Stephen Gold
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0014ede4d7
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make TerrainTestCollision more user-friendly
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2018-02-26 10:31:16 -08:00 |
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Paul Speed
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989a4a2420
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Added a bitmap font layout test.
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2018-02-20 02:17:26 -05:00 |
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Stephen Gold
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15285cc302
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eliminate uses/overrides, deprecate implementations of cloneForSpatial()
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2018-02-19 13:47:47 -08:00 |
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Stephen Gold
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826908b042
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correct more grammar/spelling errors in comments
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2018-02-18 20:49:43 -08:00 |
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Stephen Gold
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bc624f1f73
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correct more typographical errors in comments
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2018-02-01 23:39:31 -08:00 |
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Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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2018-01-16 18:35:07 -08:00 |
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Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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2018-01-04 16:53:48 +01:00 |
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Stephen Gold
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edba4b9844
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test override of ColorRGBA mat param with a Vector4f or Quaternion value
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2017-12-27 20:51:40 +01:00 |
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Stephen Gold
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247d5d9324
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package protect the MovingAverage class instead of deprecating it
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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f27f568556
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remove deprecated shadow renderers from 3 physics tests
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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99f4f20c75
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remove deprecated BasicShadowRenderer from TestFancyCar
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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990791b21c
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remove setFlushQueues(), which is deprecated and has no effect
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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2017-12-17 15:17:10 +01:00 |
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Stephen Gold
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e536699d9e
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remove 3 examples whose purpose was to test deprecated classes
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2017-12-17 15:17:10 +01:00 |
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Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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2017-12-10 10:42:24 +01:00 |
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Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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2017-12-09 16:35:37 +01:00 |
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Nehon
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e4b6bf82a2
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Better PBR env map generation
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2017-11-05 23:52:22 +01:00 |
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Nehon
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c00407da33
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PBR : Removed specularColor contribution from direct lighting specular.
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2017-09-18 23:00:57 +02:00 |
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Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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2017-09-18 11:14:45 +02:00 |
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Nehon
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0da2bfe0ba
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Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
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2017-09-18 11:14:45 +02:00 |
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Stephen Gold
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d1bd48528c
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test and fix for issue #651 (inverted rotation in Sky.vert)
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2017-09-16 11:42:51 -07:00 |
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Nehon
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63faeeae87
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Some code cleanup
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2017-08-31 21:39:54 +02:00 |
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Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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2017-08-31 21:39:54 +02:00 |
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Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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2017-08-31 21:39:54 +02:00 |
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Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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2017-08-31 21:39:54 +02:00 |
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empirephoenix
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b56c9c79fc
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Merge pull request #679 from stephengold/master
testcases and fix for issue #357
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2017-07-13 12:44:45 +02:00 |
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Nehon
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debd62ee87
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Display generated source in the ShaderNode test
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2017-07-08 14:06:56 +02:00 |
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Stephen Gold
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8530b60294
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testcases and fix for issue #357
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2017-07-06 22:01:57 -07:00 |
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Nehon
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29875e6085
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Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
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2017-04-12 20:33:28 +02:00 |
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Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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2017-04-05 18:28:43 -07:00 |
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Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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2017-03-23 13:33:08 -07:00 |
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Rémy Bouquet
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df765322dc
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Fixed warnings in Terrain shader.
Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
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2017-02-26 09:25:23 +01:00 |
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Nehon
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dc40faaff8
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Moved DetailedProfiler to a more appropriate package
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2017-02-12 15:54:40 +01:00 |
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Nehon
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12fe7ba035
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Added a DetailedProfiler and its associated AppState for detailed time profiling
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2017-02-05 17:57:28 +01:00 |
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Nehon
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390d35180b
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Soft particles now has only one shader and one technique to work with any glsl version
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2017-01-24 20:06:12 +01:00 |
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Nehon
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f7181c38dc
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Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
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2017-01-22 14:08:22 +01:00 |
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Nehon
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d537a1c22e
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Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
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2017-01-15 19:02:10 +01:00 |
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SkidRunner
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0384fe5477
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jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
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2017-01-04 12:34:02 -06:00 |
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SkidRunner
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5374c66636
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Removed tempvars from update.
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2017-01-03 21:39:47 -06:00 |
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SkidRunner
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1df2435fbd
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New Physics based jme3 example game.
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2017-01-03 13:57:13 -06:00 |
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Ev1lbl0w
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9455f51c93
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Update TestColoredTexture.java
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2016-12-11 20:55:45 +00:00 |
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Ev1lbl0w
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df240b6837
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Update TestSceneWater.java
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2016-12-11 20:55:12 +00:00 |
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Ev1lbl0w
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9bd3256c78
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Update TerrainGridTest.java
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2016-12-11 20:54:36 +00:00 |
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Ev1lbl0w
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70bccb1048
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Update TerrainGridAlphaMapTest.java
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2016-12-11 20:54:04 +00:00 |
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Ev1lbl0w
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990e6dd593
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Update TestOnlineJar.java
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2016-12-11 20:39:45 +00:00 |
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Ev1lbl0w
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1cf65d0d21
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Update TestUrlLoading.java
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2016-12-11 20:37:30 +00:00 |
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Ev1lbl0w
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5ed3292678
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Update TestSceneLoading.java
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2016-12-11 20:36:36 +00:00 |
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Paul Speed
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157af24419
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Added a test for cloning BitmapText.
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2016-12-04 04:27:11 -05:00 |
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Nehon
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3205b8be35
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Added an option to display the generated maps on screen in the TestPBRLighting
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2016-11-04 20:04:22 +01:00 |
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Rémy Bouquet
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85c119c132
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Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
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2016-08-14 10:57:42 +02:00 |
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