1231 Commits

Author SHA1 Message Date
MeFisto94
3d63433b28
Fixes #961 - Remove unused + deprecated Exception 2018-11-27 16:30:11 +01:00
Stephen Gold
c707785a34 test and fix for JME issue #957 2018-11-23 17:10:10 -08:00
Stephen Gold
68ea05eaa6 test and fix for JME issue #954 (null bounding volume) 2018-11-20 23:40:19 -08:00
Paul Speed
d5bfe1e813 Modified the J3M loader to be a little less like a 1980s text adventure.
Added a message to the exception thrown when using an invalid light mode.
Converted it to an IOException instead of the UnsupportedOperationException
(which is a runtime exception) so that the calling code will output a meaningful
error about which asset actually failed.
2018-11-20 03:31:00 -05:00
Paul Speed
c2fe803f53 Added a nicer toString() to DirectionalLight. 2018-11-20 03:29:20 -05:00
Eike Foede
07c0df7f1d OrientedBoxProbeArea copy constructor fixed 2018-11-14 08:32:05 -08:00
JESTERRRRRR
7095ad10e0 FlyByCamera rise/fall behaviour (issue #617)
Changed riseCamera to use the up vector set with 'setUpVector(Vector3f upVec)' when pressing Q and Z which should make it go up/down.
2018-10-31 17:06:03 -07:00
JESTERRRRRR
45f7c3a230 Particle tile number/UV calculation change (#930)
* Update ParticlePointMesh.java

* Update ParticleTriMesh.java
2018-10-04 15:29:21 -07:00
Stephen Gold
025b27c96d test cases and fix for issue #880 2018-09-13 20:48:24 -07:00
Riccardo Balbo
f12d7e4e60 Fix AudioNode issues when using velocityFromTranslation and small refactoring (#875)
* Fix AudioNode issues when using velocityFromTranslation and small refactoring

* Fix audionode fix
2018-09-06 12:42:49 -07:00
Stephen Gold
2d6aa15526 correct a typographical error in JavaDoc 2018-08-22 17:02:29 -07:00
Nehon
6b2af9917b Fixes post shadows compilation issue on android 2018-05-18 23:55:36 +02:00
TehLeo
c72b73ee8b Added Texture Formats R16F, R32F, RG16F, RG32F. (#839) 2018-05-18 08:37:59 +02:00
joliver82
c49a0dc54d Update GLImageFormats.java 2018-05-18 08:35:05 +02:00
Rémy Bouquet
266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 2018-05-18 08:30:07 +02:00
Nehon
302e746a94 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 2018-05-01 09:15:39 +02:00
b00nation
0d5f18c3a8 Update MaterialDebugAppState.java
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848)
* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc Updated deprecation documentation 2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e Fixes an issue where light probes were used in phong lighting 2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f Moved the render probe function in PBR.glsllib 2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae Fixes an issue with animation speed being wrongly applied 2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370 Fix a typo which made pbr shader fail to compile 2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653 Deletes obsolete TestPBREnv test 2018-04-17 15:50:57 +02:00
Nehon
83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 2018-04-17 15:23:56 +02:00
Nehon
824e99c96e Fixes attachement node when model ignore transforms 2018-04-02 09:36:29 +02:00
Nehon
9df4449f49 Adds animation mask to the animation system 2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 2018-03-30 18:54:59 -07:00
Nehon
a463f5515a Negative speed now plays an animation backwards 2018-03-26 06:29:53 +02:00
Paul Speed
7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
to set the speed and stuff.
2018-03-25 15:13:24 -04:00
Nehon
6b864f2d72 Remobes unused imports 2018-03-24 21:02:52 +01:00
Nehon
f7ccdf486b Removes the default value for NumberOfTargetsBuffers 2018-03-24 21:02:52 +01:00
Nehon
8f4941f529 Some clean up in PBR j3MD 2018-03-24 21:02:52 +01:00
Nehon
daba9b8bc7 Proper serialisation for morph animation 2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890 Hardware Morph animation implementation and glTF loading 2018-03-24 21:02:52 +01:00
Rémy Bouquet
d9a8666742 Fixes link to original paper in shadow renderer 2018-03-24 21:02:52 +01:00
Rémy Bouquet
829354d990 Better armature debugger 2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95 Speed support and some clean up 2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3 Better blending structure 2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd Added a BlendAction that allows to blend animations 2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca Added the base of the blending system. Smooth transition between anims 2018-03-24 21:02:52 +01:00
Nehon
c769611f9f Better performance 2018-03-24 21:02:52 +01:00
Nehon
d6b05553b5 Ogre loader now loads animations and armature with the new system 2018-03-24 21:02:52 +01:00
Nehon
02a1fd544a Better armature joint selection 2018-03-24 21:02:52 +01:00
Nehon
a32c34939a Display origin of the Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
886f8da2f7 Further Armature debugger enhancements 2018-03-24 21:02:52 +01:00
Nehon
054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
abe094e74a Gltf loader now supports the new animation system 2018-03-24 21:02:52 +01:00
Nehon
bbb3cf59b3 New anim system proper serialization 2018-03-24 21:02:52 +01:00