* Javadocs for com.jme3.scene.mesh * Formatting for com.jme3.terrain classes * Terrain updating thread now called "jME3 Terrain Thread" git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7667 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.control</code> package provides |
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{@link com.jme3.scene.control.Control controls}. |
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Controls represent the "logical" programming of scene graph elements, containing |
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callbacks for when a {@link com.jme3.scene.Spatial} is rendered or updated |
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by the engine. |
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</body> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.scene.mesh</code> package contains utilities |
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for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. |
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Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer} |
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class: |
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<ul> |
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<li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li> |
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<li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li> |
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<li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li> |
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<li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for |
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those meshes that do not have an index buffer</li> |
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<li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from |
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non-list based mode indices to list based</li> |
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</ul> |
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</body> |
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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<html> |
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<head> |
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<title></title> |
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> |
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</head> |
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<body> |
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The <code>com.jme3.input</code> package contains the scene graph implementation |
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in jMonkeyEngine. |
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<p> |
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The scene graph is the most important package in jME, as it is the API |
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used to manage scene elements so that they can be rendered. |
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The {@link com.jme3.scene.Spatial} class provides a common base class |
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for all scene graph elements. The {@link com.jme3.scene.Node} class provides |
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the "branches" in the graph, used to organize elements in a tree |
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hierarchy. The {@link com.jme3.scene.Geometry} is the leaf class that |
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will contain a {@link com.jme3.scene.Mesh} object (geometry data |
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such as vertex positions, normals, etc) and a {@link com.jme3.scene.Material} |
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object containing information on how the geometry should be shaded. |
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</p> |
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</body> |
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</html> |
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