- some javadoc fixes in TextureAtlas
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9052 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -58,7 +58,7 @@ import java.util.logging.Logger;
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/**
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*
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* @author Lukasz Bruun - lukasz.dk, normenhansen
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* @author normenhansen, Lukasz Bruun - lukasz.dk
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*/
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public class TextureAtlas {
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@ -78,9 +78,9 @@ public class TextureAtlas {
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}
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/**
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* Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas
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* Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
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* @param geometry
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* @return false if the atlas is full
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* @return false if the atlas is full.
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*/
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public boolean addGeometry(Geometry geometry) {
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Texture diffuse = getMaterialTexture(geometry, "DiffuseMap");
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@ -109,9 +109,9 @@ public class TextureAtlas {
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/**
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* Add a texture for a specific map name
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* @param texture A texture to add to the atlas
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* @param texture A texture to add to the atlas.
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* @param mapName A freely chosen map name that can be later retrieved as a Texture. The first map name supplied will be the master map.
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* @return false if the atlas is full
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* @return false if the atlas is full.
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*/
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public boolean addTexture(Texture texture, String mapName) {
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if (texture == null) {
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@ -121,21 +121,21 @@ public class TextureAtlas {
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if (texture.getImage() != null && name != null) {
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return addImage(texture.getImage(), name, mapName, null);
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} else {
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throw new IllegalStateException("Source texture has no asset name");
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throw new IllegalStateException("Texture has no asset name");
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}
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}
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/**
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* Add a texture for a specific map name at the location of another existing texture (on the master map).
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* Add a texture for a specific map name at the location of another existing texture on the master map.
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* @param texture A texture to add to the atlas.
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* @param mapName A freely chosen map name that can be later retrieved as a Texture.
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* @param sourceTexture The base texture for determining the location.
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* @param masterTexture The master texture for determining the location, it has to exist in tha master map.
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* @return false if the atlas is full
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*/
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public void addTexture(Texture texture, String mapName, Texture sourceTexture) {
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String sourceTextureName = textureName(sourceTexture);
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public void addTexture(Texture texture, String mapName, Texture masterTexture) {
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String sourceTextureName = textureName(masterTexture);
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if (sourceTextureName == null) {
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throw new IllegalStateException("Source texture has no asset name");
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throw new IllegalStateException("Master texture has no asset name");
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} else {
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addTexture(texture, mapName, sourceTextureName);
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}
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@ -145,8 +145,7 @@ public class TextureAtlas {
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* Add a texture for a specific map name at the location of another existing texture (on the master map).
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* @param texture A texture to add to the atlas.
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* @param mapName A freely chosen map name that can be later retrieved as a Texture.
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* @param sourceTextureName Name of the base texture for the location.
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* @return false if the atlas is full
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* @param sourceTextureName Name of the master map used for the location.
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*/
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public void addTexture(Texture texture, String mapName, String sourceTextureName) {
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if (texture == null) {
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@ -272,7 +271,7 @@ public class TextureAtlas {
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}
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/**
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* Gets a new atlas texture for the given map name.
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* Creates a new atlas texture for the given map name.
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* @param mapName
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* @return
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*/
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@ -295,7 +294,7 @@ public class TextureAtlas {
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* Applies the texture coordinates to the given geometry
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* if its DiffuseMap or ColorMap exists in the atlas.
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* @param geom The geometry to change the texture coordinate buffer on.
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* @return true if texture has been found and coords have been changed, false otherwise
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* @return true if texture has been found and coords have been changed, false otherwise.
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*/
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public boolean applyCoords(Geometry geom) {
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return applyCoords(geom, 0, geom.getMesh());
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@ -305,9 +304,9 @@ public class TextureAtlas {
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* Applies the texture coordinates to the given output mesh
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* if the DiffuseMap or ColorMap of the input geometry exist in the atlas.
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* @param geom The geometry to change the texture coordinate buffer on.
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* @param offset Target buffer offset
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* @param outMesh The mesh to set the coords in (can be same as input)
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* @return true if texture has been found and coords have been changed, false otherwise
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* @param offset Target buffer offset.
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* @param outMesh The mesh to set the coords in (can be same as input).
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* @return true if texture has been found and coords have been changed, false otherwise.
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*/
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public boolean applyCoords(Geometry geom, int offset, Mesh outMesh) {
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Mesh inMesh = geom.getMesh();
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@ -342,9 +341,9 @@ public class TextureAtlas {
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/**
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* Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
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* @param root The rootNode to create the atlas for
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* @param atlasSize The size of the atlas (width and height)
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* @return Null if the atlas cannot be created because not all textures fit
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* @param root The rootNode to create the atlas for.
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* @param atlasSize The size of the atlas (width and height).
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* @return Null if the atlas cannot be created because not all textures fit.
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*/
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public static TextureAtlas createAtlas(Spatial root, int atlasSize) {
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List<Geometry> geometries = new ArrayList<Geometry>();
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@ -363,9 +362,9 @@ public class TextureAtlas {
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* Creates one geometry out of the given root spatial and merges all single
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* textures into one texture of the given size.
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* @param spat The root spatial of the scene to batch
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* @param mgr An assetmanager that can be used to create the material
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* @param atlasSize A size for the atlas texture, it has to be large enough to hold all single textures
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* @return A new geometry that uses the generated texture atlas and merges all meshes of the root spatial, null if the atlas cannot be created because not all textures fit
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* @param mgr An assetmanager that can be used to create the material.
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* @param atlasSize A size for the atlas texture, it has to be large enough to hold all single textures.
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* @return A new geometry that uses the generated texture atlas and merges all meshes of the root spatial, null if the atlas cannot be created because not all textures fit.
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*/
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public static Geometry makeAtlasBatch(Spatial spat, AssetManager mgr, int atlasSize) {
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List<Geometry> geometries = new ArrayList<Geometry>();
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@ -512,8 +511,8 @@ public class TextureAtlas {
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}
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/**
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* Get the transformed texture location for a given input location
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* @param previousLocation
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* Get the transformed texture location for a given input location.
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* @param previousLocation.
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* @return
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*/
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public Vector2f getLocation(Vector2f previousLocation) {
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@ -529,10 +528,10 @@ public class TextureAtlas {
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}
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/**
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* Transforms a whole texture coordinates buffer
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* @param inBuf The input texture buffer
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* Transforms a whole texture coordinates buffer.
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* @param inBuf The input texture buffer.
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* @param offset The offset in the output buffer
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* @param outBuf The output buffer
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* @param outBuf The output buffer.
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*/
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public void transformTextureCoords(FloatBuffer inBuf, int offset, FloatBuffer outBuf) {
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Vector2f tex = new Vector2f();
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@ -545,7 +544,7 @@ public class TextureAtlas {
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tex.x = inBuf.get(i * 2 + 0);
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tex.y = inBuf.get(i * 2 + 1);
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Vector2f location = getLocation(tex);
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//TODO: replace with proper texture wrapping for atlases..
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//TODO: add proper texture wrapping for atlases..
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outBuf.put(offset + i * 2 + 0, location.x);
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outBuf.put(offset + i * 2 + 1, location.y);
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}
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