5086 Commits

Author SHA1 Message Date
David Bernard
fe72dd67dd add TechniqueDef.noRender 2015-07-03 20:49:20 +02:00
Kirill Vainer
9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization
Improve compressed serialization
2015-06-30 22:29:48 -04:00
jmekaelthas
b0e751c81a Bugfix: avoiding infinite loops while applying constraints. 2015-06-28 15:48:49 +02:00
jmekaelthas
2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the
specified chain length is zero.
2015-06-28 15:48:11 +02:00
jmekaelthas
483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed
angle change drops below some minimal level.
2015-06-28 15:11:04 +02:00
kaelthas
4992eba850 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2015-06-22 18:42:54 +02:00
kaelthas
4cec908a50 Inverse Kinematics: several minor memory and CPU optimisations. 2015-06-22 18:41:53 +02:00
AlrikG
7b6a742f0f Update GZIPSerializer.java 2015-06-22 17:12:12 +02:00
AlrikG
2cf7d9eb5a Update GZIPSerializer.java 2015-06-22 17:11:50 +02:00
Alrik
1eedfa5a5f - fix GZIP and ZIP serializer copying the whole temporary buffer instead
of only the part where the data was written.
2015-06-22 17:04:50 +02:00
Alrik
4c5850bf00 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2015-06-22 16:54:22 +02:00
Rémy Bouquet
b4b5b19fe3 Merge pull request #289 from ChristianGaertner/patch-1
[Nifty-GUI] Using java logger, instead of stdout
2015-06-22 15:23:03 +02:00
Christian Gärtner
97a2f58be7 [Nifty-GUI] Using java logger, instead of stdout
Replaced call to System.out.println() with proper logging call.
2015-06-22 13:59:11 +02:00
Kirill Vainer
c39abf48de Travis-CI: enable releases 2015-06-20 15:59:45 -04:00
Kirill Vainer
5a1faac629 Travis-CI: create zip dist as part of build 2015-06-20 14:37:01 -04:00
Kirill Vainer
86900c9d09 Travis-CI: Try to fix notifications 2015-06-20 14:28:41 -04:00
Kirill Vainer
6312f1a813 Merge pull request #287 from riccardobl/master
Fix for ZipLocator and path with the root slash
2015-06-20 13:47:46 -04:00
Kirill Vainer
37c572434c Merge pull request #277 from zzuegg/master
Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
2015-06-20 13:42:37 -04:00
zzuegg
8d0c371796 Hopefully fixed 2015-06-19 23:16:24 +02:00
zzuegg
a8b3407b46 Removed empty lines 2015-06-19 23:08:00 +02:00
zzuegg
0bd51d67e1 Merge remote-tracking branch 'origin/master' into GameOfGodsJme 2015-06-19 23:07:44 +02:00
zzuegg
1e0468bdbe Removed empty lines 2015-06-19 23:07:28 +02:00
zzuegg
8cb2be60fe Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop 2015-06-19 22:26:12 +02:00
zzuegg
4cd0c5bffb Added MAX_VERTEX_UNIFORM_VECTORS constant
//untested however
2015-06-19 22:22:40 +02:00
zzuegg
43dc7345d0 Changed to VertexUniformVectors 2015-06-19 22:21:56 +02:00
Kirill Vainer
b8fe36ed76 glsllib with macros to convert glsl 1.1 shaders to 1.5 2015-06-18 23:00:17 -04:00
jmekaelthas
f7a4fe9f25 Improvement of the Inverse Kinematics Constraint. 2015-06-18 23:51:17 +02:00
Riccardo Balbo
7fa735fdb1 Remove root slash from the asset path 2015-06-18 16:26:36 +02:00
Kirill Vainer
e2d8fe8293 GLRenderer: support luminance / alpha textures in core profile 2015-05-31 16:00:55 -04:00
Normen Hansen
6f33002f9a SDK:
- close asset after loading with ModelImportTool
2015-05-31 16:06:22 +02:00
Normen Hansen
ceb45ff718 SDK:
- close asset after loading with ModelImportTool
2015-05-31 15:18:59 +02:00
Paul Speed
4bd774a653 Created an abstract hosted connection service that has
the autohost, start/stopHostingOnConnection support built
into it.  This is a very common things for connection based
services and I got tired of cutting/pasting it all the time.
RpcHostedService was modified to extend this base class
instead of the more basic one.
2015-05-28 01:10:44 -04:00
zzuegg
14e4f2bfb3 Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS 2015-05-24 16:12:28 +02:00
zzuegg
46e4c21c2c Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS 2015-05-24 16:09:41 +02:00
Kirill Vainer
fb3a1902a8 Merge pull request #276 from zzuegg/master
Fixes the initialisation of the default SpotLight
2015-05-22 11:15:45 -04:00
zzuegg
611113c026 Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine 2015-05-22 12:51:32 +02:00
zzuegg
afc8f3f1cd Fixed SpotLight default inititalisation for invSpotRange 2015-05-22 12:51:09 +02:00
Michael Zuegg
4e8ed1c346 Merge pull request #4 from jMonkeyEngine/master
merge from upstream
2015-05-22 12:50:57 +02:00
normen
f6a2452ad0 Merge pull request #273 from Dokthar/scenecomposer/master
SDK SceneComposer : new ShortcutTool
2015-05-16 15:47:34 +02:00
Maselbas
97e1cf8cf3 SDK SceneComposer : added comments in the ShortCutManager
- refactor getNumberkey() to getNumberKey()
2015-05-15 22:38:18 +02:00
Maselbas
bbca035a43 SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
- added the Delete and Duplicate shortcut
 - deleted the MoveManager
 - clean up the SelectTool (removed old shortCuts)
 - now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
2015-05-15 20:36:55 +02:00
Maselbas
e9b1972aca SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
from ScaleUndo to RotateUndo
2015-05-15 18:47:14 +02:00
Maselbas
1f4ee34de8 SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut 2015-05-15 18:43:45 +02:00
Maselbas
6ef33e4c10 SDK SceneComposer : added UndoRedo for the MoveShortcut 2015-05-15 17:57:47 +02:00
Maselbas
fb44f5fb7b SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools 2015-05-14 19:09:07 +02:00
Maselbas
e27b8a5739 SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts 2015-05-14 19:02:35 +02:00
Maselbas
92ab8b8060 SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick() 2015-05-14 18:55:07 +02:00
Alrik
b133dc4c47 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2015-05-12 21:31:24 +02:00
Nehon
14c5304f27 Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
Also optimized the way glsl 150 texture vs texture2D is handled
2015-05-12 21:15:14 +02:00
Nehon
04f6b01d2e Reverted commit 3f3ef99b86
as it was not valid and introducing another issue.
2015-05-12 21:13:17 +02:00