Commit Graph

  • 0e49c439b7 * Javadoc for Asset * Javadoc fix for AudioData, BoundingVolume, CollisionResult * Javadoc package.html for asset * Add test for bad tangent generation models sha..rd 2011-11-03 03:35:11 +0000
  • 6286ac495f Added Javadoc to TerrainQuad constructors sky..ok 2011-11-03 02:56:39 +0000
  • ec13fbce9a * Fix blender MTL export issue that causes overly shiny models Sha..om 2011-11-03 01:24:56 +0000
  • 900dc66584 - BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow. rem..om 2011-11-02 20:03:36 +0000
  • 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values rem..om 2011-11-02 17:06:41 +0000
  • 940edfe914 - BloomFilter, fixed background disapearance issue rem..om 2011-11-01 20:24:39 +0000
  • 0dddd8613f * fix terrain grid camera offset problem * updated TerrainFractalGridTest to use physics again bre..ns 2011-11-01 18:28:43 +0000
  • 9bda4a288e Removed mergeinfo nor..67 2011-11-01 18:04:14 +0000
  • 630b594158 Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly. Old method is now deprecated and redirect to the new method rem..om 2011-11-01 17:56:56 +0000
  • 4c0f7b06ca - Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method. rem..om 2011-11-01 09:47:47 +0000
  • 96acebfe4f - Faster BatchNode rem..om 2011-10-31 21:27:57 +0000
  • a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) - added a BindPoseTangent buffer type - made generateBindPose generate a BindPoseTangent buffer if Tangent buffer is set in Mesh - added a temp float array in TempVars to compute tangent skinning - Generated bind pose for tangents after tangent generation in TangentBinormalGenerator rem..om 2011-10-31 14:18:35 +0000
  • 40e32790d6 - SDK: change Android "run" feature to use new SDK targets nor..67 2011-10-31 02:17:43 +0000
  • c0a35626ef - SDK: attach awt panel on OGL thread nor..67 2011-10-31 00:43:44 +0000
  • 383e3c513a update nifty jars to latest 1.3.1-SNAPSHOT build voi..om 2011-10-31 00:24:51 +0000
  • 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins sha..rd 2011-10-31 00:04:33 +0000
  • c0db37d40e update applet zip nor..om 2011-10-30 23:46:24 +0000
  • e9a78c5b61 * Added RenderState.isApply*** methods * TangentBinormalGenerator now generates TBN lines properly for the new 4 dimensional tangents that it generates sha..rd 2011-10-30 22:17:10 +0000
  • 02bcb358a3 - Fixed max components calculation for temp float array - Uncommented Normals transforms (doh!) rem..om 2011-10-30 22:10:34 +0000
  • d2c88f2ba2 - SDK: add NiftyGUI example XML files nor..67 2011-10-30 20:44:30 +0000
  • fafd79e5d3 - Added textureArray support (thanks to phate666) - Added a testcase and test materials to use them rem..om 2011-10-30 20:31:33 +0000
  • 83f3b2b1a3 - BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster) - Spatials have now a BatchHint (Inherit, Never,Always) to know if they should be batched or not (use is the same as cullHint) rem..om 2011-10-30 19:25:33 +0000
  • 2a1dc06e1d Fix for one more broken URL in the SDK's jme3-core build.xml sky..ok 2011-10-30 06:33:51 +0000
  • 32fe6f3546 Fix for broken URL in the SDK's jme3-core build.xml sky..ok 2011-10-30 06:24:11 +0000
  • d1e81fc8c9 * Specify library path for JInput as well as LWJGL in case the user's home directory is used for natives sha..rd 2011-10-29 20:29:49 +0000
  • 67930542ee Fixes to Y is up axis arrow. Kae..pl 2011-10-29 16:21:18 +0000
  • 9bf315fbcf Fixed silly copy/paste mistake in LightNode rem..om 2011-10-29 09:17:16 +0000
  • b13809bba3 Fixed the line segment extents so that it doesn't act twice as long as it's supposed to be. PSp..om 2011-10-29 09:13:29 +0000
  • bd5620bf16 * Camera.update() now uses TempVars instead of allocation * IntMap now contains a resettable iterator instead of allocating a new one each time. As a downside, The same IntMap cannot be iterated recursively sha..rd 2011-10-29 05:16:50 +0000
  • c590b8d054 * Small javadoc additions in Application * Fix animation not working for Blender 2.5+ Ogre3D models sha..rd 2011-10-29 03:00:10 +0000
  • 3c69e937c4 ignore some folders and files nor..om 2011-10-28 22:35:26 +0000
  • b3f9e87bf1 * package.html files now comply with HTML 4.01 standards * SimpleApplication now computes FPS by counting frames instead of using Timer.getFrameRate() sha..rd 2011-10-28 00:49:07 +0000
