Commit Graph

  • cbefb99eed * OBJ loader will warn you if you're using lit meshes without normals Sha..rd 2011-05-22 00:28:34 +0000
  • b428d8ac48 * MTL loader now supports Blender shadeless materials Sha..rd 2011-05-22 00:25:20 +0000
  • 698c50d8fd KinematicRagdollControl now correctly apply inverse world transforms of the parent of the model rem..om 2011-05-20 19:17:51 +0000
  • b6d7b78a70 Added shape emitters that uste the meshes' shapes to emit particles (used by Blender Loader). Kae..pl 2011-05-19 20:30:08 +0000
  • f2bba9e7a7 * Deprecated AndroidApplication in favor of AndroidHarness Sha..om 2011-05-19 17:10:38 +0000
  • 46ca84e835 AndroidHarness integration kim..ng 2011-05-18 19:12:25 +0000
  • dafc2afecb - fix PhysicsSpace.removeAll() cast bug nor..67 2011-05-17 13:42:17 +0000
  • c75f157cbb Sort of fixed a streaming related memory leak. Well, streams won't leak anymore but the buffered case technically will if you create them and drop them because that's a different level of fix. Also made the deleteAudioData synchronized since it can be called from another thread pretty trivially. And fixed a race condition that caused an IndexOutOfBounds exception if you happen to try adjusting an AudioNode's parameters right as it was finishing playing. PSp..om 2011-05-16 22:59:49 +0000
  • e73e97f753 BillboardControl : - applied a patch from Abies to fix align to axis behaviour. http://jmonkeyengine.org/groups/graphics/forum/topic/billboard-control-having-issues-when-parent-node-is-being-rotated/#post-127586 rem..om 2011-05-16 17:35:09 +0000
  • bc8162104f Camera : - fixed worldPlane init to avoid NPE when camera is loaded from a saved file. rem..om 2011-05-16 17:13:52 +0000
  • ab10b457b0 KinematicRagdollControl : - added support for getting RigidBodies associated with each bone rem..om 2011-05-16 16:46:10 +0000
  • a8e9d803dc src/android patchset: changes AndroidAssetManager, AndroidInput, OGLESContext, JmeSystem, TextureLoader kim..ng 2011-05-15 19:17:34 +0000
  • 0ec3bb6dba src/android patchset: changes AndroidAssetManager, AndroidInput, OGLESContext, JmeSystem, TextureLoader kim..ng 2011-05-15 19:14:53 +0000
  • fb28b20660 KinematicRagdollControl : - Added possibility to tweak ccd motion threshold for the ragdoll, or for specific bones. - Added possibility to tweak ccd swept sphereradius for the ragdoll, or for specific bones. rem..om 2011-05-15 16:08:56 +0000
  • eb63ad11de Animations : - Created a nlerp function in quaternion (thanks to Lyzards) - Used it for rotation interpolation when blending animations (fixed the testAnimBlendBug thanks again to Lyzard) see related post http://jmonkeyengine.org/groups/graphics/forum/topic/ogrexml-model-and-animation-blending/?topic_page=2&num=15#post-127813 rem..om 2011-05-15 15:46:39 +0000
  • 5468dfe927 KinematicRagdollControl : the ragdoll can now be moved using setLocalTranslation on the model while in ragdoll mode. rem..om 2011-05-15 11:38:29 +0000
  • 1c76575ef7 Added empty constructor for Camera for serialization rem..om 2011-05-15 08:14:00 +0000
  • 743ecf650e Fixed a comment to be more accurate. Max distance is not the maximum distance for the sound to be heard but the maximum distance that it will be attenuated. In other words, setting max distance to a small value has the opposite effect of cutting off the sound early. PSp..om 2011-05-15 05:42:54 +0000
