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c68bdcc673
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Cooldown icon indicators.
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2023-09-24 05:55:13 -05:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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2023-09-24 02:23:15 -05:00 |
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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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caddaefb02
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2023-09-23 15:28:21 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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76d45f2563
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Phase 3 patterns implemented.
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2023-09-23 13:46:18 -05:00 |
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cf782c29bb
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Tuned jump delays and values for phase 2.
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2023-09-23 13:12:00 -05:00 |
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1bb87eab23
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Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-23 17:35:37 +00:00 |
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Quapsel
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2f54400e8e
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more tile presets. 1_2 changed to v2 tileset.
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2023-09-23 19:27:36 +02:00 |
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5bc449fb7a
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Remove the random message
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2023-09-20 21:29:28 +00:00 |
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5ca4546bb7
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Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-20 21:27:59 +00:00 |
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Quapsel
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fa99b43727
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crossroad presets added
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2023-09-20 14:14:09 +02:00 |
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b57027e13e
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Make the animation speedy.
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2023-09-19 06:00:39 -05:00 |
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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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3c3d32bf7e
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Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
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2023-09-19 05:17:57 -05:00 |
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0d6b6584d5
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Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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2023-09-19 05:01:42 -05:00 |
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064d717e27
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HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax.
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2023-09-19 04:24:07 -05:00 |
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7745010099
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Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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2023-09-19 03:38:09 -05:00 |
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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2023-09-19 03:30:18 -05:00 |
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c816a0eac7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-09-19 02:51:53 -05:00 |
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cb600c8ea4
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Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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2023-09-19 02:51:52 -05:00 |
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Quapsel
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921b369fac
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small progress on tile presets
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2023-09-17 17:30:31 +02:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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14564d814d
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Animations that are missing from the animation map now auto-generate after animations have been defined.
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2023-09-16 07:22:44 -05:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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ba8a1bd091
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Monster water reflections implemented.
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2023-09-16 04:38:38 -05:00 |
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4631733497
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Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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2023-09-15 16:32:04 -05:00 |
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-15 17:07:14 +00:00 |
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ac0fbbb174
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Move the spawn point back.
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2023-09-15 01:09:02 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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2023-09-13 20:06:59 -05:00 |
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d88b747900
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Release build 1226.
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2023-09-13 19:23:01 -05:00 |
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f67866d370
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Remove animated water test tile.
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2023-09-13 19:01:57 -05:00 |
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2023-09-13 18:57:46 -05:00 |
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d8a1e99d74
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-09-13 16:28:52 -05:00 |
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d6ef557a1c
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Comment on why we need overlapping collision rectangles.
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2023-09-13 16:28:51 -05:00 |
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11742b61f9
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Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-13 18:54:24 +00:00 |
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Quapsel
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1924dd7463
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added more tile presets
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2023-09-13 15:31:33 +02:00 |
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Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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2023-09-13 13:32:40 +02:00 |
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Quapsel
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f110da9a7e
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1_1_v2 Monster Spawn location edited
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2023-09-13 03:57:34 +02:00 |
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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2023-09-12 16:48:28 -05:00 |
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596d4122b4
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Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-12 19:36:25 +00:00 |
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293938dc3f
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Update SigScript
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-12 18:00:25 +00:00 |
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49b597bfe7
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-12 17:52:47 +00:00 |
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8aba4dfc5b
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Prep animated tile structures.
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2023-09-12 05:07:12 -05:00 |
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2023-09-12 04:54:58 -05:00 |
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ee16393f85
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Fix incorrect ordering of fade layers.
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2023-09-12 03:09:21 -05:00 |
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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2023-09-12 00:29:07 -05:00 |
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