Commit Graph

  • d6af43a5cb * Removed yet another check for "unknown" joystick type Sha..om 2012-01-21 04:52:57 +0000
  • ed1fd4a253 * Try to fix the guys problem with the joystick Sha..rd 2012-01-20 03:09:22 +0000
  • 33b6bcb20c BatchNode now use bulk copy for untransformed buffers like GeometryBatchFactory rem..om 2012-01-19 20:02:00 +0000
  • 4c7e271606 Fixed Garnaout issue with cinematic \o/ rem..om 2012-01-19 19:42:27 +0000
  • 38f56d3f2e GeometryBatchFactory now bulk copies the untransformed buffers instead of copying them one element at a time. PSp..om 2012-01-19 06:22:09 +0000
  • 1545a83abb Implemented a more efficient way of bulk copying a vertex buffer's elements to another. Also modified copyElement to call the new copyElements call with a size of 1... since they were nearly identical minus the * len mods. PSp..om 2012-01-19 06:21:25 +0000
  • e6dc1b7183 Modified GeometryBatchFactory to be thread safe from other readers of the meshes upon which it is operating. At least in theory. PSp..om 2012-01-19 06:08:50 +0000
  • 606b676d69 Modified so that read-only operations will not clobber each other if done from other threads and provided a way to safely access the whole buffer if only read-only access is required. Round 1 of a fix for GeometryBatchFactory... PSp..om 2012-01-19 05:57:43 +0000
  • 0f41e1fee1 * nifty - fix incorrect conditional in InputSystemJme.onMouseButtonEvent() Sha..om 2012-01-19 00:00:40 +0000
  • 697d23ddc0 - fix FXAA shader BlindCoding(TM) bug nor..67 2012-01-18 01:36:13 +0000
  • d0699f5c60 * FXAA now supports baseline GLSL 1.00 instead of GLSL 1.3 sha..rd 2012-01-18 01:14:06 +0000
  • e9a28ced31 * Cleaned up FXAA shader, moved requirement to GLSL 1.3, removed dependency on EXT_gpu_shader4 sha..rd 2012-01-18 00:07:40 +0000
  • d83581ebb4 moved nmgen terrain translation up to findGeoms bre..ns 2012-01-17 20:55:06 +0000
  • 209d5d6082 navmesh gen heightscale fix bre..ns 2012-01-17 20:28:27 +0000
  • 1625841c47 fixed terrain scaling in navmesh generator bre..ns 2012-01-17 19:51:16 +0000
  • 2ff329f9de SDK: - make generate entropies action more robust against multiple uses of ProgressMonitor nor..67 2012-01-17 18:58:11 +0000
  • 0445afb461 SDK: - make generate entropies action create no undo entry - make generate entropies action more robust in terms of float values < 1 nor..67 2012-01-17 18:55:52 +0000
  • ebf0d1647c SDK: - fix AssetLinkNode to being editable (deleting etc.) nor..67 2012-01-17 18:35:53 +0000
  • 5d291c8a0d SDK: - make some new nifty packages public in "SDK Libraries" nor..67 2012-01-17 17:14:35 +0000
  • d37352256a SDK: - remove old noise library reference from "SDK Libraries" nor..67 2012-01-17 17:13:32 +0000
  • ce80432d42 SDK: - add percentage progress to "generate terrain entropies" (broken?) nor..67 2012-01-17 17:02:12 +0000
  • 445cbdc09c SDK: - add progress indicators for navmesh and terrain entropy generation nor..67 2012-01-17 16:31:29 +0000
  • 68901f6bc4 what, I did not forget this bre..ns 2012-01-17 02:45:08 +0000
  • b38e545036 * Fix Android 2.2 - 3.2 crash Sha..rd 2012-01-17 02:13:17 +0000
  • a59339054a moved some of the terrain utils into tool options in the scene explorer bre..ns 2012-01-17 01:36:13 +0000
  • d28b580640 fixed bug in terrainQuad, uses worldTranslation for coordinate offset now for height adjustment bre..ns 2012-01-16 17:17:05 +0000
  • 752ef87720 SDK: - update help sets - add missing help pages to wiki_help.properties nor..67 2012-01-16 01:16:17 +0000
  • 1cede40383 - make AssetConfig more robust when loading assetmanager config from file nor..67 2012-01-16 00:24:30 +0000
  • 479fdd5624 SDK: - change TerrainEditor layout a bit nor..67 2012-01-15 23:54:55 +0000
  • 22c28bf39a * Remove error message when loading old j3o with TerrainPatch Sha..rd 2012-01-15 23:54:05 +0000
  • 707cce9300 SDK: - change TerrainEditor layout a bit nor..67 2012-01-15 23:51:41 +0000
  • 9dfe1b12f3 * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies * XML import/export now supports global format version Sha..rd 2012-01-15 23:17:10 +0000
