Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9938 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -71,34 +71,9 @@ public class JoglDisplay extends JoglAbstractDisplay {
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}
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frame.setResizable(false);
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frame.add(canvas);
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//frame.validate();
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applySettings(settings);
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frame.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosing(WindowEvent evt) {
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// If required, restore the previous display mode
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/*if (isDisplayModeModified) {
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gd.setDisplayMode(previousDisplayMode);
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}
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// If required, get back to the windowed mode
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if (gd.getFullScreenWindow() == frame) {
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gd.setFullScreenWindow(null);
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}*/
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windowCloseRequest.set(true);
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}
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@Override
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public void windowActivated(WindowEvent evt) {
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active.set(true);
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}
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@Override
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public void windowDeactivated(WindowEvent evt) {
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active.set(false);
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}
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});
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// Make the window visible to realize the OpenGL surface.
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frame.setVisible(true);
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@ -223,6 +198,30 @@ public class JoglDisplay extends JoglAbstractDisplay {
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y = (Toolkit.getDefaultToolkit().getScreenSize().height - settings.getHeight()) / 2;
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frame.setLocation(x, y);
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}
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frame.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosing(WindowEvent evt) {
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// If required, restore the previous display mode
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if (isDisplayModeModified) {
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gd.setDisplayMode(previousDisplayMode);
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}
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// If required, get back to the windowed mode
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if (gd.getFullScreenWindow() == frame) {
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gd.setFullScreenWindow(null);
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}
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windowCloseRequest.set(true);
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}
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@Override
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public void windowActivated(WindowEvent evt) {
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active.set(true);
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}
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@Override
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public void windowDeactivated(WindowEvent evt) {
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active.set(false);
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}
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});
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logger.log(Level.INFO, "Selected display mode: {0}x{1}x{2} @{3}",
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new Object[]{gd.getDisplayMode().getWidth(),
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@ -0,0 +1,178 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.system.jogl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.TouchInput;
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import com.jme3.renderer.jogl.JoglRenderer;
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import com.jogamp.newt.opengl.GLWindow;
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import com.jogamp.opengl.util.Animator;
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import com.jogamp.opengl.util.AnimatorBase;
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import com.jogamp.opengl.util.FPSAnimator;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.logging.Logger;
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import javax.media.opengl.DebugGL4bc;
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import javax.media.opengl.GL;
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import javax.media.opengl.GLAutoDrawable;
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import javax.media.opengl.GLCapabilities;
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import javax.media.opengl.GLEventListener;
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import javax.media.opengl.GLProfile;
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import javax.media.opengl.GLRunnable;
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public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLEventListener {
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private static final Logger logger = Logger.getLogger(JoglNewtAbstractDisplay.class.getName());
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protected GLWindow canvas;
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protected AnimatorBase animator;
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protected AtomicBoolean active = new AtomicBoolean(false);
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protected boolean wasActive = false;
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protected int frameRate;
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protected boolean useAwt = true;
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protected AtomicBoolean autoFlush = new AtomicBoolean(true);
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protected boolean wasAnimating = false;
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protected void initGLCanvas() {
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//FIXME use the settings to know whether to use the max programmable profile
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//then call GLProfile.getMaxProgrammable(true);
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GLCapabilities caps = new GLCapabilities(GLProfile.getMaxFixedFunc(true));
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caps.setHardwareAccelerated(true);
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caps.setDoubleBuffered(true);
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caps.setStencilBits(settings.getStencilBits());
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caps.setDepthBits(settings.getDepthBits());
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if (settings.getSamples() > 1) {
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caps.setSampleBuffers(true);
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caps.setNumSamples(settings.getSamples());
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}
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canvas = GLWindow.create(caps);
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if (settings.isVSync()) {
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canvas.invoke(false, new GLRunnable() {
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public boolean run(GLAutoDrawable glad) {
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canvas.getGL().setSwapInterval(1);
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return true;
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}
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});
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}
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canvas.requestFocus();
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canvas.setSize(settings.getWidth(), settings.getHeight());
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canvas.addGLEventListener(this);
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if (settings.getBoolean("GraphicsDebug")) {
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canvas.invoke(false, new GLRunnable() {
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public boolean run(GLAutoDrawable glad) {
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GL gl = glad.getGL();
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if (gl.isGL4bc()) {
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canvas.setGL(new DebugGL4bc(gl.getGL4bc()));
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}
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return true;
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}
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});
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}
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renderer = new JoglRenderer();
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}
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protected void startGLCanvas() {
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if (frameRate > 0) {
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animator = new FPSAnimator(canvas, frameRate);
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}
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else {
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animator = new Animator();
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animator.add(canvas);
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((Animator) animator).setRunAsFastAsPossible(true);
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}
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animator.start();
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wasAnimating = true;
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//FIXME not sure it is the best place to do that
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renderable.set(true);
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}
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protected void onCanvasAdded() {
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}
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protected void onCanvasRemoved() {
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}
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@Override
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public KeyInput getKeyInput() {
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//TODO
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return null;
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}
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@Override
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public MouseInput getMouseInput() {
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//TODO
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return null;
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}
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public TouchInput getTouchInput() {
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return null;
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}
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public void setAutoFlushFrames(boolean enabled) {
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autoFlush.set(enabled);
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}
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/**
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* Callback.
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*/
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public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
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listener.reshape(width, height);
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}
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/**
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* Callback.
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*/
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public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
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}
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/**
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* Callback
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*/
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public void dispose(GLAutoDrawable drawable) {
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}
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}
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