The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/audio/events.txt

198 lines
4.3 KiB

Events
{
LowHealth = "Occurs when the player is low in health."
InCombat = "Occurs when the player is in combat."
Underwater = "Occurs when the player is in water."
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SFX
{
Consume Potion
{
# Specify file names, followed by volume %
File[0] = consume_potion.ogg, 70%
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}
Consume Item
{
# Specify file names, followed by volume %
File[0] = consume_item.ogg, 60%
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}
Equip Armor
{
# Specify file names, followed by volume %
File[0] = equip.ogg, 60%
File[1] = equip2.ogg, 60%
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}
Equip Accessory
{
# Specify file names, followed by volume %
File[0] = equip_ring.ogg, 100%
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}
Footstep
{
# Specify file names, followed by volume %
File[0] = footsteps.ogg, 90%
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}
Footstep - Wet
{
# Specify file names, followed by volume %
File[0] = footsteps_wet.ogg, 100%
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}
Buy Item
{
# Specify file names, followed by volume %
File[0] = item_buy.ogg, 70%
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}
Sell Item
{
# Specify file names, followed by volume %
File[0] = item_sell.ogg, 80%
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}
Craft Item
{
# Specify file names, followed by volume %
File[0] = item_craft.ogg, 70%
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}
Enhance Item
{
# Specify file names, followed by volume %
File[0] = item_enhance.ogg, 100%
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}
Collect Item
{
# Specify file names, followed by volume %
File[0] = item_collect.ogg, 40%
}
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Monster Hurt
{
# Specify file names, followed by volume %
File[0] = monster_hurt.ogg, 40%
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}
Ranger Auto Attack
{
# Specify file names, followed by volume %
File[0] = ranger_auto1.ogg, 50%
File[1] = ranger_auto2.ogg, 50%
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}
Ranger Retreat
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{
# Specify file names, followed by volume %
File[0] = ranger_backstep.ogg, 90%
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}
Ranger Multishot
{
# Specify file names, followed by volume %
File[0] = ranger_multishot.ogg, 100%
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}
Ranger Rapid Fire
{
# Specify file names, followed by volume %
File[0] = ranger_rapid_fire.ogg, 100%
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}
Ranger Charged Shot
{
# Specify file names, followed by volume %
File[0] = ranger_charged_shot.ogg, 70%
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}
Slime Dead
{
# Specify file names, followed by volume %
File[0] = slime_dead.ogg, 60%
File[1] = slime_dead2.ogg, 60%
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}
Monster Dead
{
# Specify file names, followed by volume %
File[0] = slime_dead2.ogg, 60%
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}
Slime King Land
{
# Specify file names, followed by volume %
File[0] = slime_king_landing.ogg, 100%
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}
Slime King Shoot
{
# Specify file names, followed by volume %
File[0] = slime_king_shoot.ogg, 100%
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}
Slime Shoot
{
# Specify file names, followed by volume %
File[0] = slime_shoot.ogg, 100%
File[1] = slime_shoot2.ogg, 100%
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}
Slime Walk
{
# Specify file names, followed by volume %
File[0] = slime_walk.ogg, 10%
File[1] = slime_walk2.ogg, 10%
File[2] = slime_walk3.ogg, 10%
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}
Warrior Auto Attack
{
# Specify file names, followed by volume %
File[0] = warrior_auto1.ogg, 100%
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}
Warrior Battlecry
{
# Specify file names, followed by volume %
File[0] = warrior_battlecry.ogg, 100%
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}
Warrior Block Hit
{
# Specify file names, followed by volume %
File[0] = warrior_blockhit1.ogg, 100%
File[1] = warrior_blockhit2.ogg, 100%
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}
Warrior Ground Slam
{
# Specify file names, followed by volume %
File[0] = warrior_groundslam.ogg, 100%
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}
Warrior Sonic Slash
{
# Specify file names, followed by volume %
File[0] = warrior_sonicslash.ogg, 100%
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}
Wizard Auto Attack
{
# Specify file names, followed by volume %
File[0] = wizard_auto1.ogg, 100%
File[1] = wizard_auto2.ogg, 100%
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}
Wizard Fire Bolt
{
# Specify file names, followed by volume %
File[0] = wizard_firebolt.ogg, 100%
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}
Wizard Fire Bolt Hit
{
# Specify file names, followed by volume %
File[0] = wizard_firebolt_hit.ogg, 100%
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}
Wizard Lightning Bolt
{
# Specify file names, followed by volume %
File[0] = wizard_lightningbolt.ogg, 100%
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}
Wizard Lightning Bolt Hit
{
# Specify file names, followed by volume %
File[0] = wizard_firebolt_hit.ogg, 100%
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}
Wizard Meteor
{
# Specify file names, followed by volume %
File[0] = wizard_meteor.ogg, 100%
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}
Wizard Meteor Flames
{
# Specify file names, followed by volume %
File[0] = wizard_meteor_lingering.ogg, 100%
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}
Wizard Teleport
{
# Specify file names, followed by volume %
File[0] = wizard_teleport.ogg, 100%
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}
}
}