  • 64bc0298b2 Fixed a timing issue in MotionTrack when used as a control rem..om 2011-10-26 18:59:12 +0000
  • 2a0c4ed10f Null checked additionalRenderState when loading a material rem..om 2011-10-26 15:10:53 +0000
  • cc7701aa0d - InpuManager : Updated cursor pos on click, so that non android touch events can properly update cursor position. rem..om 2011-10-26 15:09:12 +0000
  • 653cc6440c - SDK: check for assetmanager when opening nifty files and do not open preview in case its not available nor..67 2011-10-26 13:51:19 +0000
  • e93993364a * Fixed issue where additional render states in material would always have apply*** flags set to true, added workaround for old versions of material * RenderState now exports/imports apply*** flags sha..rd 2011-10-26 03:30:17 +0000
  • ae739ef441 Fix in normals calculations when Y is up axis. Kae..pl 2011-10-25 19:26:58 +0000
  • 7193c0b2d3 Batching : - BatchNode can now batch a scene graph with several materials. It creates a batch by material - Added a SimpleBatchNode that batch only geometries (no sub node graph) for better performances - removed RF_REFRESHBATCH from Spatial as it's no longer needed - changed test cases a bit rem..om 2011-10-25 16:46:25 +0000
  • d81cb1f812 - improve linux .deb installer creation nor..67 2011-10-25 12:41:57 +0000
  • cf18f48182 Internal surgery to AppStateManager to provide more consistent app state lifecycle, fix some state transition related bugs, and stop confusing users... well, at least confusing them less hopefully. PSp..om 2011-10-24 21:14:25 +0000
  • 2a65ca4cb7 Added a setTimer() method for switching the default Timer implementation. PSp..om 2011-10-24 19:31:50 +0000
  • 2c0775e3f3 - remove size check from natives extraction (write test needed for windows anyway) nor..67 2011-10-23 21:34:46 +0000
  • 36b6ab3286 * Prevent crash in Animation if no tracks are set on animation * Ogre3D .material files will still load even if a single texture is not found * Show any exceptions that occur in material loading (if any are thrown) sha..rd 2011-10-23 21:03:39 +0000
  • 45af20de0c - add write test to natives extraction nor..67 2011-10-23 19:27:15 +0000
  • dae6ef534b Javadoc fixes for com.jme3.math.Triangle sky..ok 2011-10-23 18:20:14 +0000
  • 18ce27faae Changes to Y-is-Up-Axis issue. Kae..pl 2011-10-23 14:30:22 +0000
  • 65cbed47c6 - change natives extraction to check for space *and* writability nor..67 2011-10-23 14:26:38 +0000
  • 73fb54b4b6 Documentation fixes for BatchNode: Improved Javadoc and inclusion of license header sky..ok 2011-10-23 06:29:10 +0000
  • 91333066a7 - new splash screen nor..67 2011-10-22 20:14:42 +0000
  • 403bd24668 - revert platform changes nor..67 2011-10-22 19:25:19 +0000
  • c8b5c55b20 - revert platform changes nor..67 2011-10-22 18:36:22 +0000
  • 33fb670771 - change natives extraction to use getUsableSpace(), which checks for user permissions etc. too. nor..67 2011-10-22 17:32:26 +0000
  • 8f3ef3babd - SDK: update platform config nor..67 2011-10-22 17:21:21 +0000
  • 73b8bdef6e - SDK: fix logging dependency nor..67 2011-10-22 17:17:28 +0000
  • 49d07cc2ff - SDK: update some manual pages nor..67 2011-10-22 16:28:19 +0000
  • 4154afeb7b - change splash screens nor..67 2011-10-22 15:40:45 +0000
  • 366e789757 - change stable target for pre-release versioning nor..67 2011-10-22 15:29:28 +0000
  • 7329bed1f5 - change update center locations nor..67 2011-10-22 13:27:21 +0000
  • 5f582977cb - update build file and native bullet properties for release nor..67 2011-10-22 13:11:28 +0000
  • 58a2bf8af9 - Deprecated PositionTrack, RotationTrack, ScaleTrack as they should be replaced by spatial animation. rem..om 2011-10-22 12:51:20 +0000
  • feeedfa682 - Removed old batching classes (GeometryBatch and BatchedGeometries) as they are no longer needed - removed the test cases too rem..om 2011-10-22 08:20:53 +0000
  • acc7c7ad25 update windwos bullet natives (32bit) nor..67 2011-10-22 03:32:15 +0000
  • ccddf1ea8e - fix bullet build properties nor..67 2011-10-22 03:27:51 +0000
  • dd5365891f - update osx bullet natives nor..67 2011-10-22 03:22:49 +0000
  • 4ba3abcda9 - remove wheel finalization completely, need no deletion.. nor..67 2011-10-22 03:18:20 +0000
  • 5080e3fe43 - revert previous commit nor..67 2011-10-22 03:02:49 +0000
  • cac022d9bf - re-enable clearing of wheels as its not done in btRaycastVehicle destructor (though one can not remove wheels oO) nor..67 2011-10-22 03:01:09 +0000
