Commit Graph

  • 54c7447efa Mouse and input support for NEWT canvas and display jul..om 2012-11-03 12:11:57 +0000
  • c9c1ae1cae Fixes BPP in JoglNewtAbstractDisplay jul..om 2012-11-03 12:02:12 +0000
  • 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. Made a PointlLightShadowRenderer and a PointLightShadowFilter. - This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer - Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures. Added a cornell box model and a test case rem..om 2012-11-03 09:38:33 +0000
  • 8d841b70dd Forced depth range to 0,0 in NiftyJmeDisplay processor before rendering nifty to avoid depth check issues between the 3D scene and the text elements of the nifty gui. rem..om 2012-11-03 08:27:00 +0000
  • 48ca976705 Adds a display based on NEWT (work in progress) jul..om 2012-11-02 23:10:12 +0000
  • 345cac2444 Adds a canvas based on NEWT (work in progress) jul..om 2012-11-02 22:45:39 +0000
  • 44b89a367c Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress) jul..om 2012-11-02 22:37:17 +0000
  • 0170c7b5eb Fixes some problems with framebuffers (second attempt) jul..om 2012-11-02 21:20:41 +0000
  • 89608f3fd5 fixed material param settings in PssmShadowRenderer rem..om 2012-11-02 14:47:24 +0000
  • 89d1f64739 SDK : added convenient way to type Vector3f, Vector2f, Quaternions, Emitter shapes. Thanks to kwando see http://jmonkeyengine.org/groups/jmonkeyplatform/forum/topic/small-change-to-the-properties-pane-in-scenecomposer/?#post-196107 rem..om 2012-11-02 07:11:58 +0000
  • 76dcabae66 Added proper documentation for camera.getWorldCoordinates Added a convenience method to compute z in projection space from z in view space rem..om 2012-11-01 22:49:34 +0000
  • f8f4a9e33e SDK: - commit local version of beginnigs of new SDK core api nor..67 2012-11-01 11:16:38 +0000
  • 0263c78d55 Fixes some problems with framebuffers jul..om 2012-11-01 07:31:13 +0000
  • 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame rem..om 2012-10-31 22:42:07 +0000
  • 3b84ae44e5 Made all attributes of PssmShadowRenderer protected rem..om 2012-10-31 22:08:11 +0000
  • d1a036a021 Pssm now supports fade out of the shadows when using a zextend rem..om 2012-10-31 15:53:33 +0000
  • a3cda69323 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ nor..67 2012-10-31 01:37:48 +0000
  • 4dc549f3df - delete folder nor..67 2012-10-31 01:30:02 +0000
  • fb2412d1b1 - move cursor loader to desktop package due to awt dependence nor..67 2012-10-31 01:28:24 +0000
  • cae51429ac - move cursor loader to desktop package due to awt dependence nor..67 2012-10-31 01:28:18 +0000
  • 7bb5e9bfdd - move native jme-ios.m file to plugin for now nor..67 2012-10-30 17:16:46 +0000
  • 2aae8d72a6 SDK: - use base Node object in MaterialPropertyEditor nor..67 2012-10-30 16:32:06 +0000
  • 97909725cb SDK: - add ios-base to jMonkeyEngine3 Library plugin nor..67 2012-10-30 16:30:31 +0000
  • 7a0b6b15fc SDK: - Make ProjectExtensionManager delete resource zip folders when nothing was kept nor..67 2012-10-30 16:29:14 +0000
  • 2f73363107 SDK: - improve obfuscation option - make obfuscation option obfuscate whole application incl libraries - add way to add options to obfuscation nor..67 2012-10-30 16:15:11 +0000
  • 706e286aa4 SDK: - update zip extension tool to be able to get final path nor..67 2012-10-30 13:33:37 +0000
  • 49f227b7cc Minor optimisations. Added several comments to unveil certain parts of the code. Kae..pl 2012-10-30 09:52:27 +0000
  • 83caa059fb - release pool in iOS image loader when exiting early nor..67 2012-10-29 23:19:01 +0000
  • e45a75f2f6 - minor optimization in iOS image loader native code nor..67 2012-10-29 23:16:01 +0000
  • 4630638cd9 - allow zip extensions to have versions nor..67 2012-10-29 23:08:00 +0000
  • b3dc16535f - add current iOS code nor..67 2012-10-29 22:15:26 +0000
  • 8b9b09e4cd SDK: - update proguard libs nor..67 2012-10-29 19:48:30 +0000
  • 1b04d13f3e Bugfix: making sure that the first and last bevel line is parallel to its neighbour in curves that have bevel applied (that is how blender works) Kae..pl 2012-10-29 14:22:29 +0000
