One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9749 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent eab37f7fce
commit 2915316e45
  1. 13
      engine/src/core-plugins/com/jme3/material/plugins/J3MLoader.java
  2. 10
      engine/src/core/com/jme3/material/TechniqueDef.java
  3. 23
      engine/src/core/com/jme3/renderer/RenderManager.java

@ -353,6 +353,15 @@ public class J3MLoader implements AssetLoader {
renderState = null;
}
private void readForcedRenderState(List<Statement> renderStates) throws IOException{
renderState = new RenderState();
for (Statement statement : renderStates){
readRenderStateStatement(statement.getLine());
}
technique.setForcedRenderState(renderState);
renderState = null;
}
// <DEFINENAME> [ ":" <PARAMNAME> ]
private void readDefine(String statement) throws IOException{
String[] split = statement.split(":");
@ -384,8 +393,10 @@ public class J3MLoader implements AssetLoader {
readShadowMode(statement.getLine());
}else if (split[0].equals("WorldParameters")){
readWorldParams(statement.getContents());
}else if (split[0].equals("RenderState")){
}else if (split[0].equals("RenderState")){
readRenderState(statement.getContents());
}else if (split[0].equals("ForcedRenderState")){
readForcedRenderState(statement.getContents());
}else if (split[0].equals("Defines")){
readDefines(statement.getContents());
}else{

@ -113,6 +113,8 @@ public class TechniqueDef implements Savable {
private boolean usesShaders;
private RenderState renderState;
private RenderState forcedRenderState;
private LightMode lightMode = LightMode.Disable;
private ShadowMode shadowMode = ShadowMode.Disable;
@ -376,6 +378,14 @@ public class TechniqueDef implements Savable {
}
}
public RenderState getForcedRenderState() {
return forcedRenderState;
}
public void setForcedRenderState(RenderState forcedRenderState) {
this.forcedRenderState = forcedRenderState;
}
/**
* Returns a list of world parameters that are used by this
* technique definition.

@ -67,10 +67,8 @@ import java.util.logging.Logger;
public class RenderManager {
private static final Logger logger = Logger.getLogger(RenderManager.class.getName());
private Renderer renderer;
private UniformBindingManager uniformBindingManager = new UniformBindingManager();
private ArrayList<ViewPort> preViewPorts = new ArrayList<ViewPort>();
private ArrayList<ViewPort> viewPorts = new ArrayList<ViewPort>();
private ArrayList<ViewPort> postViewPorts = new ArrayList<ViewPort>();
@ -81,7 +79,6 @@ public class RenderManager {
private boolean shader;
private int viewX, viewY, viewWidth, viewHeight;
private Matrix4f orthoMatrix = new Matrix4f();
private String tmpTech;
private boolean handleTranlucentBucket = true;
@ -447,7 +444,7 @@ public class RenderManager {
renderer.setWorldMatrix(mat);
}
}
/**
* Internal use only.
* Updates the given list of uniforms with {@link UniformBinding uniform bindings}
@ -502,9 +499,19 @@ public class RenderManager {
if (g.getMaterial().getMaterialDef().getTechniqueDef(forcedTechnique) != null) {
tmpTech = g.getMaterial().getActiveTechnique() != null ? g.getMaterial().getActiveTechnique().getDef().getName() : "Default";
g.getMaterial().selectTechnique(forcedTechnique, this);
//saving forcedRenderState for future calls
RenderState tmpRs = forcedRenderState;
if (g.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
//forcing forced technique renderState
forcedRenderState = g.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
}
// use geometry's material
g.getMaterial().render(g, this);
g.getMaterial().selectTechnique(tmpTech, this);
//restoring forcedRenderState
forcedRenderState = tmpRs;
//Reverted this part from revision 6197
//If forcedTechnique does not exists, and frocedMaterial is not set, the geom MUST NOT be rendered
} else if (forcedMaterial != null) {
@ -635,7 +642,7 @@ public class RenderManager {
// check culling first.
if (!scene.checkCulling(vp.getCamera())) {
// move on to shadow-only render
if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint()!=Spatial.CullHint.Always) {
if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint() != Spatial.CullHint.Always) {
renderShadow(scene, vp.getQueue());
}
return;
@ -1006,19 +1013,19 @@ public class RenderManager {
for (int i = 0; i < preViewPorts.size(); i++) {
ViewPort vp = preViewPorts.get(i);
if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive){
if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive) {
renderViewPort(vp, tpf);
}
}
for (int i = 0; i < viewPorts.size(); i++) {
ViewPort vp = viewPorts.get(i);
if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive){
if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive) {
renderViewPort(vp, tpf);
}
}
for (int i = 0; i < postViewPorts.size(); i++) {
ViewPort vp = postViewPorts.get(i);
if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive){
if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive) {
renderViewPort(vp, tpf);
}
}

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