Commit Graph

  • 090e57b224 - use degrees for quaternion properties nor..67 2011-06-25 01:16:27 +0000
  • 41017fdacf - remove unnecessary imports nor..67 2011-06-25 00:40:44 +0000
  • a7974ac659 Android: Added first prototype of AndroidAudioRenderer kim..ng 2011-06-24 20:11:27 +0000
  • 68bac95cd5 Added some more information to the logging. Removed an errant nextId decrement that would occur even if the class was already registered and already had an ID. This makes the teetering tower of glass shards slightly less fragile... slightly. PSp..om 2011-06-24 10:06:41 +0000
  • b7afd19fb4 - add create terrain action to SceneExplorer menu nor..67 2011-06-24 09:12:41 +0000
  • e4983751c7 fixed collisiongroup check on grid change ant..om 2011-06-24 05:35:38 +0000
  • 9790cff2c3 - fix terraineditor project files nor..67 2011-06-24 00:10:09 +0000
  • e08dc6f6cf * refactored terrain tools into individual tools and actions * added terrain tool undo/redo support bre..ns 2011-06-23 23:46:16 +0000
  • 5024fa6c32 * scene application doesn't gobble up NPEs any more bre..ns 2011-06-23 23:45:18 +0000
  • 2f67470731 - fix posterization, delete nor..67 2011-06-23 22:00:27 +0000
  • 76ef4b7a67 - fix posterization, delete nor..67 2011-06-23 22:00:11 +0000
  • 69aa8676a0 - fix in bloom filter wrapper nor..67 2011-06-23 21:57:12 +0000
  • 8bfd9fda6a - add remaining filter types nor..67 2011-06-23 21:24:01 +0000
  • 6654e34d73 - fix in LightScattering parameter nor..67 2011-06-23 21:13:17 +0000
  • 80aedc02ec - fix in FilterExplorer nor..67 2011-06-23 20:57:42 +0000
  • d21d74a110 - instantiate assetManager when deserializing FilterPostProcessor nor..67 2011-06-23 20:48:13 +0000
  • 45a8324440 - support more filters in FilterExplorer - move filter and implementations to separate package nor..67 2011-06-23 20:36:09 +0000
  • f9780e7c0f - support more filters in FilterExplorer - move filter and implementations to separate package nor..67 2011-06-23 20:36:03 +0000
  • 0674c80727 - add Filter Explorer for editig and previewing j3f files containting post filters (WIP, only FogFilter available atm) - add function to preview post filters in the sceneviewer nor..67 2011-06-23 17:53:46 +0000
  • c658d4933a - add Filter Explorer for editig and previewing j3f files containting post filters (WIP, only FogFilter available atm) - add function to preview post filters in the sceneviewer nor..67 2011-06-23 17:53:40 +0000
  • a1cc3326ce - add j3f format nor..67 2011-06-23 17:46:57 +0000
  • 41cde21260 Fix to applying Y-up axis to rotated objects. Kae..pl 2011-06-23 17:16:18 +0000
  • c67ab5bb8d NPE bugfix (properties are only applied for Geometries). Kae..pl 2011-06-23 16:43:53 +0000
  • bb474ecbd2 Returning to the previous way of uv-mapping reading (the new one apparently caused troubles). Kae..pl 2011-06-23 16:32:35 +0000
  • 82a718e413 Adding additional comments. Kae..pl 2011-06-23 16:12:33 +0000
  • 1704f839b7 Update of testing asset. Kae..pl 2011-06-23 15:46:25 +0000
  • aaeb948b9d Fix to object positioning when Y axis is set to be UP axis. Kae..pl 2011-06-23 14:10:03 +0000
  • 491c164bd3 Using BoneAnimation cloning rather that internal method. Kae..pl 2011-06-23 14:09:15 +0000
  • f1c1bc70e9 Fix to constraint's influence loading (if IPO of the influence was not present then NPE was raised). Kae..pl 2011-06-23 14:07:02 +0000
  • d1b0ff04d1 - remove misplaced model loading exception from BinaryImporter nor..67 2011-06-23 12:47:04 +0000
  • d6f7ebc89c - add getFilterIterator to FilterPostProcessor nor..67 2011-06-23 12:32:46 +0000
  • 98267c3d0f Added a check for no-arg constructor during initialize to avoid having to wait to find this out until a message is sent. PSp..om 2011-06-23 08:19:06 +0000
  • 1e9ba3c0b0 - Added the SphereMapped texture modification. -- This feature is available in the "Filters" menu on the top left of the texture window. --- With the original texture opened, click on the Filters then SphereMapped. --- A new window will open containing the new modified version of the texture. --- You can save that new texture by right-clicking on the texture's window tab then clicking on Save. - Did some code formatting and cleaning on the original classes (unused imports). - Added tooltips to buttons. dan..om 2011-06-23 05:21:21 +0000
