//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
//NOTE: We are shadowing code from InputKeyboardWindow! If at some point the retrival method for getting input displays changes, we likely will be changing the code here as well!
- Track items used during a stage, on death, restore the loadout item quantities used.
- Add screen shake and rumble as a toggle.
- Fullscreen toggle
> Implement fullscreen capabilities for the PGE.
- Toggle between Playstation / Xbox controller gamepad displays
- Rebind FACELEFT/FACERIGHT menu keys (as they are used constantly throughout menus and would need to be rebinded if the player wants). (Or make confirm/back not rebindable)
Open window to the correct position/size at the beginning of the game if possible.
Input HElper disappearing? (Possibly on loads)
Boss
January 31st
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@ -32,8 +32,6 @@ January 31st
- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in.
- Save window position and size
- Condense stage track (loading times)
- If you enter the keyboard config menu and press a controller button, it cancels the request. If you enter the controller config menu and press a keyboard/mouse button, it also cancels the request.