Modified GeometryBatchFactory to be thread safe
from other readers of the meshes upon which it is operating. At least in theory. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9099 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -178,11 +178,11 @@ public class GeometryBatchFactory {
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}
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}
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} else if (Type.Position.ordinal() == bufType) {
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FloatBuffer inPos = (FloatBuffer) inBuf.getData();
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FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
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} else if (Type.Normal.ordinal() == bufType || Type.Tangent.ordinal() == bufType) {
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FloatBuffer inPos = (FloatBuffer) inBuf.getData();
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FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
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} else {
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@ -229,8 +229,7 @@ public class GeometryBatchFactory {
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numOfVertices = g.getVertexCount();
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}
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for (int i = 0; i < lodLevels; i++) {
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ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getData();
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buffer.rewind();
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ShortBuffer buffer = (ShortBuffer) g.getMesh().getLodLevel(i).getDataReadOnly();
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//System.out.println("buffer: " + buffer.capacity() + " limit: " + lodSize[i] + " " + index);
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for (int j = 0; j < buffer.capacity(); j++) {
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lodData[i][bufferPos[i] + j] = buffer.get() + numOfVertices * curGeom;
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