Commit Graph

329 Commits (597e86167716e120c293955e0030e5592027516f)

Author SHA1 Message Date
sigonasr2 592db62c9a Fix equipment stats not correctly applying after enhancing gear. Release Build 7898. 9 months ago
sigonasr2 09a0a16bdc Fix XP Gain tick rate (25% bar gain every 0.5 seconds). Release Build 7897. 9 months ago
sigonasr2 462710a44d Fix DPad on controllers causing animations to lock up when pressing two or more directions at the same time. Release Build 7896. 9 months ago
sigonasr2 93081fe7f0 Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895. 9 months ago
sigonasr2 9a6f710201 Implement menu navigation for the new overworld button in the Level Complete window. Release Build 7889. 9 months ago
sigonasr2 72f4693cfc Fix health display on equipment menu to show max health instead of current health. Fix health values being reduced due to temporary unequips when hovering over items. Release Build 7887. 9 months ago
sigonasr2 5992adbc5f Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4. 9 months ago
sigonasr2 2d3b506556 Add slight knockback effect to Warrior's ground slam. Release Build 7885. 9 months ago
sigonasr2 3aaa7d03e4 Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878. 9 months ago
sigonasr2 a9a640be82 Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3 9 months ago
sigonasr2 686fa7916c Solve crash that occurs when selling items not in your loadout item slots. Release Build 7872. 9 months ago
sigonasr2 f8408dc530 Updating the bgm volume also updates the environmental audio (important when unmuting sounds). Fix some deleted tiles in 1_7. Release Build 7871. 9 months ago
sigonasr2 613e2be21f Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2 9 months ago
sigonasr2 94f314a7aa Fix crash due to off-by-one error with randomizing the traveling merchant when reaching chapter 2+. Fix player inventory scrollbars not resizing when items are removed from the inventory because of crafting. Release Build 7857, Test Version 0.4.1 9 months ago
sigonasr2 469c360e51 Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852. 9 months ago
sigonasr2 a51d3bc898 Close leftover open equip window if it was opened when leaving the character equip menu. Fix censored text input being uncensored for emscripten build. Release Build 7850. 9 months ago
sigonasr2 aa4d35d754 Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848. 9 months ago
sigonasr2 93e5921e57 Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 9 months ago
sigonasr2 2d0702af2c Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 543a0b6792 Add saving indicator. Release Build 7761. 9 months ago
sigonasr2 f6c822f868 Fix story pause command to not actually get rid of the story dialog. Release Build 7759. 9 months ago
sigonasr2 4b3b36bdfd Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2 0c619aa4f6 Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706. 9 months ago
sigonasr2 fa8dfd3c6f Change default controller keybinds for new characters. Player proceeds back to overworld if the camp has not been unlocked yet. Buttons adjusted accordingly. Rumble only occurs on the main menu while in the settings menu and only when toggling the rumble button. Cause iframes to continuously refresh on the main menu so the invisible player doesn't "die" if they view the main menu for too long. Release Build 7700. 9 months ago
sigonasr2 3261ddf6f5 Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690. 9 months ago
sigonasr2 3faff12015 Restore item loadout quantities on level restarts. Release Build 7674. 9 months ago
sigonasr2 b96b5735e9 Implemented Death menu. Release Build 7668. 9 months ago
sigonasr2 03e6d3bd80 Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662. 9 months ago
sigonasr2 08aa7a309d Returning to camp no longer rewards you stage items. Changed CloseAllMenus() to actually call CloseMenu() multiple times instead to prevent lockouts while holding down menu buttons and having menus closed on (such as getting hit by enemy attacks while in the pause menu). Release Build 7646. 9 months ago
sigonasr2 e8ac5a957f Add disabling of return to camp button when already at the camp or the camp has yet to be unlocked. Release Build 7644. 9 months ago
sigonasr2 53b5c1f967 Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 9 months ago
sigonasr2 2253c14f4c Include `git-filter-repo` script. Rewrite history to exclude gamepack.pak file. Regenerate locked gamepack.pak file using unpublished key data. Release Build 7609. 9 months ago
sigonasr2 35e8a70059 Lock down gamepack key so it's not included in repo. Release Build 7608. 9 months ago
sigonasr2 ae26813f05 Lock down gamepack key so it's not included in repo. Release Build 7608. 9 months ago
sigonasr2 57bad057ed Added intro camera movement and transition changing. Release Build 7603. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
sigonasr2 141e1622d6 Added background story commercial assets. Scrolling Background. Release Build 7577. 9 months ago
sigonasr2 e317b7b23b Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574. 9 months ago
sigonasr2 0861419582 Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558. 9 months ago
sigonasr2 76c1487871 Make loading for BGMs loopless. 9 months ago
sigonasr2 42d4e794c7 Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue #33. Release Build 7521. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 10 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 10 months ago
sigonasr2 0fc117235a Add mosaic pixel shader to engine. Release Build 7485. 10 months ago
sigonasr2 ee215b132c Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474. 10 months ago
sigonasr2 63f7062841 Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465. 10 months ago
sigonasr2 e2cc0aa90c Implemented controller compatibility for the pause menu. Release Build 7447. 10 months ago
sigonasr2 397d8abc0a Implemented controller navigation for Input Keybind window. Fix inputs being completely eaten up by controller inputs when reassigning to keys. Release Build 7432. 10 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 10 months ago
sigonasr2 0d295021b6 Implemented controller compatibility for Sherman menu. Release Build 7393. 10 months ago