add separate project files for building android native bullet

experimental
iwgeric 11 years ago
parent 8b912cd768
commit 26c08caa8c
  1. 213
      jme3-bullet-native-android/build.gradle
  2. 65
      jme3-bullet-native-android/src/native/android/Android.mk
  3. 4
      jme3-bullet-native-android/src/native/android/Application.mk

@ -0,0 +1,213 @@
String jmeBulletNativeProjectPath = '../jme3-bullet-native'
String localUnzipPath = jmeBulletNativeProjectPath
String localZipFile = jmeBulletNativeProjectPath + File.separator + bulletZipFile
String localZipFolder = jmeBulletNativeProjectPath + File.separator + bulletFolder
String bulletSrcPath = localZipFolder + File.separator + 'src'
String jmeAndroidPath = 'src/native/android'
String jmeCppPath = jmeBulletNativeProjectPath + '/src/native/cpp'
//Working directories for the ndk build.
String ndkWorkingPath = "${buildDir}" + '/bullet'
String jniPath = ndkWorkingPath + '/jni'
String ndkOutputPath = ndkWorkingPath + '/libs'
//Pre-compiled libs directory
String bulletPreCompiledLibsDir = 'libs'
if (!hasProperty('mainClass')) {
ext.mainClass = ''
}
dependencies {
compile project(':jme3-bullet')
}
// Java source sets for IDE acces and source jar bundling / mavenization
sourceSets {
main {
java {
srcDir jmeCppPath
srcDir jmeAndroidPath
}
}
}
// Download bullet if not available
task downloadBullet(type: MyDownload) {
sourceUrl = bulletUrl
target = file(localZipFile)
}
// Unzip bullet if not available
task unzipBullet(type: Copy) {
def zipFile = file(localZipFile)
def outputDir = file(localUnzipPath)
// println "unzipBullet zipFile = " + zipFile.absolutePath
// println "unzipBullet outputDir = " + outputDir.absolutePath
from zipTree(zipFile)
into outputDir
}
unzipBullet.dependsOn {
def zipFile = file(localZipFile)
// println "zipFile path: " + zipFile.absolutePath
// println "zipFile exists: " + zipFile.exists()
if (!zipFile.exists()) {
downloadBullet
}
}
// Copy Bullet files to jni directory
task copyBullet(type: Copy) {
def sourceDir = file(bulletSrcPath)
def outputDir = new File(jniPath)
// println "copyBullet sourceDir = " + sourceDir
// println "copyBullet outputDir = " + outputDir
from sourceDir
into outputDir
}
copyBullet.dependsOn {
def bulletUnzipDir = file(localZipFolder)
// println "bulletUnzipDir: " + bulletUnzipDir.absolutePath
// println "bulletUnzipDir exists: " + bulletUnzipDir.exists()
// println "bulletUnzipDir isDirectory: " + bulletUnzipDir.isDirectory()
if (!bulletUnzipDir.isDirectory()) {
unzipBullet
}
}
// Copy jME cpp native files to jni directory
task copyJmeCpp(type: Copy, dependsOn:copyBullet) {
def sourceDir = new File(jmeCppPath)
def outputDir = new File(jniPath)
// println "copyJmeCpp sourceDir = " + sourceDir
// println "copyJmeCpp outputDir = " + outputDir
from sourceDir
into outputDir
}
// Copy jME android native files to jni directory
task copyJmeAndroid(type: Copy, dependsOn:copyJmeCpp) {
def sourceDir = new File(jmeAndroidPath)
def outputDir = new File(jniPath)
// println "copyJmeAndroid sourceDir = " + sourceDir
// println "copyJmeAndroid outputDir = " + outputDir
from sourceDir
into outputDir
}
task generateNativeHeaders(dependsOn: copyJmeAndroid) << {
String destDirPath = jniPath
String classes = " \
com.jme3.bullet.PhysicsSpace, \
\
com.jme3.bullet.collision.PhysicsCollisionEvent, \
com.jme3.bullet.collision.PhysicsCollisionObject,\
com.jme3.bullet.objects.PhysicsCharacter, \
com.jme3.bullet.objects.PhysicsGhostObject, \
com.jme3.bullet.objects.PhysicsRigidBody, \
com.jme3.bullet.objects.PhysicsVehicle, \
com.jme3.bullet.objects.VehicleWheel, \
com.jme3.bullet.objects.infos.RigidBodyMotionState, \
\
com.jme3.bullet.collision.shapes.CollisionShape, \
com.jme3.bullet.collision.shapes.BoxCollisionShape, \
com.jme3.bullet.collision.shapes.CapsuleCollisionShape, \
com.jme3.bullet.collision.shapes.CompoundCollisionShape, \
com.jme3.bullet.collision.shapes.ConeCollisionShape, \
com.jme3.bullet.collision.shapes.CylinderCollisionShape, \
com.jme3.bullet.collision.shapes.GImpactCollisionShape, \
com.jme3.bullet.collision.shapes.HeightfieldCollisionShape, \
com.jme3.bullet.collision.shapes.HullCollisionShape, \
com.jme3.bullet.collision.shapes.MeshCollisionShape, \
com.jme3.bullet.collision.shapes.PlaneCollisionShape, \
com.jme3.bullet.collision.shapes.SimplexCollisionShape, \
com.jme3.bullet.collision.shapes.SphereCollisionShape, \
\
com.jme3.bullet.joints.PhysicsJoint, \
com.jme3.bullet.joints.ConeJoint, \
com.jme3.bullet.joints.HingeJoint, \
com.jme3.bullet.joints.Point2PointJoint, \
com.jme3.bullet.joints.SixDofJoint, \
com.jme3.bullet.joints.SixDofSpringJoint, \
com.jme3.bullet.joints.SliderJoint, \
com.jme3.bullet.joints.motors.RotationalLimitMotor, \
com.jme3.bullet.joints.motors.TranslationalLimitMotor, \
\
com.jme3.bullet.util.NativeMeshUtil, \
com.jme3.bullet.util.DebugShapeFactory, \
"
String projectClassPath = configurations.runtime.asFileTree.matching {
exclude ".gradle"
}.asPath
ant.javah(
classpath: projectClassPath,
destdir: destDirPath,
class: classes
)
}
task buildBulletNativeLib(type: Exec, dependsOn: generateNativeHeaders) {
args 'TARGET_PLATFORM=android-9'
// println "buildBulletNativeLib ndkWorkingPath: " + ndkWorkingPath
// println "buildBulletNativeLib rootProject.ndkCommandPath: " + rootProject.ndkCommandPath
workingDir ndkWorkingPath
executable rootProject.ndkCommandPath
}
//task updatePreCompiledBulletLibs(type: Copy, dependsOn: generateNativeHeaders) {
task updatePreCompiledBulletLibs(type: Copy, dependsOn: buildBulletNativeLib) {
def sourceDir = new File(ndkOutputPath)
def outputDir = new File(bulletPreCompiledLibsDir)
// println "updatePreCompiledBulletLibs sourceDir: " + sourceDir
// println "updatePreCompiledBulletLibs outputDir: " + outputDir
from sourceDir
into outputDir
}
// Copy pre-compiled libs to build directory (when not building new libs)
task copyPreCompiledBulletLibs(type: Copy) {
def sourceDir = new File(bulletPreCompiledLibsDir)
def outputDir = new File(ndkOutputPath)
// println "copyPreCompiledBulletLibs sourceDir: " + sourceDir
// println "copyPreCompiledBulletLibs outputDir: " + outputDir
from sourceDir
into outputDir
}
if (rootProject.ndkExists) {
// build native libs and update stored pre-compiled libs to commit
compileJava.dependsOn { updatePreCompiledBulletLibs }
} else {
// use pre-compiled native libs (not building new ones)
compileJava.dependsOn { copyPreCompiledBulletLibs }
}
jar.into("lib") { from ndkOutputPath }
// Helper class to wrap ant dowload task
class MyDownload extends DefaultTask {
@Input
String sourceUrl
@OutputFile
File target
@TaskAction
void download() {
ant.get(src: sourceUrl, dest: target)
}
}

