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|
Events
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|
|
{
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|
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|
LowHealth = "Occurs when the player is low in health."
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|
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|
TitleScreenLoaded = "Occurs when the title screen intro is done"
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|
BlacksmithUnlock = "Blacksmith appears in the camp."
|
|
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|
Chapter2Unlock = "Chapter 2 is unlocked (beat the demo)"
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|
Chapter3Unlock = "Chapter 3 is unlocked (After beating the Stone Golem)"
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|
SFX
|
|
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|
{
|
|
|
|
Adrenaline Rush
|
|
|
|
{
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|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = adrenaline_rush.ogg, 70%
|
|
|
|
}
|
|
|
|
Adrenaline Rush High Pitch
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = adrenaline_rush.ogg, 50%, 110%, 120%
|
|
|
|
}
|
|
|
|
Bear Slam Attack
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = bear_slam.ogg, 70%
|
|
|
|
}
|
|
|
|
Beep 1
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = beep.ogg, 100%, 70%, 70%
|
|
|
|
}
|
|
|
|
Beep 2
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = beep.ogg, 100%, 90%, 90%
|
|
|
|
}
|
|
|
|
Beep 3
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = beep.ogg, 100%, 110%, 110%
|
|
|
|
}
|
|
|
|
Beep 4
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = beep.ogg, 100%, 130%, 130%
|
|
|
|
}
|
|
|
|
Bomb Explode
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = bomb_explosion.ogg, 100%
|
|
|
|
}
|
|
|
|
Burn
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = burn.ogg, 70%
|
|
|
|
}
|
|
|
|
Button Click
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = button_click2.ogg, 40%
|
|
|
|
}
|
|
|
|
Change Volume
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = changevolume.ogg, 50%, 60%, 60%
|
|
|
|
}
|
|
|
|
Charge Up
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = chargeup.ogg, 70%
|
|
|
|
}
|
|
|
|
Collect Soul
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = collect_soul.ogg, 100%
|
|
|
|
}
|
|
|
|
Consume Potion
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = consume_potion.ogg, 70%
|
|
|
|
}
|
|
|
|
Consume Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = consume_item.ogg, 60%
|
|
|
|
}
|
|
|
|
Craft Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = item_craft.ogg, 70%
|
|
|
|
}
|
|
|
|
Curse of Death
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = curse_of_death.ogg, 100%
|
|
|
|
}
|
|
|
|
Curse of Pain
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = curse.ogg, 80%
|
|
|
|
}
|
|
|
|
Craft Equip
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = craft_equip.ogg, 70%
|
|
|
|
}
|
|
|
|
Dagger Hit
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = dagger_hit.ogg, 80%, 50%, 100%
|
|
|
|
}
|
|
|
|
Deadly Dash
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = deadlydash.ogg, 60%, 70%, 80%
|
|
|
|
}
|
|
|
|
Dig
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = dig.ogg, 100%
|
|
|
|
}
|
|
|
|
Equip Armor
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = equip.ogg, 60%
|
|
|
|
File[1] = equip2.ogg, 60%
|
|
|
|
}
|
|
|
|
Equip Weapon
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = equip2.ogg, 60%
|
|
|
|
}
|
|
|
|
Equip Accessory
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = equip_ring.ogg, 100%
|
|
|
|
}
|
|
|
|
Explosion
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = explosion.ogg, 80%
|
|
|
|
}
|
|
|
|
Footstep
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = footsteps.ogg, 90%
|
|
|
|
}
|
|
|
|
Footstep - Wet
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = footsteps_wet.ogg, 100%
|
|
|
|
}
|
|
|
|
Glass Break
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = glass_break.ogg, 100%
|
|
|
|
}
|
|
|
|
Health Warning
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = health_warning.ogg, 80%
|
|
|
|
}
|
|
|
|
Buy Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = item_buy.ogg, 70%
|
|
|
|
}
|
|
|
|
Sell Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = item_sell.ogg, 80%
|
|
|
|
}
|
|
|
|
Lock Accessory
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = button_click2.ogg, 40%
|
|
|
|
}
|
|
|
|
Unlock Accessory
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = button_click2.ogg, 60%, 50%, 60%
|
|
|
|
}
|
|
|
|
Locked Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = lock.ogg, 100%
|
|
|
|
}
|
|
|
|
Enhance Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = item_enhance.ogg, 100%
|
|
|
|
}
|
|
|
|
Collect Item
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = item_collect.ogg, 40%
|
|
|
|
}
|
|
|
|
Large Rock Break
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = rockbreak.ogg, 90%, 40%, 50%
|
|
|
|
}
|
|
|
|
Level Up
|
|
|
|
{
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = levelup.ogg, 100%
|
|
|
|
}
|
|
|
|
Lock On
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = lockon.ogg, 100%, 140%, 140%
|
|
|
|
}
|
|
|
|
Lock On Special
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = lockon_special.ogg, 100%
|
|
|
|
}
|
|
|
|
Menu Navigate
|
|
|
|
{
|
|
|
|
# Muted for now.
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = menu_navigate.ogg, 0%, 60%, 100%
