Commit Graph

  • ac8bca2396 Birbs sigonasr2 2024-01-08 02:18:15 -06:00
  • 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. sigonasr2 2024-01-08 02:05:09 -06:00
  • cb86417a38 small collision changes Quapsel 2024-01-07 17:26:26 +01:00
  • 41d0a8e602 spawn zones added for 1_3 - 1_8 Quapsel 2024-01-07 17:12:10 +01:00
  • e7dbdea62d Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-01-06 18:09:30 -06:00
  • a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. sigonasr2 2024-01-06 18:09:29 -06:00
  • 096acb2081 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria Quapsel 2024-01-06 22:24:37 +01:00
  • 56a795cedd 1_2 Spawns added, Small additions to Worldmap Quapsel 2024-01-06 21:54:06 +01:00
  • 3e1227a899 Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. sigonasr2 2024-01-06 05:47:04 -06:00
  • 15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. sigonasr2 2024-01-06 04:26:01 -06:00
  • d35bc2e2c2 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria sigonasr2 2024-01-06 03:35:53 -06:00
  • 0ce0ce6e2d TODO updates sigonasr2 2024-01-06 03:35:52 -06:00
  • c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. sigonasr2 2024-01-06 03:30:00 -06:00
  • c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. sigonasr2 2024-01-06 03:30:00 -06:00
  • e132eeab4e Merge pull request 'BGMImpl' (#28) from BGMImpl into master sigonasr2 2024-01-06 01:29:05 -06:00
  • 21bca48d9d Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl #28 sigonasr2 2024-01-06 01:28:02 -06:00
  • 6ef0ccce26 Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl sigonasr2 2024-01-06 01:27:32 -06:00
  • f3273e1351 Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl sigonasr2 2024-01-06 01:27:32 -06:00
  • 8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. sigonasr2 2024-01-06 01:25:11 -06:00
  • 91d6beeeab Implement all audio events and loading/unloading functionality for multi-channel BGM support. sigonasr2 2024-01-06 01:25:11 -06:00
  • 72c8796dcb Add BGM channel framework and setup audio event system. sigonasr2 2024-01-05 23:13:42 -06:00
  • bbc027609b Setup configuration framework and test music for audio engine. sigonasr2 2024-01-05 22:25:25 -06:00
  • 9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. sigonasr2 2024-01-05 21:47:04 -06:00
  • 1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. sigonasr2 2024-01-04 07:58:45 -06:00
  • 552ba91d16 Update gitignore with new project name. Update tiled project. sigonasr2 2024-01-04 05:31:15 -06:00
  • 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. sigonasr2 2024-01-04 05:21:56 -06:00
  • 73289de3aa All save/load features implemented and connected to online server for web build. sigonasr2 2024-01-04 02:47:10 -06:00
  • fc9d9590d3 Implemented EncodeURI stub function. sigonasr2 2024-01-03 07:13:43 -06:00
  • 57f0b84dff Implemented User ID screen, added a text change callback function for text entry labels. sigonasr2 2024-01-03 04:59:47 -06:00
  • 6dc88f0d1f Add censoring to input box and add user ID request box when a user ID has not been established in the emscripten port. sigonasr2 2024-01-02 21:50:14 -06:00
  • 7bfa728ccb Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions. sigonasr2 2024-01-02 20:58:04 -06:00
  • 497db80b9b Add in emscripten-specific branching menus and special load/save routines for online saving. sigonasr2 2024-01-02 05:54:43 -06:00
  • 2a900fa06e Create server request backbone and functions for talking to save file server. sigonasr2 2024-01-02 04:45:44 -06:00
  • 3e5e78a606 Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file. sigonasr2 2024-01-02 02:15:39 -06:00
  • 8c986f17db Remove 2018 references for copyrighted files of my origin. sigonasr2 2024-01-02 00:46:32 -06:00
  • fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. sigonasr2 2024-01-02 00:43:42 -06:00
  • 5c73ed6cd3 Fix Linux build and implementations with new systems and C++20 features sigonasr2 2024-01-02 00:10:07 -06:00
  • 92ac7e5cf8 Implemented cmake for parallel building in emscripten/linux sigonasr2 2024-01-01 16:50:09 -06:00
  • cf6185bb50 Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection. sigonasr2 2024-01-01 08:00:14 -06:00
  • ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. sigonasr2 2024-01-01 07:48:57 -06:00
  • 0d6ab94fda Implement load game functions. sigonasr2 2024-01-01 04:58:06 -06:00
  • 5e5e8f5656 Save File implemented. sigonasr2 2024-01-01 03:49:37 -06:00
  • dd2146ebda Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default. sigonasr2 2024-01-01 01:59:41 -06:00
  • cbdd317068 Add label update manual disable flag for when a label update would cause issues on the character equip menu. sigonasr2 2023-12-31 23:36:09 -06:00
  • fccf24c0c9 Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item. sigonasr2 2023-12-31 23:18:32 -06:00
  • 5a9396fbcb Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference). sigonasr2 2023-12-31 18:05:41 -06:00
  • 4daf4f0135 Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index. sigonasr2 2023-12-31 17:04:34 -06:00
  • 0e5d871c68 Implemented Mersenne Twister RNG. sigonasr2 2023-12-31 16:32:30 -06:00
