentAttr::NONE)
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:MenuComponent(rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){
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border=attributes&ComponentAttr::OUTLINE;
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this->background=attributes&ComponentAttr::BACKGROUND;
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showDefaultLabel=false;
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}
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inline virtual void SetLabel(std::string text){
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label=text;
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}
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protected:
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virtual void inline Update(Crawler*game)override{
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MenuComponent::Update(game);
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}
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virtual void inline Draw(Crawler*game,vf2d parentPos)override{
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if(!decal){
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MenuComponent::Draw(game,parentPos);
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std::string wrappedText=util::WrapText(game,label,int(rect.size.x),true,{float(scale),float(scale)});
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vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
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if(!centered){
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drawPos=vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
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}
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if(shadow){
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game->DrawShadowStringProp(drawPos,wrappedText,WHITE,BLACK,{float(scale),float(scale)});
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}else{
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game->DrawStringProp(drawPos,wrappedText,WHITE,scale);
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}
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}
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}
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virtual void inline DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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if(decal){
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MenuComponent::DrawDecal(game,parentPos,focused);
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parentPos+=Menu::menus[parentMenu]->pos;
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std::string wrappedText=util::WrapText(game,label,int(rect.size.x),true,{float(scale),float(scale)});
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vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
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if(!centered){
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drawPos=vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
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}
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if(shadow){
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game->DrawShadowStringPropDecal(drawPos,wrappedText,WHITE,BLACK,{float(scale),float(scale)});
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}else{
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game->DrawStringPropDecal(drawPos,wrappedText,WHITE,{float(scale),float(scale)});
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}
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}
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}
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}; |