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@ -208,6 +208,19 @@ public class RenderQueue { |
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} |
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} |
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/** |
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* Adds a geometry to a shadow bucket. |
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* Note that this operation is done automatically by the |
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* {@link RenderManager}. {@link SceneProcessor}s that handle |
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* shadow rendering should fetch the queue by using |
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* {@link #getShadowQueueContent(com.jme3.renderer.queue.RenderQueue.ShadowMode) }, |
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* by default no action is taken on the shadow queues. |
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* |
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* @param g The geometry to add |
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* @param shadBucket The shadow bucket type, if it is |
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* {@link ShadowMode#CastAndReceive}, it is added to both the cast |
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* and the receive buckets. |
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*/ |
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public void addToShadowQueue(Geometry g, ShadowMode shadBucket) { |
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switch (shadBucket) { |
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case Inherit: |
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@ -229,6 +242,16 @@ public class RenderQueue { |
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} |
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} |
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/** |
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* Adds a geometry to the given bucket. |
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* The {@link RenderManager} automatically handles this task |
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* when flattening the scene graph. The bucket to add |
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* the geometry is determined by {@link Geometry#getQueueBucket() }. |
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* |
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* @param g The geometry to add |
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* @param bucket The bucket to add to, usually |
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* {@link Geometry#getQueueBucket() }. |
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*/ |
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public void addToQueue(Geometry g, Bucket bucket) { |
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switch (bucket) { |
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case Gui: |
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@ -251,6 +274,11 @@ public class RenderQueue { |
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} |
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} |
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/** |
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* |
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* @param shadBucket |
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* @return |
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*/ |
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public GeometryList getShadowQueueContent(ShadowMode shadBucket) { |
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switch (shadBucket) { |
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case Cast: |
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@ -258,7 +286,7 @@ public class RenderQueue { |
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case Receive: |
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return shadowRecv; |
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default: |
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return null; |
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throw new IllegalArgumentException("Only Cast or Receive are allowed"); |
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} |
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} |
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