|
|
|
|
}
|
|
|
|
Menu Select
|
|
|
|
{
|
|
|
|
# Muted for now.
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = menu_navigate.ogg, 0%
|
|
|
|
}
|
|
|
|
Meow
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = kitten_mew.ogg, 70%
|
|
|
|
}
|
|
|
|
Monster Hurt
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = monster_hurt.ogg, 40%
|
|
|
|
}
|
|
|
|
Pillar Rise
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = pillar_rise.ogg, 90%
|
|
|
|
}
|
|
|
|
Pillar Shake
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = button_click2.ogg, 30%, 30%, 60%
|
|
|
|
}
|
|
|
|
Place Down Trap
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = place_down.ogg, 90%
|
|
|
|
}
|
|
|
|
Player Hit
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = player_hit1.ogg, 40%
|
|
|
|
File[1] = player_hit2.ogg, 100%
|
|
|
|
}
|
|
|
|
Poison Pool
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = poison_pool.ogg, 80%
|
|
|
|
}
|
|
|
|
Ranger Auto Attack
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = ranger_auto1.ogg, 50%
|
|
|
|
File[1] = ranger_auto2.ogg, 50%
|
|
|
|
}
|
|
|
|
Ranger Retreat
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = ranger_backstep.ogg, 90%
|
|
|
|
}
|
|
|
|
Ranger Multishot
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = ranger_multishot.ogg, 100%
|
|
|
|
}
|
|
|
|
Ranger Rapid Fire
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = ranger_rapid_fire.ogg, 100%
|
|
|
|
}
|
|
|
|
Ranger Charged Shot
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = ranger_charged_shot.ogg, 70%
|
|
|
|
}
|
|
|
|
Rise
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = rise.ogg, 100%
|
|
|
|
}
|
|
|
|
Rock Break
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = rockbreak.ogg, 90%
|
|
|
|
}
|
|
|
|
Rock Toss Cast
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = rocktosscast.ogg, 100%
|
|
|
|
}
|
|
|
|
Shockwave
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = shockwave.ogg, 70%
|
|
|
|
}
|
|
|
|
Slime Dead
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = slime_dead.ogg, 60%
|
|
|
|
File[1] = slime_dead2.ogg, 60%
|
|
|
|
}
|
|
|
|
Monster Dead
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = slime_dead2.ogg, 60%
|
|
|
|
}
|
|
|
|
Slime Land
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = slime_king_landing.ogg, 80%, 140%, 150%
|
|
|
|
}
|
|
|
|
Slime King Land
|
|
|
|
{
|
|
|
|
CombatSound = True
|
|
|
|
# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
|
|
|
|
File[0] = slime_king_landing.ogg, 100%
|
|
|
|
}
|
|
|
|
Slime King Shoot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_king_shoot.ogg, 60%
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}
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Slime Shoot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_shoot.ogg, 100%
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File[1] = slime_shoot2.ogg, 80%
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}
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Slime Walk
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = slime_walk.ogg, 10%
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File[1] = slime_walk2.ogg, 10%
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File[2] = slime_walk3.ogg, 10%
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}
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Sprint
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = adrenaline_rush.ogg, 60%, 110%, 130%
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}
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Stone Land
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = rockland.ogg, 40%
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}
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Toggle On
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = toggle_on.ogg, 100%
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}
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Toggle Off
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = toggle_off.ogg, 100%
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}
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Trap Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = trap_hit.ogg, 70%
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}
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Unequip Armor
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip2.ogg, 60%
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}
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Unequip Accessory
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = equip_ring.ogg, 60%, 70%, 70%
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}
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Ursule Dead
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ursule_dead.ogg, 100%
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}
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Ursule Phase Transition
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = ursule_phase_transition.ogg, 100%
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}
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Warrior Auto Attack
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_auto1.ogg, 60%
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}
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Warrior Battlecry
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_battlecry.ogg, 100%
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}
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Warrior Block Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_blockhit1.ogg, 100%
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File[1] = warrior_blockhit2.ogg, 100%
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}
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Warrior Ground Slam
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_groundslam.ogg, 100%
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}
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Warrior Sonic Slash
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = warrior_sonicslash.ogg, 70%
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}
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Witch Attack
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = witch_attack.ogg, 50%
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}
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Wing Flap
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wing_flap1.ogg, 100%
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File[1] = wing_flap2.ogg, 100%
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File[2] = wing_flap3.ogg, 100%
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File[3] = wing_flap4.ogg, 100%
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}
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Wisp Hit
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wisp_hit.ogg, 60%
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}
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Wizard Auto Attack
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_auto1.ogg, 60%
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File[1] = wizard_auto2.ogg, 60%
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}
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Wizard Fire Bolt Shoot
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{
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt.ogg, 100%
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}
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Wizard Fire Bolt Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt_hit.ogg, 100%
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}
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Wizard Lightning Bolt Shoot
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_lightningbolt.ogg, 60%
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}
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Wizard Lightning Bolt Hit
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_firebolt_hit.ogg, 100%
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}
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Wizard Meteor
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_meteor.ogg, 100%
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}
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Wizard Meteor Flames
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_meteor_lingering.ogg, 100%
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}
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Wizard Teleport
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{
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CombatSound = True
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# Specify file names, followed by volume %. Optional min and max pitch adjustment (Defaults are 90%,110%)
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File[0] = wizard_teleport.ogg, 100%
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}
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}
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}
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