@ -0,0 +1,65 @@
# /*
# Bullet Continuous Collision Detection and Physics Library for Android NDK
# Copyright (c) 2006-2009 Noritsuna Imamura <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a>
#
# This software is provided 'as-is', without any express or implied warranty.
# In no event will the authors be held liable for any damages arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it freely,
# subject to the following restrictions:
#
# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
# */
LOCAL_PATH:= $(call my-dir)
BULLET_PATH:= ${LOCAL_PATH}/../
include $(CLEAR_VARS)
LOCAL_MODULE := bulletjme
LOCAL_C_INCLUDES := $(BULLET_PATH)/\
$(BULLET_PATH)/BulletCollision\
$(BULLET_PATH)/BulletCollision/BroadphaseCollision\
$(BULLET_PATH)/BulletCollision/CollisionDispatch\
$(BULLET_PATH)/BulletCollision/CollisionShapes\
$(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
$(BULLET_PATH)/BulletCollision/Gimpact\
$(BULLET_PATH)/BulletDynamics\
$(BULLET_PATH)/BulletDynamics/ConstraintSolver\
$(BULLET_PATH)/BulletDynamics/Dynamics\
$(BULLET_PATH)/BulletDynamics/Vehicle\
$(BULLET_PATH)/BulletDynamics/Character\
$(BULLET_PATH)/BulletMultiThreaded\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\
$(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\
$(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\
$(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\
$(BULLET_PATH)/LinearMath\
$(BULLET_PATH)/BulletSoftBody\
$(BULLET_PATH)/LinearMath\
$(BULLET_PATH)/MiniCL\
$(BULLET_PATH)/MiniCL/MiniCLTask\
$(BULLET_PATH)/vectormath\
$(BULLET_PATH)/vectormath/scalar\
$(BULLET_PATH)/vectormath/sse\
$(BULLET_PATH)/vectormath/neon
LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%)
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
FILE_LIST := $(wildcard $(LOCAL_PATH)/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/**/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/**/**/*.cpp)
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
include $(BUILD_SHARED_LIBRARY)

@ -0,0 +1,4 @@
APP_OPTIM := release
APP_ABI := all
#APP_ABI := armeabi-v7a
APP_MODULES := bulletjme
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