Stephen Gold
c707785a34
test and fix for JME issue #957
6 years ago
Stephen Gold
68ea05eaa6
test and fix for JME issue #954 (null bounding volume)
6 years ago
Paul Speed
d5bfe1e813
Modified the J3M loader to be a little less like a 1980s text adventure.
...
Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
6 years ago
Paul Speed
c2fe803f53
Added a nicer toString() to DirectionalLight.
6 years ago
Eike Foede
07c0df7f1d
OrientedBoxProbeArea copy constructor fixed
6 years ago
JESTERRRRRR
7095ad10e0
FlyByCamera rise/fall behaviour (issue #617 )
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Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
6 years ago
JESTERRRRRR
45f7c3a230
Particle tile number/UV calculation change ( #930 )
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* Update ParticlePointMesh.java
* Update ParticleTriMesh.java
6 years ago
Stephen Gold
025b27c96d
test cases and fix for issue #880
6 years ago
Riccardo Balbo
f12d7e4e60
Fix AudioNode issues when using velocityFromTranslation and small refactoring ( #875 )
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* Fix AudioNode issues when using velocityFromTranslation and small refactoring
* Fix audionode fix
6 years ago
Stephen Gold
2d6aa15526
correct a typographical error in JavaDoc
6 years ago
Nehon
6b2af9917b
Fixes post shadows compilation issue on android
7 years ago
TehLeo
c72b73ee8b
Added Texture Formats R16F, R32F, RG16F, RG32F. ( #839 )
7 years ago
joliver82
c49a0dc54d
Update GLImageFormats.java
7 years ago
Rémy Bouquet
266d8b0828
Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support
7 years ago
Nehon
302e746a94
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
7 years ago
b00nation
0d5f18c3a8
Update MaterialDebugAppState.java
...
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
7 years ago
theMinka
cd7c60cc59
Fixes handling of blend equations and factors in GLRenderer ( #848 )
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* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
7 years ago
Christopher
2f683c10bc
Updated deprecation documentation
7 years ago
Nehon
db48b98a2e
Fixes an issue where light probes were used in phong lighting
7 years ago
Nehon
36c1ce713f
Moved the render probe function in PBR.glsllib
7 years ago
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
7 years ago
grizeldi
ce79df9370
Fix a typo which made pbr shader fail to compile
7 years ago
Nehon
0cc97f5653
Deletes obsolete TestPBREnv test
7 years ago
Nehon
83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
7 years ago
Nehon
824e99c96e
Fixes attachement node when model ignore transforms
7 years ago
Nehon
9df4449f49
Adds animation mask to the animation system
7 years ago
Stephen Gold
06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
7 years ago
Nehon
a463f5515a
Negative speed now plays an animation backwards
7 years ago
Paul Speed
7ded33051c
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
...
to set the speed and stuff.
7 years ago
Nehon
6b864f2d72
Remobes unused imports
7 years ago
Nehon
f7ccdf486b
Removes the default value for NumberOfTargetsBuffers
7 years ago
Nehon
8f4941f529
Some clean up in PBR j3MD
7 years ago
Nehon
daba9b8bc7
Proper serialisation for morph animation
7 years ago
Nehon
4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
7 years ago
Rémy Bouquet
42215f4890
Hardware Morph animation implementation and glTF loading
7 years ago
Rémy Bouquet
d9a8666742
Fixes link to original paper in shadow renderer
7 years ago
Rémy Bouquet
829354d990
Better armature debugger
7 years ago
Rémy Bouquet
8634509a95
Speed support and some clean up
7 years ago
Rémy Bouquet
79549424f3
Better blending structure
7 years ago
Rémy Bouquet
2fc3bf5cfd
Added a BlendAction that allows to blend animations
7 years ago
Rémy Bouquet
05e907acca
Added the base of the blending system. Smooth transition between anims
7 years ago
Nehon
c769611f9f
Better performance
7 years ago
Nehon
d6b05553b5
Ogre loader now loads animations and armature with the new system
7 years ago
Nehon
02a1fd544a
Better armature joint selection
7 years ago
Nehon
a32c34939a
Display origin of the Armature debugger
7 years ago
Nehon
886f8da2f7
Further Armature debugger enhancements
7 years ago
Nehon
054d54f4b9
Added a way to toggle on/off the non deforming bones in the Armature debugger
7 years ago
Nehon
abe094e74a
Gltf loader now supports the new animation system
7 years ago
Nehon
bbb3cf59b3
New anim system proper serialization
7 years ago
Nehon
728e28857b
Adds a MigrationUtil to migrate from old system to new system
7 years ago