sigonasr2
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773c011eb9
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Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493.
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3 months ago |
sigonasr2
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564190d2c6
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Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
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3 months ago |
sigonasr2
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01ec5f5390
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Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
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3 months ago |
sigonasr2
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8303665828
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Began implementing Artificer Refinement window. Release Build 11440.
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3 months ago |
sigonasr2
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50820d34a5
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Placeholder Story 2-1. Remove unncessary confirmation menus. Clear child item when reopening the Disassemble or Refine menus. Release Build 11417.
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3 months ago |
sigonasr2
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da65f1525b
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Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
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3 months ago |
sigonasr2
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ac934eead5
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Add in basic setup for Artificer Disassembly menu. Release Build 11382.
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3 months ago |
sigonasr2
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ef5239657d
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Add tutorial task for Artificer introduction in camp. Release Build 11362.
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3 months ago |
sigonasr2
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517f81c03f
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Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
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3 months ago |
sigonasr2
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e0d58aef04
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Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
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3 months ago |
sigonasr2
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050821b1d2
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Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
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3 months ago |
sigonasr2
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bcaed9aed5
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Updated all BGM tracks with newest versions. Release Build 11330.
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3 months ago |
sigonasr2
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4f18cd41fb
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Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
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3 months ago |
sigonasr2
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6fbb8a8ed1
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Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
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3 months ago |
sigonasr2
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901f2e38bc
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Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
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3 months ago |
sigonasr2
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5b7c25df46
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Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
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3 months ago |
sigonasr2
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94b324e7a2
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Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
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3 months ago |
sigonasr2
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57b59f943c
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Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202.
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3 months ago |
sigonasr2
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85124b8875
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Prevent save file corruption while hashing by putting the hashing file in a temporary file instead... Release Build 11201.
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3 months ago |
sigonasr2
|
0288ccbd0c
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Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200.
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3 months ago |
sigonasr2
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6d4de7940b
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Implemented Curse of Doom. Release Build 11188.
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3 months ago |
sigonasr2
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a81dd94182
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Implement Expunge enchant. Release Build 11183.
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3 months ago |
sigonasr2
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88dea6fa84
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Implement Poison Bounce enchant. Fix Poison Bounce physics when dealing with lower frame rates. Release Build 11180.
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3 months ago |
sigonasr2
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e8ead7e07b
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Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
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3 months ago |
sigonasr2
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b36e5b449d
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Refactor testing suite to reduce boilerplate.
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3 months ago |
sigonasr2
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b0ee888b83
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Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152.
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3 months ago |
sigonasr2
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dd38b8d58e
|
[demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546.
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3 months ago |
sigonasr2
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a90c7d3c5d
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Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
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3 months ago |
sigonasr2
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a9078622f2
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Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. Bouncing Orb Enchant implemented. 181/181 unit tests passing. Release Build 11106.
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3 months ago |
sigonasr2
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976cc7a0b7
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Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. 181/181 unit tests passing. Release Build 11106.
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3 months ago |
sigonasr2
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beb8e38b36
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Fix bug with reapplying Advance Shield not properly re-enabling the shield drop timer causing the shield to last permanently on the player character. Add test case to cover this edge case. Release Build 11094.
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3 months ago |
sigonasr2
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182e492991
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Added Training Dummies to camp. Release Build 11085.
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3 months ago |
sigonasr2
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719ed53923
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Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
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3 months ago |
sigonasr2
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9da3e946e3
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Implement Slam Shock enchant. Add stun effect to monsters. Release Build 11079.
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3 months ago |
sigonasr2
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ad02c7b59f
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Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074.
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3 months ago |
sigonasr2
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d224740fd4
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Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
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3 months ago |
sigonasr2
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9005771f77
|
Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039.
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3 months ago |
sigonasr2
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45e6027c9e
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Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
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3 months ago |
sigonasr2
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6002f69dfa
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Long-Lasting Mark Enchant Implemented. 153/153 Tests Passing. Release Build 11020.
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3 months ago |
sigonasr2
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58298839bf
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Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
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3 months ago |
sigonasr2
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6d7240c765
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Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014.
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4 months ago |
sigonasr2
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7ae7d3dcb3
|
Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
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4 months ago |
sigonasr2
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9df7016f2d
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Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989.
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4 months ago |
sigonasr2
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012f5de2a1
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Implement Bloodlust enchant. Fix crash that occurs if the player class is not Warrior or Thief. Release Build 10981.
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4 months ago |
sigonasr2
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c017c353db
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Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
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4 months ago |
sigonasr2
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e8ffeef5c9
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Add timer reset function for the player. Fix black box player afterimage being visible. Release Build 10971.
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4 months ago |
sigonasr2
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d28b308ecb
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Fix Reaper of Souls enchant test. Release Build 10969.
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4 months ago |
sigonasr2
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2e95355fb9
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Added a timer class. Added timers and helper functions to the Player class. Implemented Deadly Mirage enchant. Release Build 10966.
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4 months ago |
sigonasr2
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ab98adf094
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Triple Toss enchant implemented. Fix obscure edge-case bug where the camera position, mouse position, and player positions are all equal causing a mouse aiming location length of (0,0) resulting in infinity size velocities. Release Build 10952.
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4 months ago |
sigonasr2
|
2d3dbfac3c
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Tumble enchant implemented. Release Build 10947.
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4 months ago |