KinematicRagdollControl :

- added support for getting RigidBodies associated with each bone


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7503 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 14 years ago
parent a8e9d803dc
commit ab10b457b0
  1. 18
      engine/src/jbullet/com/jme3/bullet/control/KinematicRagdollControl.java

@ -51,7 +51,6 @@ import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.math.Quaternion;
import com.jme3.math.Transform;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.ViewPort;
@ -836,7 +835,9 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
* Set the CcdMotionThreshold of the given bone's rigidBodies of the ragdoll
* @see PhysicsRigidBody#setCcdMotionThreshold(float)
* @param value
* @deprecated use getBoneRigidBody(String BoneName).setCcdMotionThreshold(float) instead
*/
@Deprecated
public void setBoneCcdMotionThreshold(String boneName, float value) {
PhysicsBoneLink link = boneLinks.get(boneName);
if (link != null) {
@ -848,11 +849,26 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
* Set the CcdSweptSphereRadius of the given bone's rigidBodies of the ragdoll
* @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
* @param value
* @deprecated use getBoneRigidBody(String BoneName).setCcdSweptSphereRadius(float) instead
*/
@Deprecated
public void setBoneCcdSweptSphereRadius(String boneName, float value) {
PhysicsBoneLink link = boneLinks.get(boneName);
if (link != null) {
link.rigidBody.setCcdSweptSphereRadius(value);
}
}
/**
* return the rigidBody associated to the given bone
* @param boneName the name of the bone
* @return the associated rigidBody.
*/
public PhysicsRigidBody getBoneRigidBody(String boneName) {
PhysicsBoneLink link = boneLinks.get(boneName);
if (link != null) {
return link.rigidBody;
}
return null;
}
}

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