David Bernard
fe72dd67dd
add TechniqueDef.noRender
2015-07-03 20:49:20 +02:00
Kirill Vainer
9226299a87
Merge pull request #290 from AlrikG/ImproveCompressedSerialization
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Improve compressed serialization
2015-06-30 22:29:48 -04:00
jmekaelthas
b0e751c81a
Bugfix: avoiding infinite loops while applying constraints.
2015-06-28 15:48:49 +02:00
jmekaelthas
2d9a1b8737
Bugfix: include all bones in the chain of the IK constraint if the
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specified chain length is zero.
2015-06-28 15:48:11 +02:00
jmekaelthas
483156f2ba
Improvement: Inverse Kinematics now breaks the iteration if the computed
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angle change drops below some minimal level.
2015-06-28 15:11:04 +02:00
kaelthas
4992eba850
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-06-22 18:42:54 +02:00
kaelthas
4cec908a50
Inverse Kinematics: several minor memory and CPU optimisations.
2015-06-22 18:41:53 +02:00
AlrikG
7b6a742f0f
Update GZIPSerializer.java
2015-06-22 17:12:12 +02:00
AlrikG
2cf7d9eb5a
Update GZIPSerializer.java
2015-06-22 17:11:50 +02:00
Alrik
1eedfa5a5f
- fix GZIP and ZIP serializer copying the whole temporary buffer instead
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of only the part where the data was written.
2015-06-22 17:04:50 +02:00
Alrik
4c5850bf00
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-06-22 16:54:22 +02:00
Rémy Bouquet
b4b5b19fe3
Merge pull request #289 from ChristianGaertner/patch-1
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[Nifty-GUI] Using java logger, instead of stdout
2015-06-22 15:23:03 +02:00
Christian Gärtner
97a2f58be7
[Nifty-GUI] Using java logger, instead of stdout
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Replaced call to System.out.println() with proper logging call.
2015-06-22 13:59:11 +02:00
Kirill Vainer
c39abf48de
Travis-CI: enable releases
2015-06-20 15:59:45 -04:00
Kirill Vainer
5a1faac629
Travis-CI: create zip dist as part of build
2015-06-20 14:37:01 -04:00
Kirill Vainer
86900c9d09
Travis-CI: Try to fix notifications
2015-06-20 14:28:41 -04:00
Kirill Vainer
6312f1a813
Merge pull request #287 from riccardobl/master
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Fix for ZipLocator and path with the root slash
2015-06-20 13:47:46 -04:00
Kirill Vainer
37c572434c
Merge pull request #277 from zzuegg/master
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Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
2015-06-20 13:42:37 -04:00
zzuegg
8d0c371796
Hopefully fixed
2015-06-19 23:16:24 +02:00
zzuegg
a8b3407b46
Removed empty lines
2015-06-19 23:08:00 +02:00
zzuegg
0bd51d67e1
Merge remote-tracking branch 'origin/master' into GameOfGodsJme
2015-06-19 23:07:44 +02:00
zzuegg
1e0468bdbe
Removed empty lines
2015-06-19 23:07:28 +02:00
zzuegg
8cb2be60fe
Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
2015-06-19 22:26:12 +02:00
zzuegg
4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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//untested however
2015-06-19 22:22:40 +02:00
zzuegg
43dc7345d0
Changed to VertexUniformVectors
2015-06-19 22:21:56 +02:00
Kirill Vainer
b8fe36ed76
glsllib with macros to convert glsl 1.1 shaders to 1.5
2015-06-18 23:00:17 -04:00
jmekaelthas
f7a4fe9f25
Improvement of the Inverse Kinematics Constraint.
2015-06-18 23:51:17 +02:00
Riccardo Balbo
7fa735fdb1
Remove root slash from the asset path
2015-06-18 16:26:36 +02:00
Kirill Vainer
e2d8fe8293
GLRenderer: support luminance / alpha textures in core profile
2015-05-31 16:00:55 -04:00
Normen Hansen
6f33002f9a
SDK:
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- close asset after loading with ModelImportTool
2015-05-31 16:06:22 +02:00
Normen Hansen
ceb45ff718
SDK:
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- close asset after loading with ModelImportTool
2015-05-31 15:18:59 +02:00
Paul Speed
4bd774a653
Created an abstract hosted connection service that has
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the autohost, start/stopHostingOnConnection support built
into it. This is a very common things for connection based
services and I got tired of cutting/pasting it all the time.
RpcHostedService was modified to extend this base class
instead of the more basic one.
2015-05-28 01:10:44 -04:00
zzuegg
14e4f2bfb3
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
2015-05-24 16:12:28 +02:00
zzuegg
46e4c21c2c
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
2015-05-24 16:09:41 +02:00
Kirill Vainer
fb3a1902a8
Merge pull request #276 from zzuegg/master
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Fixes the initialisation of the default SpotLight
2015-05-22 11:15:45 -04:00
zzuegg
611113c026
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine
2015-05-22 12:51:32 +02:00
zzuegg
afc8f3f1cd
Fixed SpotLight default inititalisation for invSpotRange
2015-05-22 12:51:09 +02:00
Michael Zuegg
4e8ed1c346
Merge pull request #4 from jMonkeyEngine/master
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merge from upstream
2015-05-22 12:50:57 +02:00
normen
f6a2452ad0
Merge pull request #273 from Dokthar/scenecomposer/master
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SDK SceneComposer : new ShortcutTool
2015-05-16 15:47:34 +02:00
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
2015-05-15 22:38:18 +02:00
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
2015-05-15 20:36:55 +02:00
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
2015-05-15 18:47:14 +02:00
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
2015-05-15 18:43:45 +02:00
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
2015-05-15 17:57:47 +02:00
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
2015-05-14 19:09:07 +02:00
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
2015-05-14 19:02:35 +02:00
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
2015-05-14 18:55:07 +02:00
Alrik
b133dc4c47
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-05-12 21:31:24 +02:00
Nehon
14c5304f27
Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
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Also optimized the way glsl 150 texture vs texture2D is handled
2015-05-12 21:15:14 +02:00
Nehon
04f6b01d2e
Reverted commit 3f3ef99b86
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as it was not valid and introducing another issue.
2015-05-12 21:13:17 +02:00