* Fixed GLSL version parsing issue on Android 4.0
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9020 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -141,26 +141,12 @@ public class OGLESShaderRenderer implements Renderer {
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public void initialize() {
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logger.info("Vendor: " + GLES20.glGetString(GLES20.GL_VENDOR));
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logger.info("Renderer: " + GLES20.glGetString(GLES20.GL_RENDERER));
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logger.info("Version: " + GLES20.glGetString(GLES20.GL_VERSION));
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logger.log(Level.INFO, "Vendor: {0}", GLES20.glGetString(GLES20.GL_VENDOR));
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logger.log(Level.INFO, "Renderer: {0}", GLES20.glGetString(GLES20.GL_RENDERER));
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logger.log(Level.INFO, "Version: {0}", GLES20.glGetString(GLES20.GL_VERSION));
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String shadingLanguageVersion = GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION);
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logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", shadingLanguageVersion);
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/*
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ContextCapabilities ctxCaps = GLContext.getCapabilities();
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if (ctxCaps.OpenGL20){
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caps.add(Caps.OpenGL20);
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}
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if (ctxCaps.OpenGL21){
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caps.add(Caps.OpenGL21);
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}
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if (ctxCaps.OpenGL30){
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caps.add(Caps.OpenGL30);
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}
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*/
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String versionStr = GLES20.glGetString(GLES20.GL_SHADING_LANGUAGE_VERSION);
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logger.log(Level.INFO, "GLES20.Shading Language Version: {0}", versionStr);
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if (versionStr == null || versionStr.equals("")) {
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glslVer = -1;
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throw new UnsupportedOperationException("GLSL and OpenGL2 is "
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@ -174,42 +160,25 @@ public class OGLESShaderRenderer implements Renderer {
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// initialDrawBuf = GLES20.glGetIntegeri(GLES20.GL_DRAW_BUFFER);
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// initialReadBuf = GLES20.glGetIntegeri(GLES20.GL_READ_BUFFER);
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int spaceIdx = versionStr.lastIndexOf(" ");
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String openGlEsStr = "OpenGL ES GLSL ES ";
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int spaceIdx = versionStr.indexOf(" ", openGlEsStr.length());
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if (spaceIdx >= 1) {
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versionStr = versionStr.substring(spaceIdx, versionStr.length());
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versionStr = versionStr.substring(openGlEsStr.length(), spaceIdx).trim();
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}
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float version = Float.parseFloat(versionStr);
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glslVer = (int) (version * 100);
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switch (glslVer) {
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// TODO: When new versions of OpenGL ES shader language come out,
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// update this.
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default:
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if (glslVer < 400) {
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break;
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}
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// so that future OpenGL revisions wont break jme3
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// fall through intentional
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case 400:
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case 330:
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case 150:
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caps.add(Caps.GLSL150);
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case 140:
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caps.add(Caps.GLSL140);
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case 130:
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caps.add(Caps.GLSL130);
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case 120:
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caps.add(Caps.GLSL120);
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case 110:
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caps.add(Caps.GLSL110);
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case 100:
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caps.add(Caps.GLSL100);
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break;
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}
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if (!caps.contains(Caps.GLSL100)) {
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logger.info("Force-adding GLSL100 support, since OpenGL is supported.");
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logger.info("Force-adding GLSL100 support, since OpenGL2 is supported.");
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caps.add(Caps.GLSL100);
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}
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@ -370,8 +339,6 @@ public class OGLESShaderRenderer implements Renderer {
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powerOf2 = true;
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}
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applyRenderState(RenderState.DEFAULT);
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// GLES20.glClearDepthf(1.0f);
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