The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 3410b5b92b Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 11 months ago
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.vscode Refactor inventory window so the scrollable consumable window now subscribes to a listener. 1 year ago
C++/scripts Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
assets Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 11 months ago
discord-files Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
Ability.cpp CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 11 months ago
Ability.h Implemented all item stats. 12 months ago
Animation.cpp Parse enhancement stats of equipment items. 1 year ago
Animation.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Arrow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Attributable.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
AttributableStat.cpp Added item enhancement check functions, added priming requirements, and updated item enhancement function. 11 months ago
AttributableStat.h Added item enhancement check functions, added priming requirements, and updated item enhancement function. 11 months ago
BitwiseEnum.h Character Info Window layouts setup 1 year ago
BlacksmithCraftingWindow.cpp Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 11 months ago
Buff.h Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
Bullet.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Bullet.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
BulletTypes.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
BuyItemWindow.cpp Implemented Merchant Selling Screen 11 months ago
C++ Header File (OLC-3).zip Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
C++ Source File (OLC-3).zip FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
CREDITS Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
CharacterAbilityPreviewComponent.h Added sprite versions of updated wrap text functions. 12 months ago
CharacterInfoWindow.cpp GUI template/macro usage refactor. 1 year ago
CharacterMenuWindow.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
CharacterRotatingDisplay.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 12 months ago
ChargedArrow.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Class.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ClassDiagram2.cd Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
ClassDiagram2.png Tile animations implemented. Fix off-by-one error with tileset identification. 1 year ago
ClassInfo.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ClassSelectionWindow.cpp GUI template/macro usage refactor. 1 year ago
ConnectionPoint.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ConnectionPoint.h Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
CraftingRequirement.cpp Implement crafting requirement structures and dummy data for equipment. 11 months ago
CraftingRequirement.h Implement crafting requirement structures and dummy data for equipment. 11 months ago
Crawler Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
Crawler.cpp Add and setup Blacksmith Crafting Window 11 months ago
Crawler.h Setup Sell Layout for merchant screen. 11 months ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
Crawler.tiled-project Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
Crawler.vcxproj Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
Crawler.vcxproj.filters Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
Crawler_Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
Crawler_System_Overview.txt Finish level complete layout. 1 year ago
DEFINES.h Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
DamageNumber.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
DamageNumber.h Implemented all item stats. 12 months ago
Effect.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Effect.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Emitter.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Emitter.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
EnergyBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
EquipSlotButton.h Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
Error.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
FallingDebris.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
FireBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
FunctionPriming.h Added item enhancement check functions, added priming requirements, and updated item enhancement function. 11 months ago
GameState.cpp Add in Wizard full render images and incorporate image in engine. 1 year ago
GameState.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
InventoryConsumableWindow.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
InventoryCreator.cpp Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 11 months ago
InventoryCreator.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
InventoryScrollableWindowComponent.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
InventoryWindow.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
Item.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
Item.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
ItemDrop.cpp Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 12 months ago
ItemDrop.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
ItemLoadoutWindow.cpp Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
Key.cpp Completed image caching technique for rendering text using the normal engine draw functions. 12 months ago
Key.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LICENSE Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
LICENSE_FT.txt FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LICENSE_OLC-3.txt FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LevelCompleteWindow.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
LightningBolt.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
LightningBoltEmitter.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
MainMenuWindow.cpp Equipment window shows equip stat changes on mouseover. 1 year ago
Map.cpp Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 12 months ago
Map.h Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 12 months ago
Menu.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
Menu.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
MenuAnimatedIconButton.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 12 months ago
MenuAnimatedIconToggleButton.h Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 12 months ago
MenuComponent.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
MenuComponent.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
MenuIconButton.h Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 12 months ago
MenuItemButton.h Add and setup Blacksmith Crafting Window 11 months ago
MenuItemItemButton.h Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
MenuLabel.h Implemented Merchant Selling Screen 11 months ago
Merchant.cpp Added item enhancement check functions, added priming requirements, and updated item enhancement function. 11 months ago
Merchant.h Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
MerchantWindow.cpp Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
