725a858fabImplemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.sigonasr22024-01-08 02:05:09 -06:00
a2bcee0591Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.sigonasr22024-01-06 18:09:29 -06:00
56a795cedd1_2 Spawns added, Small additions to Worldmap
Quapsel
2024-01-06 21:54:06 +01:00
3e1227a899Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.sigonasr22024-01-06 05:47:04 -06:00
15ea25fe71Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.sigonasr22024-01-06 04:26:01 -06:00
c352bf61dfFix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.sigonasr22024-01-06 03:30:00 -06:00
c4edc3f178Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.sigonasr22024-01-06 03:30:00 -06:00
e132eeab4eMerge pull request 'BGMImpl' (#28) from BGMImpl into mastersigonasr22024-01-06 01:29:05 -06:00
bbc027609bSetup configuration framework and test music for audio engine.sigonasr22024-01-05 22:25:25 -06:00
9d3be5395cFixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.sigonasr22024-01-05 21:47:04 -06:00
1e3a2ecabbTitle Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.sigonasr22024-01-04 07:58:45 -06:00
552ba91d16Update gitignore with new project name. Update tiled project.sigonasr22024-01-04 05:31:15 -06:00
296ea1f2e6Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.sigonasr22024-01-04 05:21:56 -06:00
73289de3aaAll save/load features implemented and connected to online server for web build.sigonasr22024-01-04 02:47:10 -06:00
57f0b84dffImplemented User ID screen, added a text change callback function for text entry labels.sigonasr22024-01-03 04:59:47 -06:00
6dc88f0d1fAdd censoring to input box and add user ID request box when a user ID has not been established in the emscripten port.sigonasr22024-01-02 21:50:14 -06:00
7bfa728ccbEmscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.sigonasr22024-01-02 20:58:04 -06:00
497db80b9bAdd in emscripten-specific branching menus and special load/save routines for online saving.sigonasr22024-01-02 05:54:43 -06:00
2a900fa06eCreate server request backbone and functions for talking to save file server.sigonasr22024-01-02 04:45:44 -06:00
3e5e78a606Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.sigonasr22024-01-02 02:15:39 -06:00
8c986f17dbRemove 2018 references for copyrighted files of my origin.sigonasr22024-01-02 00:46:32 -06:00
fa7dfb601fAdd game title images, replace all 2023 copyright notices with 2024 copyright notices.sigonasr22024-01-02 00:43:42 -06:00
5c73ed6cd3Fix Linux build and implementations with new systems and C++20 featuressigonasr22024-01-02 00:10:07 -06:00
92ac7e5cf8Implemented cmake for parallel building in emscripten/linuxsigonasr22024-01-01 16:50:09 -06:00
cf6185bb50Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.sigonasr22024-01-01 08:00:14 -06:00
ad1e2260cfSaving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.sigonasr22024-01-01 07:48:57 -06:00
dd2146ebdaImplement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.sigonasr22024-01-01 01:59:41 -06:00
cbdd317068Add label update manual disable flag for when a label update would cause issues on the character equip menu.sigonasr22023-12-31 23:36:09 -06:00
fccf24c0c9Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.sigonasr22023-12-31 23:18:32 -06:00
5a9396fbcbFix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).sigonasr22023-12-31 18:05:41 -06:00
4daf4f0135Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.sigonasr22023-12-31 17:04:34 -06:00
7fd25e383dtilesets added, tileset animation added, early version of hub added
Quapsel
2023-12-29 13:27:39 +01:00
c528d89b85Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.sigonasr22023-12-29 06:25:54 -06:00
9fef977a3aAdd in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.sigonasr22023-12-29 02:43:59 -06:00
c876f8a6eaFixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.sigonasr22023-12-29 01:00:42 -06:00
4e3c9877e7Implemented split between consumable crafting initialization and equipment enhancement initialization.sigonasr22023-12-28 21:48:12 -06:00
8f41870b46Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.sigonasr22023-12-28 02:55:59 -06:00
3410b5b92bFix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.sigonasr22023-12-27 21:03:31 -06:00
bd066ee787Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.sigonasr22023-12-27 20:40:01 -06:00
318719d46fImplement crafting requirement structures and dummy data for equipment.sigonasr22023-12-27 01:12:48 -06:00
c7e3115b89Implemented Mana and Atk Spd statssigonasr22023-12-27 00:24:39 -06:00
3e3e96110cAdded Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)sigonasr22023-12-26 23:59:21 -06:00
28079609b7CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.sigonasr22023-12-26 03:51:05 -06:00
126753053fAdded caching for shadow text for all PGE default drawing functions and viewport drawing functions.sigonasr22023-12-24 04:19:24 -06:00
52d36eab3bProperly reset the player's health and mana between stages.sigonasr22023-12-24 01:39:52 -06:00
668a5ca1b1Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.sigonasr22023-12-23 21:15:08 -06:00
51cbf81204Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.sigonasr22023-12-23 14:06:39 -06:00
7852aa7209Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.sigonasr22023-12-22 21:01:10 -06:00
b81058e296Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.sigonasr22023-12-22 08:21:48 -06:00
852bbbc5a0Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.sigonasr22023-12-22 07:39:56 -06:00
fd96b23110Added duration-based restoration buffs for the Restore Item Script.sigonasr22023-12-22 07:08:53 -06:00
70423be9d4Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.sigonasr22023-12-22 06:14:37 -06:00
d801a41900Implement hover out actions for item loadout window (the tech now exists!!)sigonasr22023-12-21 19:11:25 -06:00
4c290e81aaFixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.sigonasr22023-12-21 19:06:47 -06:00
c795e7f891Text rendering properly deals with newline characters. Updated components that were not properly rendering.sigonasr22023-12-21 18:06:17 -06:00
5d1e0b5a7aCompleted image caching technique for rendering text using the normal engine draw functions.sigonasr22023-12-21 14:09:19 -06:00
8581633cabAdded sprite versions of updated wrap text functions.sigonasr22023-12-21 12:21:37 -06:00
a26d86d0b0Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.sigonasr22023-12-21 10:26:18 -06:00
d29f7d47bdImplemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.sigonasr22023-12-20 19:45:49 -06:00
56e1343c8cFix Issue #23. Now shows the price in red if the total cost is too high.sigonasr22023-12-20 00:26:05 -06:00
49951c1502Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.sigonasr22023-12-19 23:34:07 -06:00
9756cc4a78Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.sigonasr22023-12-19 22:40:53 -06:00
eae8239501Traveling Merchant Purchase Window and systems implemented.sigonasr22023-12-19 18:46:59 -06:00
71fe49162dAdded Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.sigonasr22023-12-19 17:10:04 -06:00
d9e1a1ebafAdded Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.sigonasr22023-12-19 14:06:17 -06:00