Solve crash that occurs when selling items not in your loadout item slots. Release Build 7872.
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				| @ -3558,7 +3558,7 @@ void AiL::GetAnyKeyRelease(Key key){ | ||||
| 				if(InputGroup::menuNamesToInputGroups.count(Menu::menus[NEW_INPUT]->S(A::KEYBIND))){ | ||||
| 					InputGroup::menuNamesToInputGroups[Menu::menus[NEW_INPUT]->S(A::KEYBIND)]->SetNewPrimaryKeybind(Input{KEY,key}); | ||||
| 					Menu::alreadyClicked=true; | ||||
| 					for(auto&[menuType,menu]:Menu::menus){ | ||||
| 					for(auto[menuType,menu]:Menu::menus){ | ||||
| 						menu->helpDisplay.Initialize(menu->inputGroups); | ||||
| 					} | ||||
| 					Menu::CloseMenu(); | ||||
|  | ||||
| @ -48,7 +48,6 @@ INCLUDE_WINDOW_SIZE | ||||
| InputHelper::InputHelper(){} | ||||
| 
 | ||||
| void InputHelper::Initialize(MenuInputGroups&inputGroups){ | ||||
| 	this->inputGroups.clear(); | ||||
| 	groupData=inputGroups; | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -787,7 +787,7 @@ void InputGroup::RemovePrimaryKeybind(InputType type){ | ||||
| } | ||||
| void InputGroup::AddPrimaryKeybind(Input key){ | ||||
| 	keys.insert(key); | ||||
| 	keyOrder.insert(keyOrder.begin(),{key.GetType(),key.key}); | ||||
| 	keyOrder.insert(keyOrder.begin(),key); | ||||
| } | ||||
| void InputGroup::SetNewPrimaryKeybind(Input key){ | ||||
| 	RemovePrimaryKeybind(key.GetType()); | ||||
|  | ||||
| @ -225,7 +225,7 @@ void Merchant::SellItem(std::weak_ptr<Item>item,uint32_t amt){ | ||||
| 	game->GetPlayer()->SetMoney(game->GetPlayer()->GetMoney()+totalCost); | ||||
| 
 | ||||
| 	//If we still have some in our inventory, we'll add them back in.
 | ||||
| 	if(Inventory::GetItemCount(itemName)>0){ | ||||
| 	if(foundLoadoutSlot!=-1&&Inventory::GetItemCount(itemName)>0){ | ||||
| 		game->SetLoadoutItem(foundLoadoutSlot,itemName); | ||||
| 	} | ||||
| 
 | ||||
|  | ||||
| @ -33,5 +33,8 @@ feature to lock accesoires to protect them from selling would be nice | ||||
| Gorbit99's viewport PGEX | ||||
| Original Nico Sprite | ||||
| 
 | ||||
| Inventory scroll bar doesn't reset its size | ||||
| Address selling of items that are in equipment slots and loadout slots. | ||||
| Story I-I should not unlock Stage I-II. | ||||
| Initial Gold Crafting costs does not get subtracted properly. | ||||
| Menu controls are not properly saved in system settings (only for emscripten?) | ||||
| 
 | ||||
| The keyboard display controls for the merchant are messed up? | ||||
| @ -39,7 +39,7 @@ All rights reserved. | ||||
| #define VERSION_MAJOR 0 | ||||
| #define VERSION_MINOR 4 | ||||
| #define VERSION_PATCH 2 | ||||
| #define VERSION_BUILD 7871 | ||||
| #define VERSION_BUILD 7872 | ||||
| 
 | ||||
| #define stringify(a) stringify_(a) | ||||
| #define stringify_(a) #a | ||||
|  | ||||
										
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