fixed bug in terrainQuad, uses worldTranslation for coordinate offset now for height adjustment

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9079 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
bre..ns 13 years ago
parent 752ef87720
commit d28b580640
  1. 8
      engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java

@ -1092,8 +1092,8 @@ public class TerrainQuad extends Node implements Terrain {
public float getHeight(Vector2f xz) {
// offset
float x = (float)(((xz.x - getLocalTranslation().x) / getWorldScale().x) + (float)totalSize / 2f);
float z = (float)(((xz.y - getLocalTranslation().z) / getWorldScale().z) + (float)totalSize / 2f);
float x = (float)(((xz.x - getWorldTranslation().x) / getWorldScale().x) + (float)totalSize / 2f);
float z = (float)(((xz.y - getWorldTranslation().z) / getWorldScale().z) + (float)totalSize / 2f);
float height = getHeight(x, z);
height *= getWorldScale().y;
return height;
@ -1132,8 +1132,8 @@ public class TerrainQuad extends Node implements Terrain {
public Vector3f getNormal(Vector2f xz) {
// offset
float x = (float)(((xz.x - getLocalTranslation().x) / getWorldScale().x) + (float)totalSize / 2f);
float z = (float)(((xz.y - getLocalTranslation().z) / getWorldScale().z) + (float)totalSize / 2f);
float x = (float)(((xz.x - getWorldTranslation().x) / getWorldScale().x) + (float)totalSize / 2f);
float z = (float)(((xz.y - getWorldTranslation().z) / getWorldScale().z) + (float)totalSize / 2f);
Vector3f normal = getNormal(x, z, xz);
return normal;

Loading…
Cancel
Save