Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183.
if(type==STAT_UP)std::for_each(attr.begin(),attr.end(),[](constItemAttribute&attr){if(attr.ActualName()!="Health"&&attr.ActualName()!="Health %"&&attr.ActualName()!="Attack"&&attr.ActualName()!="Attack %"&&attr.ActualName()!="Defense"&&attr.ActualName()!="Defense %"&&attr.ActualName()!="CDR")ERR(std::format("WARNING! Stat Up Attribute type {} is NOT IMPLEMENTED!",attr.ActualName()));});
if(type==STAT_UP)std::for_each(attr.begin(),attr.end(),[](constItemAttribute&attr){if(attr.ActualName()!="Health"&&attr.ActualName()!="Health %"&&attr.ActualName()!="Attack"&&attr.ActualName()!="Attack %"&&attr.ActualName()!="Defense"&&attr.ActualName()!="Defense %"&&attr.ActualName()!="CDR"&&attr.ActualName()!="Move Spd %")ERR(std::format("WARNING! Stat Up Attribute type {} is NOT IMPLEMENTED!",attr.ActualName()));});
if(type==STAT_UP)std::for_each(attr.begin(),attr.end(),[](conststd::string&attr){if(attr!="Health"&&attr!="Health %"&&attr!="Attack"&&attr!="Attack %"&&attr!="Defense"&&attr!="Defense %"&&attr!="CDR")ERR(std::format("WARNING! Stat Up Attribute type {} is NOT IMPLEMENTED!",attr));});
if(type==STAT_UP)std::for_each(attr.begin(),attr.end(),[](conststd::string&attr){if(attr!="Health"&&attr!="Health %"&&attr!="Attack"&&attr!="Attack %"&&attr!="Defense"&&attr!="Defense %"&&attr!="CDR"&&attr!="Move Spd %")ERR(std::format("WARNING! Stat Up Attribute type {} is NOT IMPLEMENTED!",attr));});