rem..om
c31c7a406b
BatchNode : fixed bounding issue
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9755 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
6c2dcc472d
Lighting and Shadows :
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- removed the const keyword for the poisson disk array declaration in the shader (attempt to fix the shader on mac)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9754 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
5f88d137a8
* Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()).
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* Fix issue where LwjglOffscreenBuffer's thread would freeze after it has been destroyed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9753 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
243bba48ff
* Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9752 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
bre..om
bd7c10ba80
Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
384f4ac1c2
Lighting and Shadows (PSSM only) :
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- re introduced the alphaDiscardThreshold as explained in prvious commit. It's not binded to the AlphaTestFallOff fixedfunc binding
- Added a small poly offset to post shadow technique, this greatly help in fixing shadow acne.
- Added Poisson disc sampling PCF Filtering for shadows
- Properly passed the shadow map size as a define in the shaders and remove the hardcoded value
- Pssm15 don't use the textureSize function anymore and use the same shadow map size define ( this increased performance quite a bit)
- Optimized the shaders code a bit
- Better PSSM test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
2915316e45
One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9749 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
eab37f7fce
Reverted changes in RenderManager from previous commit as they were not meant to be committed and unrelated to the change
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9748 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
5111fd8b66
Implemented fixedfunc binding for AlphaTestFallOff
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- Made the relvent changes in lwjgl1Renderer
- Changed the check in the lwjglRenderer (note that it's deprecated in opengl 3)
- Removed the test in the OglESRenderer since GL_ALPHA_TEST/GL_ALPHA_FUNC no longer exists in OGLES 2, this must be handled in the fragment shader aka the alphaDiscardThreshold that is coming back in an upcoming commit.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9747 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
13132e10cc
* Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9746 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
5b326f4054
Minor reorganization of how appSettings are created and passed to the Context on Android.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9745 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
fa6716877e
Remove requirement for buffer type images to have width=height on Android devices that do not support NPOT. Now images allowed as long as both height and width are POT on devices that don't support NPOT.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9744 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
f7a653088f
* Put rangeCheck() back
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9743 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
105d27fddf
* Problem: Slow. Solution? Speed.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9742 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
47563c2cf1
* .. and here's the change that makes the previous change actually faster
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9741 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
dbc59934a7
* Added new image codec that should be faster for byte component image formats like RGBA8
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9740 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
06d18c1366
* When a "severe" AssetNotFoundException is thrown for subassets, it won't be ignored by SceneLoader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9739 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
cf2bd1de24
* dotScene loader can now load cameras (loads them as CameraNode). Fixes issue 226
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* dotScene loader now correctly loads materials in <externals> tag. This means models exported in "Separated Materials" mode now work. Also models exported in single material mode no longer require you to rename them to match the scene name. Fixes issue 519.
* dotScene loader also considers the ambient color in the <environment> tag and adds an AmbientLight to the scene.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9736 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
a5275875a7
* HoverTank blender model now references the correct textures (PNG -> JPG)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9735 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
a7bcb2b6e6
* Buggy model no longer has embedded lights
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* Buggy model now uses J3M file by default
* Enabled specular for buggy - since specular color is set to black by default
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9734 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
f9e99ab956
* Fixed rather silly bounding box computation bug. Thanks to @raistm .
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9733 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
a0d0b0922f
* ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9732 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
5635bc2ff1
Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9731 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
rem..om
2577485727
BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one.
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see http://jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/bugbufferleak-in-ensurelargeenoughbitmaptextpage/?#post-188976
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9730 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
d2e6648eb3
Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9729 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
ed2a224829
Bugfix: alpha map cannot be applied to unshaded material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9728 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
2bfd91ef2e
* MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9727 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
a2ff0ba179
* Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9726 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
8c2bdebbae
* AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9725 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
1ddb7903db
* OBJ loader now supports loading models that use negative indices in the face statement
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9724 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
e848c53ef4
* Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9723 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
46fb4c43b4
* Fix UTF8 error in ConstraintDefinition
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9722 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
c929d0ca41
Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic ).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9721 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
711b8ab9ca
Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9720 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
58bbd2d076
Fix for method that checks if the mesh is a B-Mesh or not.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9719 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
a498a1cdc9
Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9718 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
e83b15028b
Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9717 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
d2b97fb422
Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9716 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
5a71423624
Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9715 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
3aa223360a
Add check for no Vibration Service on Device
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9714 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
07a6ca931f
* Fix "particlesPerSecond set to 0 accumulates timeDiff" issue
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9713 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
6aefda2e38
* BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9712 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Kae..pl
4fa00b6d9a
Fix for blender loader classes (latest changes to light and camera loading were taken into account).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9711 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
2a11aae3a4
* ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem.
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* TestImageRaster tests both reading and writing from various types of formats now by chaining the image conversions
*
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9710 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
5aca23f9b3
Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9709 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
iwg..ic
f219c8596d
Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9708 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
6cddcf8f1d
* Fix crash in TestWalkingChar
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9707 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..rd
3c4405868a
* Fix incorrect bounding box calculation when points are not centered on origin
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9706 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
be1aa87f55
* Fixed issue 518 .. again
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9705 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago
Sha..om
c8b3ae7f64
* Fix issue 518
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9704 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
12 years ago