  • 8bb467fbfa SDK: - commit some folder ignore properties nor..67 2012-01-15 23:05:31 +0000
  • 5ea34249f6 SDK: - fix toolsNode updateGeometric issue nor..67 2012-01-15 22:38:15 +0000
  • e7eba5b155 * Fixed error in TerrainPatch loading Sha..rd 2012-01-15 22:08:49 +0000
  • 96bde02de6 * Fix compile error in FrameBuffer, setRefreshNeeded() -> setUpdateNeeded() * LwjglRenderer - Will only upload buffers that are used by a shader Sha..rd 2012-01-15 21:01:41 +0000
  • ae451abf52 SDK: - remove xlargescreens directive from default android manifest nor..67 2012-01-15 20:54:20 +0000
  • 60f7963cf4 - add storage folder support to android renderer, thanks @iwgeric nor..67 2012-01-15 20:36:50 +0000
  • b51c736e80 - rephrase and clarify some TextureAtlas javadoc nor..67 2012-01-15 19:54:14 +0000
  • 3b91333636 - add ImageToAwt fallback (using reflection, no AWT dependency) to TextureAtlas conversion nor..67 2012-01-15 19:33:27 +0000
  • 8a08f8d505 - add grayscale (Luminance8/Luminance8Alpha8) texture support to TextureAtlas nor..67 2012-01-15 19:02:17 +0000
  • 2511d6960e - add VehicleWheel.getDeltaRotation(), thanks to @niclas nor..67 2012-01-15 17:46:47 +0000
  • d918cefc17 - add more javadoc to TextureAtlas - draw images used on multiple maps properly to secondary maps, print warning nor..67 2012-01-15 17:20:41 +0000
  • d18460ae33 - small javadoc fixes for TextureAtlas nor..67 2012-01-15 15:33:03 +0000
  • 64c5e75684 - add lots of javadoc with examples etc to TextureAtlas nor..67 2012-01-15 15:11:18 +0000
  • 1dab3c2172 - fix svn nor..67 2012-01-15 05:09:39 +0000
  • 5a451b3aa6 - use assetKey.toString() in TextureAtlas to account for flipped textures nor..67 2012-01-15 05:03:33 +0000
  • bfa0bf6a1e - some javadoc fixes in TextureAtlas nor..67 2012-01-15 04:54:30 +0000
  • d83815847a - add size warning to TextureAtlas nor..67 2012-01-15 04:38:52 +0000
  • 1d742f1d07 - do not store useless reference to image in TextureAtlas nor..67 2012-01-15 04:30:20 +0000
  • b0b3f1b55e * FrameBuffer.setTargetIndex() will set refresh needed on FrameBuffer Sha..om 2012-01-15 04:23:48 +0000
  • 576428d2ef SDK: - fix writing description file for texture atlas nor..67 2012-01-15 04:20:59 +0000
  • 3031875264 - TextureAtlas: move some things from static methods to object methods nor..67 2012-01-15 03:59:24 +0000
  • 14daceaabd - TextureAtlas javadoc fixes nor..67 2012-01-15 03:50:15 +0000
  • 550499a0d6 - add some more static helper methods to TextureAtlas - add functions to apply atlas coords to geometry to TextureAtlas nor..67 2012-01-15 03:47:34 +0000
  • a265e72759 - move TextureAtlas methods out of GeometryBatchFactory nor..67 2012-01-15 02:43:09 +0000
  • f04654ee20 - fix inverted alpha for non-alpha textures nor..67 2012-01-15 02:27:35 +0000
  • d5c766cc8b - make GeometryBatchFactory check for diffuse texture before applying normal textures - make GeometryBatchFactory throw exception when atlas is full nor..67 2012-01-15 02:12:42 +0000
  • 48ce86e607 - throw exception on unsupported format in TextureAtlas - remove clamp workaround in texture atlas nor..67 2012-01-15 02:10:30 +0000
  • 29b9a64e12 - add size check for normal etc. maps, have to fit to main texture size nor..67 2012-01-15 01:50:15 +0000
  • c4b1205fda - remove tangent generation from batch factory nor..67 2012-01-15 01:44:36 +0000
  • a6154e2608 - fix texture atlas not cheking for existing textures anymore - change atlas test to more approriate models nor..67 2012-01-15 01:38:19 +0000
  • d3c92b586f - make TextureAtlas more strict - make TextureAtlas only return false if atlas is full nor..67 2012-01-15 00:39:07 +0000
  • 99c7797ea5 - fix moved update calls nor..67 2012-01-15 00:18:25 +0000
  • bb1ff2e9e5 - improve atlas test, display quad with atlas texture - clamp texture coordinates to 0-1 for atlas textures to better see actual texture mapping nor..67 2012-01-15 00:17:03 +0000
  • fc5c7d06d2 * Prevent constant exception in FrameBuffer.setTargetIndex() Sha..om 2012-01-14 23:45:10 +0000
  • 1aabed9bc5 - add normal and specular (lighting) support to TextureAtlas generation - add more TextureAtlas javadoc nor..67 2012-01-14 23:00:06 +0000