  • ff155b4d78 Added the ability to set the overall alpha for a BitmapText. This includes overriding the alpha values for any tagged colors that might be in the text. Previously the only way to change the alpha was to set the BitmapText's main color which overrode any color tags. PSp..om 2012-10-29 05:25:27 +0000
  • af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) jul..om 2012-10-27 13:46:18 +0000
  • 36f95cdf09 Uses the proper string as uniform name to get its location jul..om 2012-10-27 13:18:02 +0000
  • fc56b7dcbf Allows to enable the debug pipeline jul..om 2012-10-27 13:17:19 +0000
  • 816842d1e1 SDK: - change AssetsPropertiesPanel so that it doesn't create an assets configuration if not path is specified (e.g. in library projects) nor..67 2012-10-26 20:01:50 +0000
  • 3e362bd611 Removes some dead code and fixes the V-sync jul..om 2012-10-26 17:45:59 +0000
  • a5b8b48ea1 fixed an isue in shadow shaders where shadows outside of the shadowZExtend were dark instead of light. rem..om 2012-10-26 16:20:31 +0000
  • f7db40695f fixed javadoc in PSSMShadowFilter rem..om 2012-10-26 16:03:51 +0000
  • 34c8f82792 Drives the canvas renderable so that something has a chance to be renderer with JOGL 2.0 jul..om 2012-10-26 14:10:57 +0000
  • e50cbc5f44 SDK: - allow asychronous installation with ZipExtensionTool nor..67 2012-10-26 13:08:48 +0000
  • 3da079251a SDK: - fix indefinite progress bar when ZipExtension has been installed already nor..67 2012-10-26 12:54:47 +0000
  • d30f6fe686 SDK: - allow editing private project properties with ProjectExtensionProperties - add ZipExtensionTool to extract zip files with extensions to settings folder nor..67 2012-10-26 12:51:18 +0000
  • b41952025b SDK: - make OgreXML command line tool OutputReader use logger instead of system.out nor..67 2012-10-26 12:50:21 +0000
  • 24712d4170 SDK: - fix npe in Android Settings when no SDK is selected - change Android and Desktop ordering and naming in project properties slightly nor..67 2012-10-26 12:49:49 +0000
  • 23fd08ac45 Displays the right display mode with the logger jul..om 2012-10-25 23:19:33 +0000
  • b76bffcd2f Fixes a minor threading problem and removes useless imports jul..om 2012-10-25 23:03:04 +0000
  • e4d776ae0e Initializes ALUT (JOAL) in the static initializer to avoid freezing everything jul..om 2012-10-25 22:48:46 +0000
  • 03fe815bd2 Avoids initializing the display twice (work in progress) jul..om 2012-10-25 16:59:52 +0000
  • 965b595384 Sets the input sources to avoid throwing a NullPointerException and sets the proper size to the canvas jul..om 2012-10-25 16:49:53 +0000
  • 37f8447896 - move JOGL audio renderer to correct package nor..67 2012-10-25 12:09:34 +0000
  • 84d3ae06de - move JOGL audio renderer to correct package nor..67 2012-10-25 12:09:27 +0000
  • baeb7d7de8 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 jul..om 2012-10-25 11:32:32 +0000
  • 7fdc6bbe46 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 jul..om 2012-10-25 11:31:27 +0000
  • 87e6ea3230 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 jul..om 2012-10-25 11:18:37 +0000
  • 772c977e15 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 jul..om 2012-10-24 19:19:55 +0000
  • 80f94431d9 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 jul..om 2012-10-24 16:43:19 +0000
  • f75b45aff7 Adds a few missing checks into the initialization sequence of the shader-based renderer relying on JOGL 2.0 jul..om 2012-10-24 16:03:40 +0000
  • c84efe3436 Uses almost the same initialization sequence than the shader-based renderer relying on its competitor jul..om 2012-10-24 15:56:23 +0000
  • 25351e3fae - move additional jogl libraries to opt folder as well nor..67 2012-10-24 00:36:49 +0000
  • 0ef9273792 - update project genfiles nor..67 2012-10-24 00:11:21 +0000
  • 42ab9fc5b5 - update project build file / properties to build jogl renderer nor..67 2012-10-23 23:38:22 +0000
  • c85c8d3f8b - fix inter-dependency in JOGL renderer nor..67 2012-10-23 23:31:23 +0000
  • c06ede4da3 Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3) jul..om 2012-10-23 22:14:47 +0000
  • 9b9db3bd31 Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3) jul..om 2012-10-23 22:11:44 +0000
  • 1843916822 added more javadocs to TerrainQuad bre..om 2012-10-23 21:21:03 +0000
