Added shape emitters that uste the meshes' shapes to emit particles (used by Blender Loader).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7511 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 14 years ago
parent f2bba9e7a7
commit b6d7b78a70
  1. 36
      engine/src/core/com/jme3/effect/EmitterMeshConvexHullShape.java
  2. 43
      engine/src/core/com/jme3/effect/EmitterMeshFaceShape.java
  3. 77
      engine/src/core/com/jme3/effect/EmitterMeshVertexShape.java

@ -0,0 +1,36 @@
package com.jme3.effect;
import java.util.List;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
/**
* This emiter shape emits the particles from the given shape's interior constrained by its convex hull
* (a geometry that tightly wraps the mesh). So in case of multiple meshes some vertices may appear
* in a space between them.
* @author Marcin Roguski (Kaelthas)
*/
public class EmitterMeshConvexHullShape extends EmitterMeshFaceShape {
/**
* Empty constructor. Sets nothing.
*/
public EmitterMeshConvexHullShape() {}
/**
* Constructor. It stores a copy of vertex list of all meshes.
* @param meshes a list of meshes that will form the emitter's shape
*/
public EmitterMeshConvexHullShape(List<Mesh> meshes) {
super(meshes);
}
@Override
public void getRandomPoint(Vector3f store) {
super.getRandomPoint(store);
//now move the point from the meshe's face towards the center of the mesh
//the center is in (0, 0, 0) in the local coordinates
store.multLocal(FastMath.nextRandomFloat());
}
}

@ -0,0 +1,43 @@
package com.jme3.effect;
import java.util.List;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
/**
* This emiter shape emits the particles from the given shape's faces.
* @author Marcin Roguski (Kaelthas)
*/
public class EmitterMeshFaceShape extends EmitterMeshVertexShape {
/**
* Empty constructor. Sets nothing.
*/
public EmitterMeshFaceShape() {}
/**
* Constructor. It stores a copy of vertex list of all meshes.
* @param meshes a list of meshes that will form the emitter's shape
*/
public EmitterMeshFaceShape(List<Mesh> meshes) {
super(meshes);
}
@Override
public void getRandomPoint(Vector3f store) {
int meshIndex = FastMath.nextRandomInt(0, vertices.length-1);
//the index of the first vertex of a face (must be dividable by 9)
int vertIndex = FastMath.nextRandomInt(0, vertices[meshIndex].length / 9 - 1) * 9;
//put the point somewhere between the first and the second vertex of a face
float moveFactor = FastMath.nextRandomFloat();
store.set(vertices[meshIndex][vertIndex] + (vertices[meshIndex][vertIndex + 3] - vertices[meshIndex][vertIndex]) * moveFactor,
vertices[meshIndex][vertIndex + 1] + (vertices[meshIndex][vertIndex + 4] - vertices[meshIndex][vertIndex + 1]) * moveFactor,
vertices[meshIndex][vertIndex + 2] + (vertices[meshIndex][vertIndex + 5] - vertices[meshIndex][vertIndex + 2]) * moveFactor);
//move the result towards the last face vertex
moveFactor = FastMath.nextRandomFloat();
store.addLocal((vertices[meshIndex][vertIndex + 6] - store.x) * moveFactor,
(vertices[meshIndex][vertIndex + 7] - store.y) * moveFactor,
(vertices[meshIndex][vertIndex + 8] - store.z) * moveFactor);
}
}

@ -0,0 +1,77 @@
package com.jme3.effect;
import java.io.IOException;
import java.nio.FloatBuffer;
import java.util.List;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;
import com.jme3.util.BufferUtils;
/**
* This emiter shape emits the particles from the given shape's vertices
* @author Marcin Roguski (Kaelthas)
*/
public class EmitterMeshVertexShape implements EmitterShape {
protected float[][] vertices;
/**
* Empty constructor. Sets nothing.
*/
public EmitterMeshVertexShape() {}
/**
* Constructor. It stores a copy of vertex list of all meshes.
* @param meshes a list of meshes that will form the emitter's shape
*/
public EmitterMeshVertexShape(List<Mesh> meshes) {
this.setMeshes(meshes);
}
/**
* This method sets the meshes that will form the emiter's shape.
* @param meshes a list of meshes that will form the emitter's shape
*/
public void setMeshes(List<Mesh> meshes) {
this.vertices = new float[meshes.size()][];
int i=0;
for(Mesh mesh : meshes) {
FloatBuffer floatBuffer = mesh.getFloatBuffer(Type.Position);
vertices[i++] = BufferUtils.getFloatArray(floatBuffer);
}
}
@Override
public void getRandomPoint(Vector3f store) {
int meshIndex = FastMath.nextRandomInt(0, vertices.length-1);
int vertIndex = FastMath.nextRandomInt(0, vertices[meshIndex].length / 3 - 1) * 3;
store.set(vertices[meshIndex][vertIndex], vertices[meshIndex][vertIndex + 1], vertices[meshIndex][vertIndex + 2]);
}
@Override
public EmitterShape deepClone() {
try {
EmitterMeshVertexShape clone = (EmitterMeshVertexShape) super.clone();
clone.vertices = vertices==null ? null : vertices.clone();
return clone;
} catch (CloneNotSupportedException e) {
throw new AssertionError();
}
}
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(vertices, "vertices", null);
}
@Override
public void read(JmeImporter im) throws IOException {
this.vertices = im.getCapsule(this).readFloatArray2D("vertices", null);
}
}
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