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Warrior::name="Warrior"".ClassName"_S; Warrior::cl=WARRIOR; Warrior::rightClickAbility=Ability{ "Warrior"".Right Click Ability.Name"_S, "Warrior"".Right Click Ability.Cooldown"_F, "Warrior"".Right Click Ability.Mana Cost"_I, {uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Right Click Ability.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Right Click Ability.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Right Click Ability.Precast Time"_F,"Warrior"".Right Click Ability.Casting Range"_I/100.f*24,"Warrior"".Right Click Ability.Casting Size"_I/100.f*24}, bool("Warrior"".Right Click Ability.CancelCast"_I) }; Warrior::ability1={ "Warrior"".Ability 1.Name"_S, "Warrior"".Ability 1.Cooldown"_F, "Warrior"".Ability 1.Mana Cost"_I, {uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Ability 1.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Ability 1.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Ability 1.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Ability 1.Precast Time"_F,"Warrior"".Ability 1.Casting Range"_I/100.f*24,"Warrior"".Ability 1.Casting Size"_I/100.f*24}, bool("Warrior"".Ability 1.CancelCast"_I) }; Warrior::ability2={ "Warrior"".Ability 2.Name"_S, "Warrior"".Ability 2.Cooldown"_F, "Warrior"".Ability 2.Mana Cost"_I, {uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Ability 2.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Ability 2.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Ability 2.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Ability 2.Precast Time"_F,"Warrior"".Ability 2.Casting Range"_I/100.f*24,"Warrior"".Ability 2.Casting Size"_I/100.f*24} bool("Warrior"".Ability 2.CancelCast"_I) }; Warrior::ability3={ "Warrior"".Ability 3.Name"_S, "Warrior"".Ability 3.Cooldown"_F, "Warrior"".Ability 3.Mana Cost"_I, {uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[0]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[1]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[2]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 1"_f[3]==0?255:"Warrior"".Ability 3.Cooldown Bar Color 1"_f[3])}, {uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[0]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[1]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[2]),uint8_t("Warrior"".Ability 3.Cooldown Bar Color 2"_f[3]==0?255:"Warrior"".Ability 3.Cooldown Bar Color 2"_f[3])}, {"Warrior"".Ability 3.Precast Time"_F,"Warrior"".Ability 3.Casting Range"_I/100.f*24,"Warrior"".Ability 3.Casting Size"_I/100.f*24}, bool("Warrior"".Ability 3.CancelCast"_I) }; Warrior::ability4={"???",0,0}; |