Meteor.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Monster.cpp Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
Monster.h XP and level up systems implemented. 12 months ago
MonsterAttribute.h Setup Sell Layout for merchant screen. 11 months ago
MonsterData.cpp XP and level up systems implemented. 12 months ago
MonsterStrategyHelpers.h Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
NewClasses.txt Multishot Ranger ability implemented. 1 year ago
OverworldMapLevelWindow.cpp GUI template/macro usage refactor. 1 year ago
OverworldMenuWindow.cpp GUI template/macro usage refactor. 1 year ago
Pathfinding.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Pathfinding.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Player.cpp Implemented Mana and Atk Spd stats 11 months ago
Player.h Implemented Mana and Atk Spd stats 11 months ago
PlayerMoneyLabel.h Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. 12 months ago
PopupMenuLabel.h Completed image caching technique for rendering text using the normal engine draw functions. 12 months ago
PulsatingFire.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
RCa12948 Include game icon in executable and game window (such a PITA) 1 year ago
RUN_STRATEGY.cpp Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
Ranger.cpp Implemented Mana and Atk Spd stats 11 months ago
RowInventoryScrollableWindowComponent.h Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
RowItemDisplay.h Implemented Merchant Selling Screen 11 months ago
RunAway.cpp Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
RunTowards.cpp Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
ScrollableWindowComponent.h Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 11 months ago
SellItemWindow.cpp Implemented Merchant Selling Screen 11 months ago
ShootAfar.cpp Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
SlimeKing.cpp Properly reset the player's health and mana between stages. 12 months ago
Slime_King_Encounter.txt Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
SpawnEncounterLabel.h Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
StatCalculations.txt Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
StatLabel.h Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
State.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_GameRun.cpp Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago
State_GameRun.h Added sprite versions of updated wrap text functions. 12 months ago
State_LevelComplete.cpp XP and level up systems implemented. 12 months ago
State_LevelComplete.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_MainMenu.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_MainMenu.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_OverworldMap.cpp Add and setup Blacksmith Crafting Window 11 months ago
State_OverworldMap.h Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 12 months ago
State_Story.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
State_Story.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
TMXParser.h Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
TODO.txt Implemented Merchant Selling Screen 11 months ago
TSXParser.h Generate mock-up map textures when commerical assets are not found. 12 months ago
Test.cpp Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes. 1 year ago
Test.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Theme.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Thief.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Toggleable.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Trapper.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Turret.cpp Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
Unlock.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Unlock.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Version.h Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. 11 months ago
VisualNovel.cpp Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 1 year ago
VisualNovel.h Implemented color code text in PGE. 1 year ago
Warrior.cpp Implemented Mana and Atk Spd stats 11 months ago
Witch.cpp FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
Wizard.cpp Implemented Mana and Atk Spd stats 11 months ago
buildtemplate.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
config.h Properly reset the player's health and mana between stages. 12 months ago
cpp.hint Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
discord_game_sdk.bundle Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
discord_game_sdk.dll Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
discord_game_sdk.dll.lib Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
discord_game_sdk.dylib Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
discord_game_sdk.so Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
drawutil.cpp Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 12 months ago
drawutil.h Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 12 months ago
emscripten_build.ps1 Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
emscripten_run.ps1 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
freetype.dll FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
freetype.lib FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
loc.sh Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
miniaudio.h Add in Wizard full render images and incorporate image in engine. 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Implemented multi-stage jump phase 2 1 year ago
olcPGEX_Gamepad.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
olcPGEX_MiniAudio.h Add in Wizard full render images and incorporate image in engine. 1 year ago
olcPGEX_TTF.h Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
olcPGEX_TransformedView.h Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 12 months ago
olcPGEX_ViewPort.h Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
olcPixelGameEngine.h Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
olcUTIL_Animate2D.h Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
olcUTIL_Camera2D.h It's 2023 btw 1 year ago
olcUTIL_DataFile.h Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
olcUTIL_Geometry2D.h It's 2023 btw 1 year ago
pge.data Text rendering properly deals with newline characters. Updated components that were not properly rendering. 12 months ago
pge.html Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
pge.js Text rendering properly deals with newline characters. Updated components that were not properly rendering. 12 months ago
pge.wasm Text rendering properly deals with newline characters. Updated components that were not properly rendering. 12 months ago
pixelGameEngine.cpp Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 11 months ago
play.html Corrected web build linux script and fixed animations on Turret flower. Issue #19 1 year ago
resource.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
resource1.h FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
safemap.h Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
sig Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
update_version.ps1 Implemented auto-incrementing project version numbers. 1 year ago
util.cpp Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 1 year ago
util.h Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago