sigonasr2
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f588de19d0
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Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
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9 months ago |
sigonasr2
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a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
sigonasr2
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9f1e6b69db
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Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
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9 months ago |
sigonasr2
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5035dd5af9
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
sigonasr2
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f9e00caaa4
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
sigonasr2
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0fc117235a
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Add mosaic pixel shader to engine. Release Build 7485.
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9 months ago |
sigonasr2
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bf33ad79c9
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Added custom window positioning, sizing, and added configuration file loading before the game window is constructed .
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9 months ago |
sigonasr2
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92f488986e
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Implemented window size saving/loading for Linux.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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9 months ago |
sigonasr2
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5d7b342c51
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Implemented window position and size loading and saving. Release Build 7370.
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9 months ago |
sigonasr2
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c56253c4cf
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Accounted for window pixel size for Linux window size.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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9 months ago |
sigonasr2
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9ed0f23686
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Emscripten and Linux window position/size functions filled in.
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9 months ago |
sigonasr2
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0408250088
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Implemented fullscreen toggle and window window repositioning and resizing. Release Build 7357.
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9 months ago |
sigonasr2
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d5bd8655a9
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Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344.
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9 months ago |
sigonasr2
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0a9136e6c4
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Handle mouse buttons for rebinding controls. Release Build 6956.
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10 months ago |
sigonasr2
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35cc847671
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Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon.
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10 months ago |
sigonasr2
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6a5b74b3e6
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Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
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10 months ago |
sigonasr2
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ce46a1d3d7
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Refactored analog control system to use digital DAS input system with directional input support.
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10 months ago |
sigonasr2
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0ca94369ac
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Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
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10 months ago |
Nic0Nic0Nii
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1f244777c9
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Nic0Nic0Nii
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ef63a07f5c
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Added any keybind detection to PGE and began implementing menu helper innterfaces
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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d576e6143e
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Added new input keybind menu. Fixed MenuLabels to account for the 2 pixel border in width when rendering menu labels. Also corrected minor bugs with spaces being counted in wrapped text string lengths.
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10 months ago |
sigonasr2
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b8dea862f6
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Fix shadow string rendering for vertical scaling.
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10 months ago |
Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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10 months ago |
sigonasr2
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0d95dec2a7
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Update to v2.24 of the PGE.
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11 months ago |
sigonasr2
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6d11eb5048
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Update to geom2d 2.0 util
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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73289de3aa
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All save/load features implemented and connected to online server for web build.
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11 months ago |
sigonasr2
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fc9d9590d3
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Implemented EncodeURI stub function.
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11 months ago |
sigonasr2
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7bfa728ccb
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Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
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11 months ago |
sigonasr2
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497db80b9b
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Add in emscripten-specific branching menus and special load/save routines for online saving.
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11 months ago |
sigonasr2
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2a900fa06e
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Create server request backbone and functions for talking to save file server.
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11 months ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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11 months ago |
sigonasr2
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5e5e8f5656
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Save File implemented.
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11 months ago |
sigonasr2
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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11 months ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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11 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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11 months ago |
sigonasr2
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25dd39b60a
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Setup Sell Layout for merchant screen.
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11 months ago |
sigonasr2
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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11 months ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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11 months ago |
sigonasr2
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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11 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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11 months ago |
sigonasr2
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8581633cab
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Added sprite versions of updated wrap text functions.
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11 months ago |
sigonasr2
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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11 months ago |
sigonasr2
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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11 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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11 months ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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12 months ago |
sigonasr2
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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12 months ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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12 months ago |