Commit Graph

1581 Commits (970b15ac5d3bea81bc43a9ab4fff9927365fcf97)
 

Author SHA1 Message Date
sigonasr2 970b15ac5d Parrot Monster scripts initialized. 2 months ago
sigonasr2 20f8abf8b5 Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653. 2 months ago
sigonasr2 5f63f23635 Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649. 2 months ago
sigonasr2 d432966e3e Worked on Pirate Captain base AI. (Mounted Parrot AI still needs implemented). 2 months ago
sigonasr2 4e1fa8d4e3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2 months ago
sigonasr2 c16dccc623 Begin Pirate Captain AI implementation. 2 months ago
Quapsel 888cea1581 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 2 months ago
sigonasr2 da2640fbc1 Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638. 2 months ago
sigonasr2 85ba978793 Fix new crashes pertaining to unchecked 0 distance in line normalizing functions. 2 months ago
sigonasr2 0e3a4c0ba7 Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621. 2 months ago
sigonasr2 d6c2b6c87f Implement Pirate Marauder AI. Release Build 11609. 2 months ago
sigonasr2 9509f317c3 Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602. 2 months ago
sigonasr2 90d9bc86b1 Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595. 2 months ago
sigonasr2 8f5973d836 Crab and Giant Crab monster entries added. 2 months ago
sigonasr2 21c5af80c2 Pirate Marauder entry added. 2 months ago
sigonasr2 612cda41c3 Pirate Marauder/Pirate Captain data added. 2 months ago
sigonasr2 07f431a5aa Prep Pirate monster entry. 2 months ago
sigonasr2 0f0a70b2b4 Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 2 months ago
sigonasr2 880b8e4335 Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576. 2 months ago
sigonasr2 2fe0991920 Push demo fixes into master branch. 2 months ago
sigonasr2 4d74d803b2 Linux fixes. Make sure audio doesn't require loading from filesystem (Use resource packs instead) 2 months ago
sigonasr2 57cc852033 Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570. 2 months ago
sigonasr2 ca46f0b92e Update distribution scripts with cleaning out the monsters folder. 2 months ago
sigonasr2 004f896953 MonsterData should be loading graphics from Resource Packs instead. This should solve the issues with Issue #70. Release Build 11566. 2 months ago
sigonasr2 669a267a67 [demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565. 2 months ago
sigonasr2 47ff285bef Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544. 2 months ago
sigonasr2 a16ca296c7 Linux changes and fixes 2 months ago
sigonasr2 d0db3412d9 Added controller compatibility to the refine result and enchant confirmation windows. Modify menu navigation behavior slightly for the three windows with accessory lists. Release Build 11665. 3 months ago
sigonasr2 36b9a071e3 Added controller compatibility to Artificer Enchant Window. Removed menu navigation using right analog stick. Release Build 11662. 3 months ago
sigonasr2 da5d596a37 Implemented controller compatbility for Artificer Disassembly Menu. Release Build 11653. 3 months ago
sigonasr2 86e2976549 Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 3 months ago
sigonasr2 a5c10f35e6 Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 3 months ago
sigonasr2 d007e2bbf5 Fix key display for Ability 4 to match the keybind of the 4th ability. Release Build 11599. 3 months ago
sigonasr2 1e7345d7b5 Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 3 months ago
sigonasr2 0d7759b230 Fix a unit test calling BGM pitch change function (which doesn't need a test). Release Build 11564. 3 months ago
sigonasr2 796c0da6d0 Add back in correct World Map with stage plates for master branch. 3 months ago
sigonasr2 55f4347452 Update master build demo flag (set to false) and admin mode (set to true). Release Build 11562. 3 months ago
sigonasr2 8283147efe [demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561. 3 months ago
sigonasr2 fb66fcb04d [demo] Make the 3 class variations unselectable in demo build. Release Build 11558. 3 months ago
sigonasr2 e89dfd168e [demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555. 3 months ago
sigonasr2 6788e3c523 Fix Charge Arrow's beam graphic to match its radius better. Release Build 11546. 3 months ago
sigonasr2 bc795ecb2b Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544. 3 months ago
sigonasr2 ce1caabc90 Merge pull request 'audio-buffer-through-resource-pack' (#65) from audio-buffer-through-resource-pack into master 3 months ago
sigonasr2 3682d9cf68 Add in raw audio buffer loading support from PGE resource packs in the MiniAudio PGEX. Ready for merge. Release Build 11541. 3 months ago
sigonasr2 9b69a4ebb3 ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback) 3 months ago
sigonasr2 3afeb7fa91 Only allow hovered over scrollable window components to be scrolled by the mouse wheel. Fix bug with display colors for accessory enchantment display names. Release Build 11508. 3 months ago
sigonasr2 a6876f2523 Implement random weighted roll enchant functions. Added unit tests for them. Release Build 11497. 3 months ago
sigonasr2 773c011eb9 Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493. 3 months ago
sigonasr2 564190d2c6 Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482. 3 months ago
sigonasr2 01ec5f5390 Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 3 months ago