Quapsel
|
61b8efbb9f
|
Chapter 4 presets completed. 4_1 Added.
|
4 weeks ago |
Quapsel
|
f181fca2a1
|
hub border, border extension in 1 random map, chapter 4 presets almost finished.
|
4 weeks ago |
sigonasr2
|
b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
|
1 month ago |
sigonasr2
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
|
2 months ago |
sigonasr2
|
3684e0f211
|
Implemented Crab AI. Release Build 11683.
|
2 months ago |
sigonasr2
|
94de6bb10e
|
Remove hidden incorrect collision on various stages. Release Build 11674.
|
2 months ago |
sigonasr2
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
|
2 months ago |
sigonasr2
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
|
2 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
|
2 months ago |
sigonasr2
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
|
2 months ago |
Quapsel
|
967af0fe5f
|
Added details to the world map.
|
2 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
|
2 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
2 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
2 months ago |
sigonasr2
|
880b8e4335
|
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue #66. Release Build 11576.
|
2 months ago |
sigonasr2
|
796c0da6d0
|
Add back in correct World Map with stage plates for master branch.
|
2 months ago |
sigonasr2
|
e89dfd168e
|
[demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555.
|
2 months ago |
sigonasr2
|
773c011eb9
|
Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493.
|
3 months ago |
sigonasr2
|
50820d34a5
|
Placeholder Story 2-1. Remove unncessary confirmation menus. Clear child item when reopening the Disassemble or Refine menus. Release Build 11417.
|
3 months ago |
sigonasr2
|
bcaed9aed5
|
Updated all BGM tracks with newest versions. Release Build 11330.
|
3 months ago |
Quapsel
|
dd6d86dd66
|
3_7, 3_8 and chapter 3 Boss Stage added.
|
3 months ago |
sigonasr2
|
182e492991
|
Added Training Dummies to camp. Release Build 11085.
|
3 months ago |
sigonasr2
|
719ed53923
|
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
|
3 months ago |
Quapsel
|
eece43fd7f
|
3_5 added.
|
3 months ago |
Quapsel
|
f9ffd044a5
|
3_6 & 3_B1 added.
|
3 months ago |
Quapsel
|
95ccfe6b50
|
added Chapter 3 Bonus Boss Stage.
|
3 months ago |
Quapsel
|
7ea1027483
|
Added 3_2, 3_3, 3_4.
|
4 months ago |
sigonasr2
|
2667cc526e
|
Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
|
4 months ago |
sigonasr2
|
68744adf54
|
Add stage plates for Chapter 3 and setup 3-1 in levels. Release Build 10911.
|
4 months ago |
Quapsel
|
d5b8a0a697
|
added Player spawn zones for 3_1. Changed map size from unlimited to limited.
|
4 months ago |
Quapsel
|
107045ab4e
|
fixed some errors in chapter 3 presets. added 3_1.
|
4 months ago |
Quapsel
|
9c8fc148f6
|
added End of Map Wall behind every Stone Blockade in Chapter 2. Fixed missing wall at the end of 2_3.
|
4 months ago |
sigonasr2
|
e43798fa9a
|
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
|
4 months ago |
sigonasr2
|
227c082a57
|
Add a clickable region to world map between chapter 1 and chapter 2 locations for mouse navigation. Release Build 10512.
|
4 months ago |
sigonasr2
|
1747b1e5ef
|
Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399.
|
4 months ago |
sigonasr2
|
f16d10a095
|
Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261.
|
4 months ago |
sigonasr2
|
ecfd7941b7
|
2-8 spawnpoint fix (oops)
|
4 months ago |
sigonasr2
|
29b16bd7c8
|
Add iframe time on hit to Stone Elemental bullet ring so the player doesn't get instantly obliterated standing in the center of the bullet ring. Move Stone Elemental's bullet ring center point slightly downwards so it matches better visually. Fix staircases not working when the firstgid of the staircase tilesheet is not 0 in the tilesheet list. Release Build 10258.
|
4 months ago |
sigonasr2
|
c656b935e1
|
Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217.
|
4 months ago |
sigonasr2
|
6172ea3178
|
Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205.
|
4 months ago |
sigonasr2
|
efcc2ea8d9
|
Fix upper monster list not being cleared each frame. Release Build 10192.
|
4 months ago |
sigonasr2
|
83afbb2720
|
Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191.
|
4 months ago |
sigonasr2
|
717a66526c
|
Fill in random hole in II-V. Apply Bridge Layer / Class to bridge in II-V to make it functional. Release Build 10190.
|
4 months ago |
sigonasr2
|
ddf761b6b2
|
Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186.
|
4 months ago |
sigonasr2
|
0131620b8b
|
Set background music of Chapter 2 stages to the foresty track.
|
5 months ago |
sigonasr2
|
0a019d0f2c
|
Add in Chapter 2 map spawn zones and end zones.
|
5 months ago |
sigonasr2
|
8e3cdf9d14
|
Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974.
|
5 months ago |
sigonasr2
|
69305a2866
|
Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959.
|
5 months ago |