  • 2daafe71cf SDK: - add fix for desktop creation failing when no JVM options are set nor..67 2012-10-21 23:00:09 +0000
  • 60f52b8ea6 * When specifying OPENGL3 in AppSettings, it is now Mac OS X compatible Sha..rd 2012-10-21 22:45:57 +0000
  • 4d01146519 * Add ImageRaster.getWidth() and getHeight() Sha..rd 2012-10-21 21:56:22 +0000
  • 7ee0f9e07c Removing IndexBuffer class and replacing it with the one that already exists in JME. (Sorry for the mess, I had no idea that such class already exists :) ). Kae..pl 2012-10-19 20:41:28 +0000
  • 7ce4477b52 Curve loading upgrade. Bugfixes: - curves bevels are now loaded properly (previously only curves in XZ plane were loaded the way they should) Kae..pl 2012-10-19 12:23:15 +0000
  • 479a5ae7a4 SDK : fixed another issue in EmitterBoxShapeEditor rem..om 2012-10-18 21:05:09 +0000
  • c84d25b755 EffectTrack now correctly stops when loopMode is DontLoop rem..om 2012-10-18 20:57:36 +0000
  • d359091842 FilterPostProcessor filters list can now be fetched as an unmodifiable list FilterPostProcessor has now a getFilter(filterType) method rem..om 2012-10-16 21:45:14 +0000
  • 8430864ce6 SDK: - add change to android build script to unpack assets to android assets folder (thanks @iwgeric) nor..67 2012-10-16 03:23:52 +0000
  • 4bff5fd829 - try reactivating native bullet build after fix suggested by @phr00t nor..67 2012-10-14 16:18:28 +0000
  • a61bdf1d47 AudioTrack : prevented audio track to be looped even if the channel loopMode is dontLoop rem..om 2012-10-13 07:31:44 +0000
  • 53afc0f02e SDK: - fix in ProjectAssetManager getResourceAsStream nor..67 2012-10-11 01:39:52 +0000
  • 89e5c6f89e SDK: - svn:ignore nor..67 2012-10-11 00:47:43 +0000
  • a683b4d3e0 SDK: - change IDE->SDK in Upgrader panel nor..67 2012-10-11 00:31:49 +0000
  • e79ca88548 SDK: - update build script (RC3) nor..67 2012-10-10 21:39:32 +0000
  • 5e306dc739 SDK: - enable Upgrader plugin nor..67 2012-10-10 21:37:31 +0000
  • 6e04761cf3 SDK: - add Upgrader plugin, basically a copy of the same NetBeans plugin, allows importing settings from previous SDK installs nor..67 2012-10-10 21:34:29 +0000
  • ea9ebd8a22 SDK: - add editing/uasge of any classpath j3md files in material editor (thanks to @H) nor..67 2012-10-10 09:30:33 +0000
  • f7d6c30db3 EffectTrack : fixed an issue when emitter wouldn't emit again once the animation was done and loopMode was set to DontLoop rem..om 2012-10-08 21:56:01 +0000
  • 72d169d7e5 Fix Blender importer to use camera dimensions and field of view. rec..om 2012-10-08 14:53:51 +0000
  • 63632afca1 License maintenance in Networking, NiftyGUI, JOGG, and OGRE sky..ok 2012-10-08 14:36:12 +0000
  • dbbff08886 License maintenance in physics sources sky..ok 2012-10-08 14:29:11 +0000
  • 3563bbf179 Feature: constraint applied to a spatial can now also target a bone Kae..pl 2012-10-08 09:50:02 +0000
  • a5e9159149 Bugfix: layers to be loaded are taken from the value set bu user in BlenderKey and not the value loaded from the blender file. Kae..pl 2012-10-08 08:59:58 +0000
  • a0ec19ee48 SDK: - add new nifty packages to public packages list in SDK Libraries nor..67 2012-10-07 23:46:58 +0000
  • cde3af6665 Nifty 1.3.2 release libs added voi..om 2012-10-07 23:07:41 +0000
  • 479632c06e EffectTrack : fixed control loading issue rem..om 2012-10-07 21:46:25 +0000
  • d6267527e8 Added a default implementation of cloneForSpatial() to AbstractControl. It should work in 99% of regular use cases and not require controls to implement cloning if they don't need it. And if they didn't implement it then the error message will be pretty clear when they try to reload a saved control that doesn't implement Cloneable. PSp..om 2012-10-07 19:58:28 +0000
  • c5c06ca10a SDK : One can now set the animation parameters (loopMode and speed) when playing an animation in the SDK rem..om 2012-10-07 08:34:09 +0000
  • 639de490a2 AnimControl.clearChannels now notify the animCycleDone on every listener for every channels before clearing the channels. rem..om 2012-10-07 08:27:51 +0000
  • c23685b298 Terrain tools can snap to 4 axis angles now. Paths thanks @Shirkit bre..om 2012-10-07 04:42:41 +0000
  • bc544adb40 SDK : properly shutdown poolExecutor in UserDataPicker and ParticleInfluencerPicker. rem..om 2012-10-06 08:50:51 +0000