  • 2f415f3919 Fix an index out of bounds exception when moving an audio node that hasn't been played yet. PSp..om 2011-05-15 05:06:34 +0000
  • 945683f432 Fixed positional audio to actually be positional. Prior to this change, all positional audio was relative to the listener. So no amount of moving around or turning of the head was going to make the sound any different. PSp..om 2011-05-15 04:57:54 +0000
  • 3678d4d4a3 * Attempt to fix some ATI driver crash on PostShadowPSSM15 sha..rd 2011-05-14 21:58:12 +0000
  • cacfc6b71a Properly use bitmasks on camera for checking culling ( to avoid checking against a plane if the parent node is already on the positive side of it) making culling faster rem..om 2011-05-14 14:05:50 +0000
  • 3430cd93d1 * Prevent UnsupportedOperationException when using LightMode SinglePass sha..rd 2011-05-13 22:52:04 +0000
  • bfe76ba56a Update windows bullet native nor..67 2011-05-12 19:38:08 +0000
  • 3829bcf2c7 Bullet Native: - throw java NPE's on all native NPE cases nor..67 2011-05-12 19:33:02 +0000
  • 0bfd5aa2a3 fixed a bug calculating camera cell Test is updated to not use LOD and physics for testing purposes ant..om 2011-05-12 18:20:23 +0000
  • e55e17ba4b * Fix issue with MTL map_** statements provided with arguments sha..rd 2011-05-11 18:48:14 +0000
  • db62445d7e Post process filters : - Fixed Apsect ratio issue with multiviews rem..om 2011-05-11 17:24:21 +0000
  • e6c9cbac12 Modified the setAttribute() method to remove the attribute if the value is null instead of throwin an NPE. PSp..om 2011-05-11 17:12:01 +0000
  • 842260bf9c - remove jMP project assets stuff from project.properties nor..67 2011-05-11 08:32:52 +0000
  • 34a47debb9 TerrainGrid added to terrain package, test included ant..om 2011-05-11 04:42:57 +0000
  • 9489d43098 If reverb was enabled then the effect channel association needs to be cleared, regardless of whether there was a filter or not. PSp..om 2011-05-10 20:43:41 +0000
  • aa2c4333f4 - merge changes to native bullet nor..67 2011-05-10 16:17:13 +0000
  • 9853bd266d - add option to make heightfield collision shape for TerrainPatch nor..67 2011-05-10 16:15:49 +0000
  • d1fb15579a Update windows bullet native nor..67 2011-05-10 16:03:48 +0000
  • 65dec26927 Bullet Native: - add -static to windows build nor..67 2011-05-10 15:26:28 +0000
  • 1541b2b4df - add jvm args in linux distribution start script nor..67 2011-05-10 15:18:42 +0000
  • 792f44cf9f Post process filters : - re-implemented multiview filters another way (filters are now correctly rendered to the size of the viewport, and that's much faster) - fixed an issue the was messing the filter render when using setEnabled on a filter prior FilterProcessor init - fixed a deprecated m_ mat in WaterFilter rem..om 2011-05-09 17:00:17 +0000
  • 55e6eb57f3 Bullet Native: - flag private project folder "ignore" nor..67 2011-05-09 16:16:15 +0000
  • 070ddd23f0 Bullet Native: - avoid use of pointers for math primitives globally nor..67 2011-05-09 16:15:34 +0000
  • 6d8b0a2b9d Bullet Native: - dont use pointers in stack (thanks to chototsu) nor..67 2011-05-09 15:40:07 +0000
  • 29df71be5b Bullet Native: - dont use pointers in stack (thanks to chototsu) nor..67 2011-05-09 15:36:37 +0000
  • c8e09fd794 Bullet Native: - small fix in SixDofJoint (thanks to chototsu) nor..67 2011-05-09 09:26:08 +0000
  • a28c2622d9 * Revert back to fixed ortho matrix calculation sha..rd 2011-05-08 18:21:48 +0000