  • 413f2b1e48 Implemented a new TempVars system, temp vars can now be requested without conflict. rem..om 2011-06-22 19:27:55 +0000
  • dfeff3c6af Fix major bug: TerrainGrid.getHeight returned always 0 after first grid change happened minor bug: updateModelBound missed from TerrainGrid update call, added collisionGroup check to physics, and failing with exception if material is not set before initialize() call ant..om 2011-06-22 19:25:50 +0000
  • c30288febf Fix to texture loading: catching asset's manager AssetNotFoundException. Kae..pl 2011-06-22 18:06:11 +0000
  • f230997d93 Android: added customizable messages to exit dialog kim..ng 2011-06-22 17:26:27 +0000
  • 38eb3de309 Clone method added to BoneAnimation. Kae..pl 2011-06-22 17:18:52 +0000
  • 19403e5660 - add fix for physics mesh generation and physics collision shape ignore flag to native bullet nor..67 2011-06-22 12:07:04 +0000
  • 4a9f7ab979 Implementation of shrinkwrap constraint (+ several bugfixes and updated test asset file). Kae..pl 2011-06-21 22:46:36 +0000
  • fef0820ca6 Android: fixed bug - EGL_SURFACE_TYPE is checked now. Added ConfigType.FASTEST and .BEST to AndroidHarness kim..ng 2011-06-21 22:13:42 +0000
  • 697a02e7c5 Support for object animation constraints loading. Kae..pl 2011-06-21 19:00:26 +0000
  • 542559738d Bugfix: constructor with 'scales' argument did not store it. Kae..pl 2011-06-21 18:57:27 +0000
  • 48bfcaac18 Synchronization added during constraints functions initialization. Kae..pl 2011-06-21 13:16:47 +0000
  • 52b40e7ae5 Refactoring. Moving Properties class to structures package. Kae..pl 2011-06-21 12:58:20 +0000
  • e0188e7a13 Support for 'Fit curve' mode in array modifier added. (also several small fixes to array modifier added) Kae..pl 2011-06-20 22:56:25 +0000
  • 3cdbd90d5a - make some nifty and the new noise library public for jMP nor..67 2011-06-20 10:48:13 +0000
  • 88584ea76c Full support for loading mirror modifier added. Kae..pl 2011-06-20 09:21:56 +0000
  • 0b02438f96 - add various SuppressWarnings("unchecked") nor..67 2011-06-20 01:54:10 +0000
  • 16c60c7cde 'isNotNull' method added to pointer (so that the code reading is more clear). Kae..pl 2011-06-19 22:57:53 +0000
  • fd2184784c Support for loading custom properties added. Kae..pl 2011-06-19 22:50:12 +0000
  • c410fae0a6 * Plane.normal is now created by default and set instead of using references * TerrainTestModifyHeight now uses mouse left/right buttons to raise/lower height sha..rd 2011-06-19 19:39:09 +0000
  • e8069191a3 * Plane.normal is now created by default and set instead of using references * Fix crash in TestAppStates * Fix crash in TestBox * Removed useless calls to Spatial.updateModelBound() sha..rd 2011-06-19 19:22:35 +0000
  • ba88539817 * Improved performance of Matrix3/4f.fillFloatBuffer() by writing to an array first * Initial javadoc for com.jme3.collision sha..rd 2011-06-19 19:17:14 +0000
  • 8c69c7d205 * Shader now has accelerated access to attribute by using IntMap sha..rd 2011-06-19 19:14:27 +0000
  • 31027a0b2c * Some javadoc for Mesh * Added Mesh.getIndicesAsList() for easy access to triangle data * Added UserData.JME_PHYSICSIGNORE to indicate to physics engine that geometry should be excluded from collision shape generation * Physics engine now supports all possible mesh formats (non-indexed, triangle strip, etc) sha..rd 2011-06-19 19:12:45 +0000
  • 93d968a12b - fix compile error in renderer (vb.getBufferType().name()) nor..67 2011-06-19 12:00:16 +0000
  • c727d3e006 * Fixed crash in TestCinematic * Fixed crash in LightList.sort() * Removed usage of Arrays.copyOf() in BitmapFont, so Android can run it * Formatted OGLESShaderRenderer sha..rd 2011-06-19 00:23:19 +0000
  • a6300ba55b * Initial docs for com.jme3.scene.debug, com.jme3.scene.shape, com.jme3.scene.control * Javadocs for com.jme3.scene.mesh * Formatting for com.jme3.terrain classes * Terrain updating thread now called "jME3 Terrain Thread" sha..rd 2011-06-18 21:05:04 +0000
  • d62952a16e * Little bit of docs for RenderQueue sha..rd 2011-06-18 20:57:54 +0000
  • f9b0a56c90 * Javadocs for com.jme3.renderer.queue * Javadocs for com.jme3.renderer sha..rd 2011-06-18 20:51:31 +0000
  • 8a9e717ca9 * Small fixes in DDSLoader * Moved ImageFlipper to core-plugins sha..rd 2011-06-18 20:49:31 +0000
  • c6d887cf5a * Javadocs for com.jme3.scene sha..rd 2011-06-18 19:01:30 +0000
