Stephen Gold
40be1b42b8
DynamicAnimControl: remove all mention of attachments incl. isReleased()
2019-04-26 10:20:08 -07:00
Trevor Flynn
9c1452b63b
Fixed classes location while building natives (JDK11 Support) ( #1073 )
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* Fixed classes location while building natives
* Fix minor formating issue
2019-04-20 10:43:16 -07:00
Trevor Flynn
ad2ba95e99
Jdk 11 Build Support
2019-04-15 22:03:18 +02:00
Stephen Gold
235b9db2ca
publicize Joint.applyBindPose(), add DynamicAnimControl & related stuff
2019-04-03 08:07:52 -07:00
Stephen Gold
1ad324aa57
fix issue #901 (collision margins initialized to 0) ( #1053 )
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* fix issue #901 (collision margins initialized to 0)
* add a getter for the default collision margin
2019-03-23 15:18:13 -07:00
Quazi Irfan
76049c76f3
Add getSpatial to GhostControl, RigidBodyControl, AbstractPhysicsCont… ( #1041 )
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* Add getSpatial to GhostControl, RigidBodyControl, AbstractPhysicsControl and CharacterControl. Fix issue 1008
* Fix doc: control is attached to spatial. Not the other way around.
* Update doc: Clarify what getSpatial returns
2019-03-19 12:52:21 -07:00
Stephen Gold
72bed74fa1
complete the fix for issue #1027
2019-02-27 09:15:53 -08:00
Stephen Gold
15f9f69611
fix for issue #1027 - result of rayTest()
2019-02-26 17:05:58 -08:00
Stephen Gold
6ab7c0d91f
fix for issue #910 : PhysicsCharacter incompatibilities
2019-02-21 13:54:49 -08:00
Ali-RS
dae85e1598
Removed unused imports. ( #1020 )
2019-02-11 21:40:32 -08:00
Stephen Gold
51b12e1b9e
test&fix for issue #1004 (RagdollUtils can't handle 16-bit bone indices)
2019-01-10 13:29:15 -08:00
Stephen Gold
53d7052301
test and fix for issue #970 ( #973 )
2018-12-14 18:26:06 -08:00
Stephen Gold
d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964 ) ( #971 )
2018-12-12 08:29:08 -08:00
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
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partial
2018-12-08 00:07:44 -08:00
Stephen Gold
c29a4bb1c6
fix for JME issue #887 (debug mesh ignores scaling)
2018-11-20 08:38:16 -08:00
Stephen Gold
21454f2ab2
fix issue #923 for native Bullet
2018-10-31 17:04:14 -07:00
Stephen Gold
8f21a7eb55
test and fix for issue #931
2018-10-05 16:01:08 -07:00
Stephen Gold
02ec12e454
fix for issue #917
2018-10-02 08:57:16 -07:00
Stephen Gold
697b4a675e
resolve issue #916
2018-09-29 11:35:32 -07:00
Stephen Gold
f16974fcb6
jme3-bullet: add and improve comments, mostly JavaDoc
2018-09-25 13:21:12 -07:00
Stephen Gold
84a103fbe4
fix for issue #740 ( #906 )
2018-09-23 19:19:36 -07:00
Stephen Gold
6e96ee5bf2
jme3-bullet: add and improve comments, mostly JavaDoc
2018-09-17 17:31:19 -07:00
Stephen Gold
e80302728f
fix for issue #898
2018-09-11 16:26:42 -07:00
Stephen Gold
10eef65e73
test case and fix for issue #894
2018-09-09 11:46:49 -07:00
Stephen Gold
a4ca3cbd40
test case and fix for issue #883
2018-09-09 07:46:29 -07:00
Stephen Gold
a28d5ccd16
test case and fix for issue #889
2018-09-07 10:57:39 -07:00
Riccardo Balbo
087197aff4
Fix bullet skipping enqueued tasks - #867
2018-08-25 18:57:46 -07:00
oualid
c0cdf75603
replace addState() with attach() in the javadoc
2018-04-26 21:19:14 +02:00
Nehon
d6b05553b5
Ogre loader now loads animations and armature with the new system
2018-03-24 21:02:52 +01:00
Stephen Gold
f40ba25a56
correct more grammar/spelling errors in comments
2018-02-23 22:20:22 -08:00
Stephen Gold
15285cc302
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
2018-02-19 13:47:47 -08:00
Stephen Gold
bc624f1f73
correct more typographical errors in comments
2018-02-01 23:39:31 -08:00
Stephen Gold
c87af1c2aa
correct more typographical errors in comments
2018-02-01 19:16:05 -08:00
Stephen Gold
32e3cb658f
correct typographical errors in comments
2018-02-01 18:16:32 -08:00
Stephen Gold
bc1af00a32
correct typographic errors in comments
2018-02-01 12:23:34 -08:00
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
2018-01-16 18:35:07 -08:00
Domenic
c4b635bb6f
Fixed typo in assert described in issue #538
2018-01-13 20:01:29 +01:00
Stephen Gold
00ce009925
fix for issue #772 : populate bullet debug mesh using unscaled shape
2017-11-22 22:46:31 -08:00
Kai Boernert
96b355e38c
added inertia manipulating methods
2017-08-31 21:39:54 +02:00
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
2017-08-31 21:39:54 +02:00
empirephoenix
bfbb0d61ea
Merge pull request #498 from TripleSnail/master
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Add/remove all PhysicsControls even when a RigidBodyControl is present
2017-04-25 13:25:53 +02:00
NemesisMate
31933ff365
Removed the override that avoided a CompoundCollisionShape to be scaled
2017-02-15 14:19:13 +00:00
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
2017-02-06 14:31:19 +01:00
javasabr
e26f0f133b
fixed cloning and saving some contorls.
2017-02-03 09:16:06 +03:00
javasabr
637635d53f
Fixed saving/cloning enabled state of a RigidBodyControl.
2017-01-29 23:30:28 +03:00
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
2016-11-27 12:59:59 -05:00
empirephoenix
e4840e2e9f
Merge pull request #512 from riccardobl/pr200616
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Removed warning if scale=1,1,1 in CylinderCollisionShape
2016-06-21 15:32:13 +02:00
Riccardo Balbo
56558841e7
CylinderCollisionShape: don't print warning if scale = 1,1,1
2016-06-21 14:56:33 +02:00
empirephoenix
65fd7425fa
Merge pull request #497 from NemesisMate/patch-7
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Ordering + raw methods instead of reversing.
2016-05-22 17:21:59 +02:00
William Linna
c85fd3fe26
Add/remove all PhysicsControls even when a RigidBodyControl is present
2016-05-21 23:26:56 +03:00