@ -2784,27 +2784,25 @@ void AiL::DrawSquarePie(vf2d center,float radius,float degreesCut,Pixel col){
void AiL : : InitializeDefaultKeybinds ( ) {
Player : : KEY_ABILITY1 . AddKeybind ( { KEY , Q } ) ;
Player : : KEY_ABILITY1 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : L1 ) } ) ;
Player : : KEY_ABILITY1 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : FACE_L ) } ) ;
Player : : KEY_ABILITY2 . AddKeybind ( { KEY , E } ) ;
Player : : KEY_ABILITY2 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : R1 ) } ) ;
Player : : KEY_ABILITY2 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : FACE_U ) } ) ;
Player : : KEY_ABILITY3 . AddKeybind ( { KEY , R } ) ;
Player : : KEY_ABILITY3 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : FACE_ R) } ) ;
Player : : KEY_ABILITY3 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : R1 ) } ) ;
Player : : KEY_ABILITY4 . AddKeybind ( { KEY , F } ) ;
Player : : KEY_ABILITY4 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : FACE_D ) } ) ;
Player : : KEY_ABILITY4 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : R2 ) } ) ;
Player : : KEY_DEFENSIVE . AddKeybind ( { MOUSE , Mouse : : RIGHT } ) ;
Player : : KEY_DEFENSIVE . AddKeybind ( { KEY , SPACE } ) ;
Player : : KEY_DEFENSIVE . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : R2 ) } ) ;
Player : : KEY_DEFENSIVE . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : FACE_D ) } ) ;
Player : : KEY_ITEM1 . AddKeybind ( { KEY , K1 } ) ;
Player : : KEY_ITEM1 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : SELECT ) } ) ;
Player : : KEY_ITEM1 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : L1 ) } ) ;
Player : : KEY_ITEM2 . AddKeybind ( { KEY , K2 } ) ;
Player : : KEY_ITEM2 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : L3 ) } ) ;
Player : : KEY_ITEM2 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : L2 ) } ) ;
Player : : KEY_ITEM3 . AddKeybind ( { KEY , K3 } ) ;
Player : : KEY_ITEM3 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : R3 ) } ) ;
Player : : KEY_ITEM3 . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : R2 ) } ) ;
KEY_ATTACK . AddKeybind ( { KEY , SHIFT } ) ;
KEY_ATTACK . AddKeybind ( { MOUSE , Mouse : : LEFT } ) ;
KEY_ATTACK . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : L2 ) } ) ;
KEY_ATTACK . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : FACE_R ) } ) ;
KEY_LEFT . AddKeybind ( { KEY , Key : : A } ) ;
KEY_LEFT . AddKeybind ( { KEY , LEFT } ) ;
KEY_LEFT . AddKeybind ( { CONTROLLER , static_cast < int > ( GPButtons : : DPAD_L ) } ) ;