Commit Graph

501 Commits (a6b4caad02576a77abbf2e7cf5d7c5316565e649)

Author SHA1 Message Date
sigonasr2 b3c5894be7 Switch controller auto-targeting to use logic from Hurt function. This means the auto targeting tries to ensure it hits some target, but prefers a currently vulnerable target over an invulnerable / unhittable one. Cleanup the code to use std::optional. Add in a helper function to get nearest monster. Apply Mark to nearest selected target when Trapper Mark Target ability is used. Release Build 10275. 4 months ago
sigonasr2 60b45cf6b1 Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264. 4 months ago
sigonasr2 f16d10a095 Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261. 4 months ago
sigonasr2 ecfd7941b7 2-8 spawnpoint fix (oops) 4 months ago
sigonasr2 29b16bd7c8 Add iframe time on hit to Stone Elemental bullet ring so the player doesn't get instantly obliterated standing in the center of the bullet ring. Move Stone Elemental's bullet ring center point slightly downwards so it matches better visually. Fix staircases not working when the firstgid of the staircase tilesheet is not 0 in the tilesheet list. Release Build 10258. 4 months ago
sigonasr2 3830ba8840 Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248. 4 months ago
sigonasr2 c656b935e1 Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217. 4 months ago
sigonasr2 6172ea3178 Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205. 4 months ago
sigonasr2 efcc2ea8d9 Fix upper monster list not being cleared each frame. Release Build 10192. 4 months ago
sigonasr2 83afbb2720 Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191. 4 months ago
sigonasr2 717a66526c Fill in random hole in II-V. Apply Bridge Layer / Class to bridge in II-V to make it functional. Release Build 10190. 4 months ago
sigonasr2 7ae4fbea3a Goblin Bow users stop aiming 1/3rd of a second before firing, to allow the player to dodge and not cause them to suddenly turn. Added configurable parameter for Goblin Bow lock-in time. Release Build 10188. 4 months ago
sigonasr2 ddf761b6b2 Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186. 4 months ago
sigonasr2 fa5031a50b Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183. 4 months ago
sigonasr2 2907fc9865 Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172. 4 months ago
sigonasr2 a763469fa5 Add in adrenaline rush buff. Make attack speed bonuses be applied via modifiers. Release Build 10153. 4 months ago
sigonasr2 0b4b1d6566 Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146. 4 months ago
sigonasr2 bc27f18178 Add a distinct sound effect when Hidden Dagger hits a target. Deadly Dash's sound effect updated with a harder hitting sound. Add iframes at the end of Deadly Dash's attack. Footstep playing code now moved into its own function. Appropriate footstep sound plays while Roll is performed. Release Build 10116. 4 months ago
NicoNicoNii 873e25f927 Add deadly dash attack sound effects and basic behavior 4 months ago
sigonasr2 c62f24cdcd Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109. 4 months ago
sigonasr2 1f1d714dd1 Added shine effect to engine for upcoming Deadly Dash effect. Release Build 10097. 4 months ago
sigonasr2 0927e57438 Add Thief Roll Ability. Release Build 10093. 4 months ago
sigonasr2 ee50d810bd Add new ability icons for new classes. Release Build 10068. 4 months ago
sigonasr2 453be13395 Implement Thief Hidden Dagger attack. Add in missing icons for Elixir of the Wind and Recovery Potions. Release Build 10061. 4 months ago
sigonasr2 10f5521ec2 Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053. 4 months ago
sigonasr2 477c3ab086 Update spell descriptions to fit in class info boxes. Extend height of class info boxes. Add spell names to the class info spell boxes. Release Build 10050. 4 months ago
sigonasr2 ad1dafa0b4 Fix wind speed to check for bullet collisions via microsteps like regular bullets do. Fix bug with danger area color for second chapter boss' shockwave attack not matching config color. Add in new spell descriptions and config variables for the new classes. Release Build 10044. 4 months ago
sigonasr2 7086a8807b Add new item icons. Change safe area indicator colors. Make safe area indicator color configurable. Release Build 10039. 4 months ago
sigonasr2 0131620b8b Set background music of Chapter 2 stages to the foresty track. 5 months ago
sigonasr2 0a019d0f2c Add in Chapter 2 map spawn zones and end zones. 5 months ago
sigonasr2 7bb265e82a Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago
sigonasr2 001d5e1c79 Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994. 5 months ago
sigonasr2 08cdf26605 Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979. 5 months ago
sigonasr2 8e3cdf9d14 Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974. 5 months ago
sigonasr2 69305a2866 Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959. 5 months ago
sigonasr2 89db31ceea Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951. 5 months ago
sigonasr2 717f4551ea Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948. 5 months ago
Quapsel 2990578eab „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 5 months ago
Quapsel 7e5457a36d „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 5648230084 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
Quapsel 0d0d7b49b1 „Adventures in Lestoria/assets/config/levels.txt“ ändern 5 months ago
Quapsel 2c8cd8e685 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 9d053f044b „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
sigonasr2 4c72e2f3b4 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 5 months ago
Quapsel 2c77f00194 Chapter 2 Bonus stage - Spawn Zones and Monster placement. 5 months ago
Quapsel 89b5ece5f1 Chapter 2 Bonus Stage added. 5 months ago
Quapsel c44780016a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
sigonasr2 77c908d52c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 5 months ago
Quapsel 48484ca640 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
Quapsel ca1f91b463 Monster placement for 2_7 & 2_8 5 months ago