  • 502fd41ca8 - change finalize method of VehicleWheel nor..67 2011-10-22 02:58:39 +0000
  • 09502cfa76 - update osx bullet natives nor..67 2011-10-22 02:11:35 +0000
  • a86cdf8f0e - update osx bullet natives nor..67 2011-10-22 02:07:30 +0000
  • 175386956f update windows bullet native (32bit) nor..67 2011-10-22 02:04:08 +0000
  • b768d45016 - bullet native: change casting of java long to c++ objects nor..67 2011-10-22 01:57:40 +0000
  • 6ce4cc012e - change pointers to jlong across platforms nor..67 2011-10-22 01:00:42 +0000
  • aa96a1caf8 - commit possible fix for windows 64 pointer casting issues, see http://msdn.microsoft.com/en-us/library/aa384242(v=vs.85).aspx nor..67 2011-10-22 00:42:17 +0000
  • 164dec188a * Native extraction will place natives in working directory unless its non-writable, in that case it will place them in <home dir>/.jme3/natives_<apphash> * Hopefully fixed NPE in computing extraction hash sha..rd 2011-10-22 00:01:07 +0000
  • dfafd24ab8 - change SceneApplication to use new panel initialization nor..67 2011-10-21 23:21:05 +0000
  • 07199ced10 - change build script to revert all changes to jme3 before build nor..67 2011-10-21 23:07:25 +0000
  • 6aa66aecce - add macosx bullet native nor..67 2011-10-21 23:05:32 +0000
  • 275fd68121 update bullet native for windows 32bit nor..67 2011-10-21 23:02:03 +0000
  • ffce10b8da * Added AwtPanel.attachTo() argument that allows attaching panel to main framebuffer instead of replacing it on the viewports sha..rd 2011-10-21 23:01:34 +0000
  • 768a2b9783 - native bullet: fix PhysicsVehicle wheel handling, using wheelIndex to select wheels now nor..67 2011-10-21 22:58:23 +0000
  • 62a02fb6f4 - Dynamic Batching - Forgot the temp vars rem..om 2011-10-21 22:26:03 +0000
  • 63b62269e8 - Dynamic Batching - Added a BatchNode that can batch geometries in its sub graph - added support for matching to Geometry - created propper test cases - added a refresh flag to spatial RF_REFRESHBATCH to refresh the batch only when needed rem..om 2011-10-21 21:47:12 +0000
  • 0868244b9a - fix PhysicsVehicle initialization nor..67 2011-10-21 18:26:20 +0000
  • 3ff2771a69 - add backengineered JmeVersion to fix build nor..67 2011-10-21 12:01:02 +0000
  • d2579343b2 Make BitmapFont's calculation of line width match BitmapText's version. PSp..om 2011-10-21 09:07:27 +0000
  • 1e59de25ee Took out the unbaking of kerning because it _does_ affect all subsequent cursor positions unlike xOffset. PSp..om 2011-10-21 08:53:02 +0000
  • 68c2fea479 The last change neglected the first character which has special treatment for its x0 setting but still requires that the xAdvance be adjusted to account for accumulated xOffset. PSp..om 2011-10-21 08:44:25 +0000
  • ee2f44f340 Fixed some really odd text advance behavior that caused letters and characters to overlap each other. Basically, the offset was being included in the next chars position... and it shouldn't be. PSp..om 2011-10-21 08:27:09 +0000
  • 97145d7d4d * Natives are now extracted to user.home based on hash of classpath and last modified of jMonkeyEngine3.jar * Fixed crash in BloomFilter when screen size is 1x1 sha..rd 2011-10-21 03:45:28 +0000
  • afbf8ad69d * Allow loading non-square power-of-2 textures without resize sha..rd 2011-10-21 01:21:46 +0000
  • 130283914e * Fix nifty border rendering gradient * Fix nifty text black borders or not getting rendered sha..rd 2011-10-21 00:46:56 +0000
  • b7a3818b60 Fixing a bug that occured when the model was invalid and had no faces (only a line for example). Such model will not be visible. Kae..pl 2011-10-20 18:06:18 +0000
  • b6492e958e - change spatial warning on update state to include hint to threading problems nor..67 2011-10-20 12:44:11 +0000
  • 444223b905 - Excluded spatials that have a cullHint.Always from shadow queues rem..om 2011-10-19 21:02:03 +0000
  • 84116c85f8 Created clickable links out of http mentions in all jME3 Javadoc sky..ok 2011-10-19 20:23:39 +0000
  • 1095a1fb62 Created clickable links out of http mentions in Camera Javadoc sky..ok 2011-10-19 19:50:07 +0000
  • 854b4a00c0 - used tempVars for path interpolation instead of temp attributes rem..om 2011-10-19 18:42:05 +0000
  • 83fd9107c9 Fix for broken Javadoc in Material sky..ok 2011-10-19 15:33:13 +0000