  • 549d167635 * Let implementation choose appropriate pixel format for pbuffer. sha..rd 2011-05-08 17:54:41 +0000
  • b0aae84707 * Fixed MTL loader bug when handling Tr/d statement sha..rd 2011-05-08 17:10:13 +0000
  • 8e5832f975 Set z scale to 0 in orthoMatrix as it was before rem..om 2011-05-08 13:49:24 +0000
  • 4fbaecc5db * Added Javadoc for Picture, FrameBuffer, Image.Format, and AppSettings sha..rd 2011-05-07 23:57:24 +0000
  • dd1ccc7ed2 Bullet Native: - fix infinite loop bug in PhysicsRigidBody.getGravity() nor..67 2011-05-07 20:39:49 +0000
  • deae399075 * Fixed exception in Mesh.setInterleaved sha..rd 2011-05-07 20:07:42 +0000
  • 5bf644ff90 * Made MTLLoader more compatible * Fixed bug where MTLLoader would skip lines * Fixed exception in Mesh.setInterleaved sha..rd 2011-05-07 20:05:43 +0000
  • 7938b776de - Fixed crash in Curve class when building indexbuffer rem..om 2011-05-07 07:49:11 +0000
  • bef4a77169 * Fixed viewport location bug in RenderManager sha..rd 2011-05-07 05:48:44 +0000
  • fb11b4b3ed * Fixed exception in SkyFactory sha..rd 2011-05-07 00:02:14 +0000
  • c82b259799 * Deleted bulletjme.dll due to missing dependencies error. It must be recompiled with GCC -static-libgcc -static-libstdc++ argument. sha..rd 2011-05-07 00:01:02 +0000
  • a514158f22 * Added workaround to faulty blender2ogre exporter sha..rd 2011-05-06 23:54:29 +0000
  • 083333ac6e - Fixed viewPort positioning and scaling for ortho cam and added multiple gui viewports to TestMultiViews - Filters can now be added to multiple viewports, added a TestMultiViewsFilters rem..om 2011-05-06 23:08:10 +0000
  • 217eacde1e - fix PhysicsSpace.removeAll() recursion bug (same fix as for addAll) Fixes Issue 349 nor..67 2011-05-06 18:02:19 +0000
  • 6b537307fd * Deprecated ViewPort.setClearEnabled, since we have separate clear flags for each channel in the framebuffer sha..rd 2011-05-06 01:50:47 +0000
  • 9c3b269061 WaterFilter : reduced foam texture size rem..om 2011-05-05 16:15:52 +0000
  • bbb3e310a4 SimpleWaterProcessor : fixed 1 frame late rendering of the reflectionand refraction map rem..om 2011-05-05 16:05:48 +0000
  • c65eb4d7b1 - remove native bullet from jMP core libraries nor..67 2011-05-05 14:46:56 +0000
  • 8ed2db29a6 Reworked how client connection teardown happens in the face of the network connection disappearing or any other random errors on the channel. Now errors that cause the connection to drop will be properly reported as client disconnects... there is also a new error field on the DisconnectInfo that is filled in in these cases. Added an ErrorListener that can be used to more tightly control how errors are handled for the Client. Fixed the double event dispatch that occurred during Client closing. PSp..om 2011-05-05 05:59:52 +0000
  • 95315cfd0c Fixing a pretty significant typo. PSp..om 2011-05-05 05:49:18 +0000
  • 17221395dc The KernelAdapter now keeps a rolling message buffer for the endpoints when using a reliable connection. There is no guarantee that the buffers going out from a client won't be chopped up by the networking stack in various ways. It was always the intent to accumulate them like this (the client side already does after all) but it was an oversight. It's a testament to modern networking that this hasn't come up in practice yet. PSp..om 2011-05-05 05:07:28 +0000
  • 8406f0058e Kirill: Better fix for mac issue nor..67 2011-05-05 01:35:38 +0000
  • 8ace54916f Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used nor..67 2011-05-05 01:05:52 +0000
