Commit Graph

7013 Commits (ded268a6606eba6926db74ef7c5388e3644f8220)
 

Author SHA1 Message Date
Stephen Gold 99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar 7 years ago
Stephen Gold 990791b21c remove setFlushQueues(), which is deprecated and has no effect 7 years ago
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Stephen Gold e536699d9e remove 3 examples whose purpose was to test deprecated classes 7 years ago
Nehon 8a8d381c0e glTF: Fixes models orientations issues 7 years ago
Nehon a741dc66f4 glTF: fixed crashes with some models structure 7 years ago
Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. 7 years ago
Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin 7 years ago
Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms 7 years ago
Toni Helenius 09f4ae4832 Animated cursor support for LWJGL 3 (#785) 7 years ago
Nehon cfaaec5418 glTF: Fixes a crash when attached nodes contains skinned meshes 7 years ago
Nehon 806663990d glTF: fix animation defautl pose when no track is specified 7 years ago
Nehon c971a4758f Fixes animation time sampling when source data contains duplicate keyframes 7 years ago
Nehon f47f865d1d glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling 7 years ago
Remy Van Doosselaer 683bf632f6 add an empty constructor to Grid mesh (#747) 7 years ago
Stephen Gold e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch 7 years ago
Nehon 5c9ef17e73 Fixes ReflectionAllocator for android 7 years ago
David Bernard 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 7 years ago
Julien Seinturier 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) 7 years ago
Nehon 96836de6e8 Prevents attachement nodes to have the NumBone parameter set 7 years ago
Kirill Vainer 9c0b977154 upgrade to gradle 4.1 7 years ago
Kirill Vainer 93001ec290 Fix #456 7 years ago
javasabr 06599d1eac fixed the constructor. 7 years ago
javasabr 69b7f7e655 fixed some changes. 7 years ago
javasabr bc1584d239 made the method as public. 7 years ago
javasabr 15fd80d67f Some improvements with terrain LOD control: 7 years ago
javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: 7 years ago
javasabr 43b52cb77c Fixed finding definitions during material loading. 7 years ago
javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. 7 years ago
MeFisto94 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture 7 years ago
MeFisto94 1b76160410 Blender Importer: Don't crash when a packed texture couldn't be loaded 7 years ago
NemesisMate 5d729af1c4 Fixed a IndexOutOfBoundsException when residual weights are present 7 years ago
NemesisMate 893741701b Fixed #642 7 years ago
NemesisMate a9cf6a348f Fix #646 7 years ago
NemesisMate ab8ddd5ab5 Added missing var declaration. 7 years ago
NemesisMate 7aafb514bf Fixed #652 7 years ago
javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. 7 years ago
javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 years ago
Rickard Edén 74f2f703b3 Several changes to load cinematics 7 years ago
Rickard Edén ae97614c83 Trying to make Cinematic serialization work. 7 years ago
Nehon 2120c9d334 Attempt to fix a direct memory deallocation crash on android 7 years ago
Nehon 87cfae6d7b Fixed InstancedGeometry shadow mode 7 years ago
empirephoenix ede080ad71
Merge pull request #773 from stephengold/master 7 years ago
Stephen Gold 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape 7 years ago
javasabr 9578b0410e extended some things from shader node system. 7 years ago
javasabr 839ffdd4f2 fixed the problem with saving/loading light probes. 7 years ago
Stephen Gold 47a46a8250
Merge pull request #763 from stephengold/master 7 years ago
Nehon e4b6bf82a2 Better PBR env map generation 7 years ago
Stephen Gold 3328f2a3a7 fix issue #762 (WireSphere generates parallels with wrong radii) 7 years ago
Nehon 171007693b De duplicate imports when generating a shader from shader nodes 7 years ago