  • 88a5109865 * Optimization to prevent garbage generation by replacing Arrays.sort() with SortUtil.msort() * Replaced "evil" code from SortUtil.msort() with "good" code sha..rd 2011-06-18 18:28:11 +0000
  • f9079171f1 * Optimization to prevent allocation of IntMap$Iterator in Renderer.renderMesh() sha..rd 2011-06-18 17:09:11 +0000
  • bc2de8626d Fixed material reading with new prefixedName in MatParam rem..om 2011-06-18 10:02:32 +0000
  • 447fd87d2c * Fixed heavy string allocation in Technique/MatParam due to m_ prefix workaround sha..rd 2011-06-18 06:45:06 +0000
  • 2ded30739d * bumped up terrain material texture support * updated the test case example bre..ns 2011-06-18 00:10:36 +0000
  • be366b5b53 FilterPostProcessor fixed resizing issue with canvas rem..om 2011-06-17 22:26:41 +0000
  • bb916a02c2 * added smooth brush to terrain editor bre..ns 2011-06-17 22:04:38 +0000
  • 1ad174f7b5 WaterFilter fixed some remaining m_ stuff rem..om 2011-06-17 21:08:20 +0000
  • 1cea8d81fc * hooked the level button to the toggle bar, added tool tip * wired in smooth tool, not implemented yet however bre..ns 2011-06-17 16:53:38 +0000
  • e46e696838 terrain editor slider fix for mac bre..ns 2011-06-17 16:31:30 +0000
  • 23a65d1caa added level-terrain tool moved hint text to resource bundle bre..ns 2011-06-17 15:58:03 +0000
  • 4148e216b4 tweaks to getHeightmapHeight, removed old code bre..ns 2011-06-17 15:56:52 +0000
  • f02c21a51f Android: fixed crash in harness if inputManager is not initialized yet kim..ng 2011-06-17 09:56:55 +0000
  • c9993d87b8 Updated TerrainGridTest: removed the original fractal code, as it is not used for this test anymore ant..om 2011-06-17 07:01:51 +0000
  • 5c8a7c4dd4 * Added smooth terrain editing to TerrainTestModifyHeight sha..rd 2011-06-17 01:28:21 +0000
  • 17af890e86 * Fix OBJ/MTL parsing bug when using linux line breaks sha..rd 2011-06-17 01:23:19 +0000
  • 993b220922 * performance improvements to terrain height modification * api change to let you pass in many points to be adjusted in the terrain bre..ns 2011-06-16 23:57:44 +0000
  • 026b7f2211 added sending of historic events and added exit dialog to AndroidHarness kim..ng 2011-06-16 17:52:53 +0000
  • 5135400a9f added setOmitHistoricEvents(bool) to TouchInput kim..ng 2011-06-16 17:51:45 +0000
  • 42d0c8b8fd Bone, redid null check on scale in setBindTransform, ogre.xml can have null scale values rem..om 2011-06-15 21:14:46 +0000
  • e0ca5a4154 fixed KinematicRagdollControl for bullet rem..om 2011-06-15 21:05:51 +0000
  • c7a5dcf72d * Javadocs for com.jme3.animation sha..rd 2011-06-15 20:29:47 +0000
  • 7d7e6062ee Improvements to mirror modifier (90% complete). Kae..pl 2011-06-15 20:28:42 +0000
  • 4c18882032 addionnal javadoc for com.jme3.animation rem..om 2011-06-15 20:19:57 +0000
  • 15e099e160 Fix to texture UV-mapping (textures did not exactly fit the ones in blender). Kae..pl 2011-06-15 20:04:52 +0000
  • bd114ed3ac fixing whitespace bre..ns 2011-06-15 15:14:45 +0000
  • 07a2a44f7f Fix to setting initial velocity by DefaultParticleInfluencer. Kae..pl 2011-06-15 12:05:53 +0000
  • 11a8c132fc * Nifty Gui dynamic resolution changing is now supported sha..rd 2011-06-14 23:20:19 +0000
  • 446275775f Documented com.jme3.shadow rem..om 2011-06-14 21:20:24 +0000
  • bcef1b1e5c Documented com.jme3.water and com.jme3.post.ssao rem..om 2011-06-14 20:41:24 +0000
  • c32650410b Added Boat model to test data rem..om 2011-06-14 20:23:23 +0000
  • 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false see http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223 Also there might be the same issue when copying frame buffers rem..om 2011-06-14 17:10:21 +0000
  • be8929da87 * fixed a material bug in editor initialization * changed terrain saving to use the cookie instead of the node, saving works well now * updated to use new API changes bre..ns 2011-06-14 15:51:42 +0000
  • 3b8e37a51e - merge bullet native controls nor..67 2011-06-14 14:27:31 +0000
  • 228e5cb013 - Refresh folder after converting model (Fixes Issue 322) nor..67 2011-06-14 14:16:54 +0000
  • b1792a4e1a Android: Added depth textures and fixed best config chooser not to choose a high color, but OpenGL ES 1.0 config kim..ng 2011-06-14 12:59:56 +0000
  • 8955f719b7 Touch: Added keycode to touchtrigger, 0 for all events kim..ng 2011-06-14 12:58:12 +0000