  • d7995b4a6a * Fixed crash in MaterialLoader when handling materials exported from Blender 2.57 sha..rd 2011-05-04 22:39:22 +0000
  • 0726ad61bf * Fix LwjglCanvas freezing on Windows XP sha..rd 2011-05-04 20:34:30 +0000
  • 11467977f0 * When using canvas, ensure that the same pixel format is used for all shared contexts, as recommended by Apple documentation. sha..rd 2011-05-04 19:07:10 +0000
  • f004d23070 * LwjglCanvas now correctly resets the renderer state by calling renderer.invalidateState(). Doing renderer.resetGLObjects() is NOT sufficient in many cases ... sha..rd 2011-05-04 18:58:22 +0000
  • a58814b838 * Load proper bulletjme dll for windows 64 bit sha..rd 2011-05-04 18:08:27 +0000
  • 8b2b999bd0 * Added proper check for framebuffer textures when doing NPOT scaling. Sha..om 2011-05-04 16:19:51 +0000
  • 7d91174b5b * Throw proper exception in TestJoystick if none found Sha..om 2011-05-04 16:13:17 +0000
  • e6d859143f * Removed incorrect javadoc from TestChangeAppIcon Sha..om 2011-05-04 15:58:49 +0000
  • e5400e38b8 * SceneLoader will no longer crash if material file cannot be found Sha..om 2011-05-04 15:54:37 +0000
  • a4e97bd2d5 * Better error message in ImageToAwt.convert() Sha..om 2011-05-04 15:47:16 +0000
  • 5d4c279467 * Removed argument check in Mesh.setBuffer() since now its done in VertexBuffer.setupData() Sha..om 2011-05-04 15:41:58 +0000
  • b56c700023 * Added null checks in setupData() Sha..om 2011-05-04 15:40:21 +0000
  • 344efe544a * Added check in SkyFactory to ensure the images can be used in a cubemap sha..rd 2011-05-04 13:46:15 +0000
  • 56dcc6fdfb Update windows bullet native nor..67 2011-05-04 03:58:08 +0000
  • d0526c7df9 - update macosx bullet natives nor..67 2011-05-04 03:49:03 +0000
  • 3c45cc6e97 - initialize native bullet classes on every object creation - remove initialization from java physicsspace nor..67 2011-05-04 03:45:31 +0000
  • dd67011809 add windows dll nor..67 2011-05-04 02:53:20 +0000
  • 923dea9807 Update windows bullet native nor..67 2011-05-04 02:49:31 +0000
  • 969c7472f1 Update windows bullet native nor..67 2011-05-04 02:44:08 +0000
  • 32663790a6 Update windows bullet native nor..67 2011-05-04 02:41:27 +0000
  • 8c02e63b61 - add native bullet lib directories for linux and windows nor..67 2011-05-04 02:37:37 +0000
  • 5a2e0ee197 - add project for editing native bullet nor..67 2011-05-04 02:14:42 +0000
  • 52e3da57f8 * Added check in Mesh.setBuffer() for components argument to be between 1 and 4 sha..rd 2011-05-04 00:39:07 +0000
  • fec1c5d6fe - remove deprecated info nor..67 2011-05-04 00:01:09 +0000
  • 64e8c05ba8 * Commented out useless assertion Sha..om 2011-05-03 22:52:59 +0000
  • 872e65815a Update windows bullet native nor..67 2011-05-03 22:35:44 +0000
  • 1f14c00d2e - add disable warning option to Natives.jar extraction nor..67 2011-05-03 22:23:54 +0000
  • 5ae0340ccf - use finally in Natives.jar nor..67 2011-05-03 22:13:05 +0000
  • ea6e817f7f - load library in Natives.java on demand nor..67 2011-05-03 21:51:33 +0000
  • e04b1b464a Update windows bullet native nor..67 2011-05-03 20:29:37 +0000
  • 4902cd06b7 - add default build target to trunk - fix update-sdk target nor..67 2011-05-03 20:21:16 +0000
  • f1b66746cb - cleanup copying of libraries to jmp a bit nor..67 2011-05-03 19:54:59 +0000
  • bd0ee20b39 Update windows bullet native nor..67 2011-05-03 17:18:21 +0000