  • 73b72a8838 Randomize stats implemented with a correct integer distribution (equal probability for all numbers). sigonasr2 2023-12-31 15:47:18 -06:00
  • c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. sigonasr2 2023-12-31 15:29:05 -06:00
  • c1391f153c hub changes Quapsel 2023-12-29 13:55:56 +01:00
  • 37dc25edbc Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler Quapsel 2023-12-29 13:28:10 +01:00
  • 7fd25e383d tilesets added, tileset animation added, early version of hub added Quapsel 2023-12-29 13:27:39 +01:00
  • c528d89b85 Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats. sigonasr2 2023-12-29 06:25:54 -06:00
  • f987e51324 Locked item display changes. sigonasr2 2023-12-29 02:49:37 -06:00
  • 9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. sigonasr2 2023-12-29 02:43:59 -06:00
  • c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. sigonasr2 2023-12-29 01:00:42 -06:00
  • 4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. sigonasr2 2023-12-28 21:48:12 -06:00
  • b02936fcb5 1_8 added Quapsel 2023-12-28 17:51:11 +01:00
  • 64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. sigonasr2 2023-12-28 06:10:46 -06:00
  • 8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. sigonasr2 2023-12-28 02:55:59 -06:00
  • 3410b5b92b Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment. sigonasr2 2023-12-27 21:03:31 -06:00
  • bd066ee787 Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. sigonasr2 2023-12-27 20:40:01 -06:00
  • f2e3405b5b Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler sigonasr2 2023-12-27 17:00:53 -06:00
  • 20f30b0f30 Add and setup Blacksmith Crafting Window sigonasr2 2023-12-27 17:00:52 -06:00
  • d16508dd65 1_7 added Quapsel 2023-12-27 14:45:20 +01:00
  • 8e7d4ad269 1_6 added Quapsel 2023-12-27 14:28:23 +01:00
  • 38bedb653d Added item enhancement check functions, added priming requirements, and updated item enhancement function. sigonasr2 2023-12-27 02:30:15 -06:00
  • 318719d46f Implement crafting requirement structures and dummy data for equipment. sigonasr2 2023-12-27 01:12:48 -06:00
  • c7e3115b89 Implemented Mana and Atk Spd stats sigonasr2 2023-12-27 00:24:39 -06:00
  • 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) sigonasr2 2023-12-26 23:59:21 -06:00
  • 28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. sigonasr2 2023-12-26 03:51:05 -06:00
  • 6412f34dce Implemented Merchant Selling Screen sigonasr2 2023-12-26 01:54:14 -06:00
  • 25dd39b60a Setup Sell Layout for merchant screen. sigonasr2 2023-12-25 21:25:22 -06:00
  • 4ac15dd1cc XP and level up systems implemented. sigonasr2 2023-12-24 22:50:25 -06:00
  • 2a72238e40 Implemented all item stats. sigonasr2 2023-12-24 06:04:49 -06:00
  • 126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. sigonasr2 2023-12-24 04:19:24 -06:00
  • 52d36eab3b Properly reset the player's health and mana between stages. sigonasr2 2023-12-24 01:39:52 -06:00
  • 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. sigonasr2 2023-12-23 21:15:08 -06:00
  • 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. sigonasr2 2023-12-23 14:06:39 -06:00
  • 7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. sigonasr2 2023-12-22 21:01:10 -06:00
  • e89d18d84f Added TODO file sigonasr2 2023-12-22 17:19:54 -06:00
  • b81058e296 Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur. sigonasr2 2023-12-22 08:21:48 -06:00
  • 852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. sigonasr2 2023-12-22 07:39:56 -06:00
  • fd96b23110 Added duration-based restoration buffs for the Restore Item Script. sigonasr2 2023-12-22 07:08:53 -06:00
  • 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. sigonasr2 2023-12-22 06:14:37 -06:00
  • d801a41900 Implement hover out actions for item loadout window (the tech now exists!!) sigonasr2 2023-12-21 19:11:25 -06:00
  • 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. sigonasr2 2023-12-21 19:06:47 -06:00
  • c795e7f891 Text rendering properly deals with newline characters. Updated components that were not properly rendering. sigonasr2 2023-12-21 18:06:17 -06:00
  • 5d1e0b5a7a Completed image caching technique for rendering text using the normal engine draw functions. sigonasr2 2023-12-21 14:09:19 -06:00
  • 8581633cab Added sprite versions of updated wrap text functions. sigonasr2 2023-12-21 12:21:37 -06:00
  • a26d86d0b0 Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. sigonasr2 2023-12-21 10:26:18 -06:00
  • d29f7d47bd Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions. sigonasr2 2023-12-20 19:45:49 -06:00
  • 08e60f2351 Fixed Issue #24 sigonasr2 2023-12-20 00:32:37 -06:00
  • 56e1343c8c Fix Issue #23. Now shows the price in red if the total cost is too high. sigonasr2 2023-12-20 00:26:05 -06:00
  • 49951c1502 Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again. sigonasr2 2023-12-19 23:34:07 -06:00
  • 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. sigonasr2 2023-12-19 22:40:53 -06:00
  • eae8239501 Traveling Merchant Purchase Window and systems implemented. sigonasr2 2023-12-19 18:46:59 -06:00
  • 71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. sigonasr2 2023-12-19 17:10:04 -06:00
  • d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. sigonasr2 2023-12-19 14:06:17 -06:00