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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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2024-01-02 00:43:42 -06:00 |
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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2024-01-01 07:49:07 -06:00 |
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5e5e8f5656
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Save File implemented.
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2024-01-01 03:49:37 -06:00 |
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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2024-01-01 01:59:41 -06:00 |
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c2d9178de3
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Added Rings to equipment lists. Add randomized stats functionality.
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2023-12-31 15:29:05 -06:00 |
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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2023-12-29 06:25:54 -06:00 |
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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2023-12-29 02:43:59 -06:00 |
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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2023-12-28 21:48:12 -06:00 |
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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2023-12-28 06:10:46 -06:00 |
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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2023-12-27 20:40:01 -06:00 |
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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2023-12-27 17:00:52 -06:00 |
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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2023-12-27 01:12:48 -06:00 |
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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2023-12-26 23:59:21 -06:00 |
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6412f34dce
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Implemented Merchant Selling Screen
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2023-12-26 01:54:14 -06:00 |
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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2023-12-23 21:15:08 -06:00 |
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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2023-12-23 14:06:39 -06:00 |
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e89d18d84f
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Added TODO file
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2023-12-22 17:19:54 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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2023-12-19 14:06:29 -06:00 |
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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2023-12-17 23:37:37 -06:00 |
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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2023-12-17 20:49:22 -06:00 |
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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2023-12-17 00:44:22 -06:00 |
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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2023-12-16 21:28:41 -06:00 |
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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2023-12-14 01:43:42 -06:00 |
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e744112206
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GUI template/macro usage refactor.
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2023-12-10 19:14:37 -06:00 |
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88a239cd91
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Equip Window is now functional.
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2023-12-06 22:47:09 -06:00 |
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54677e9263
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Incorporated stat differences to equip menu display.
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2023-12-06 20:52:48 -06:00 |
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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2023-12-04 18:19:05 -06:00 |
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694a82701e
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Create new equipment images, read/parse equipment config file
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2023-12-02 01:45:34 -06:00 |
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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2023-11-30 23:33:40 -06:00 |
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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2023-11-30 22:01:04 -06:00 |
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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2023-11-30 19:57:12 -06:00 |
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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2023-11-29 23:52:43 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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2023-11-28 18:29:06 -06:00 |
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67bc955f83
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Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
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2023-11-28 15:51:17 -06:00 |
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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2023-11-27 23:33:45 -06:00 |
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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2023-11-22 14:30:15 -06:00 |
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a29df8b954
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Monster Drop Data reading from configuration implemented.
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2023-11-22 01:12:09 -06:00 |
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8af7afadae
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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2023-11-21 00:50:28 -06:00 |
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6c16405908
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Finish level complete layout.
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2023-11-20 20:40:14 -06:00 |
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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2023-11-20 17:03:35 -06:00 |
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5652741ec0
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Added level complete window upon completing a stage.
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2023-11-19 15:57:18 -06:00 |
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008f6a28f6
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Added map tests and map type properties to all maps.
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2023-11-16 18:54:52 -06:00 |
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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2023-11-14 23:20:13 -06:00 |
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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2023-11-13 21:26:34 -06:00 |
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4c6be02543
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Added custom encounter menu component and populated spawns in overworld menu.
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2023-11-12 23:22:42 -06:00 |
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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2023-11-12 22:23:54 -06:00 |
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bc07f58c9a
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Fix centering of camera for overworld map.
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2023-11-12 21:02:23 -06:00 |
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