  • 58a08eb570 - add test for TextureAtlas - add GeometryBatchFactory method to create atlased/batched model nor..67 2012-01-14 21:45:50 +0000
  • 81b2e7ca51 - add more formats to TextureAtlas nor..67 2012-01-14 19:06:49 +0000
  • fddcbf6d6c - add texture coordinate buffer updating to TextureAtlas nor..67 2012-01-14 18:59:36 +0000
  • 41d1b5996c - add multi-texture support to TextureAtlas - fix drawing TextureAtlas (only works for ABGR and BGR) nor..67 2012-01-14 17:52:14 +0000
  • 00454ed0f3 - add jme3 Texture compatible TextureAtlas class nor..67 2012-01-14 13:13:54 +0000
  • 70782dd431 removed typo in lwjglCanvas preventing the engine to build rem..om 2012-01-14 10:33:18 +0000
  • bd828d629c * Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error Sha..rd 2012-01-14 06:02:06 +0000
  • 9c6ca69b34 * Fixed GLSL version parsing issue on Android 4.0 Sha..rd 2012-01-14 04:49:28 +0000
  • 2863208dbe SDK: - add BufferedImage based TextureAtlas class nor..67 2012-01-13 15:09:16 +0000
  • ef1652490f fixed some spelling mistakes, thanks @glaucomardano bre..ns 2012-01-11 05:12:01 +0000
  • 981356539a javadoc spelling fix thanks @bortreb bre..ns 2012-01-10 19:25:27 +0000
  • ba15cc68ca * determinate -> determinant in Matrix3f Sha..om 2012-01-10 14:51:52 +0000
  • 3695f8f1fc * Blender loader now writes color as a normalized byte buffer, reduces mem usage by 4 times Sha..rd 2012-01-09 05:15:53 +0000
  • 3e6d649c48 * Fixed incorrect byte->float conversion when loading color buffer in Blender loader Sha..rd 2012-01-09 05:10:06 +0000
  • 8cca61b3ef * Fixed crash in blender loader when given textures without extension Sha..rd 2012-01-09 04:49:34 +0000
  • c30bc66f76 * Fixed crash in MeshLoader when loading LOD levels Sha..rd 2012-01-09 04:39:21 +0000
  • 95efa5b2ff * Mesh.extractVertexData() will copy max weights per vert as well, this is needed for animation to work Sha..rd 2012-01-09 04:38:16 +0000
  • 64d9c60142 * BIHTree will exit early if ray limit is lower than the farthest collision point with the model's bound Sha..rd 2012-01-09 04:37:11 +0000
  • 8d7aed43d1 * Removed useless vPosition varying from Lighting shader Sha..rd 2012-01-09 04:36:04 +0000
  • 5d6ac60c58 SDK: - add android screen instructions to AndroidManifest.xml nor..67 2012-01-09 00:17:09 +0000
  • 3d54ab3378 * Blender loader will now extract vertex data into separate vertex buffers for meshes that use multiple materials instead of sharing them Sha..rd 2012-01-08 23:48:28 +0000
  • 03fb684b10 * Blender now supports loading color for shadeless materials Sha..rd 2012-01-08 23:46:57 +0000
  • 3478012756 * OgreXML loader will accept models that use shared geometry but instead will extract the data to avoid sharing vertex buffers. This fixes issues when cloning animated shared geometry OgreXML models Sha..rd 2012-01-08 23:45:34 +0000
  • 77252b4304 * Geometry will now automatically de-share VertexBuffers if it detects it Sha..rd 2012-01-08 23:43:30 +0000
  • ed07d685bf * Added Mesh.extractVertexData() to extract vertex data from another mesh based on this mesh's index buffer. Used to "de-share" VertexBuffers. * Geometry will now automatically de-share VertexBuffers if it detects it Sha..rd 2012-01-08 23:42:57 +0000
  • 921f4a25c2 removed NavMesh editor button from toolbar. Added constraint checks and javadoc to NavMeshGenerator bre..ns 2012-01-08 19:02:29 +0000
  • 1547500b5a AndroidInput now correctly handles mutiple pointers touch events rem..om 2012-01-08 18:42:51 +0000
  • 5a5f321304 SDK: - improve "filter enabled" logic nor..67 2012-01-08 16:23:19 +0000
  • e6c6f047ba SDK: - fix filter not being displayed when a new filter is loaded nor..67 2012-01-08 15:58:55 +0000
  • dd76ee0890 Fixed Tap confirme event that was sending 2 tap events on each tap rem..om 2012-01-08 15:05:52 +0000
  • 0b5f6ee4d8 SDK: - harsher thread.stop() for NavMeshGenerator nor..67 2012-01-08 01:53:58 +0000
  • df34521b14 SDK: - add configurable timeout for navmesh generator nor..67 2012-01-08 01:37:50 +0000
  • 5d957f96e1 SDK: - disable auto-reload of scenes nor..67 2012-01-08 00:29:17 +0000