Commit Graph

974 Commits (de78c8deb6d84ec9bfcee8af887f897181bc1ef4)

Author SHA1 Message Date
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 7 years ago
javasabr fac8266b5c fixed two problems with asset manager: 7 years ago
b00nation 06b23ec6ca Fixed: If Instancing is activated you only see shadows 7 years ago
Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 7 years ago
Sebastian Weiß 3a7dedeba0 formatting, as always :( 7 years ago
Sebastian Weiß 28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 7 years ago
Alexandr Brui 6785087057 Added a possibility to resize env cameras. (#699) 7 years ago
Alexandr Brui 3058c218c5 Added missed imports. (#691) 7 years ago
Alexandr Brui 10bc250db7 Fix of the one parameter of shadows render. (#688) 7 years ago
Nehon 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 7 years ago
Nehon 85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 7 years ago
Nehon 385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 7 years ago
Alexandr Brui 8abf23b2f2 Added missed gl versions (#680) 8 years ago
Yan 22d73a57cd Update UniformBinding.java 8 years ago
Nehon 54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 8 years ago
Nehon 5ac5731ebf Better error reporting when loading shaderNodeDefinition 8 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago
Christopher Hughes d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 8 years ago
Thomas JOUANNOT 1dd1888b55 LodGenerator should accept a constructor by mesh 8 years ago
stophe ebaad20f2f Added a unit test and fixed indentation. 8 years ago
stophe 61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 8 years ago
stophe edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 8 years ago
Nehon ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) 8 years ago
Nehon 2f06c9b37b ShaderNodeDefinition path is now set while loading the definition. 8 years ago
Nehon 26ccaaea88 DDSLoader now supports Luminance16f format (r16f) 8 years ago
Quazi Irfan GD 97135fa9bb Add missing override in Geometry 8 years ago
Quazi Irfan GD cf07e094af Cleanup Mesh(Point) documentation 8 years ago
Quazi Irfan GD 1bfabd8d8f Update Mesh(Point) documentation 8 years ago
NemesisMate 88125da16d Fixed IllegalArgumentException when removing a LodControl from a spatial 8 years ago
grizeldi 23d6def5ed Made right trigger usable on Xbox based controllers 8 years ago
grizeldi ddfa728d60 Add Xbone S controller mappings 8 years ago
Rafael Pax 543268593b NullContext thread safety 8 years ago
Nehon d20cf3f20a Reverted changes in Spatial made for VR. 8 years ago
Nehon 29875e6085 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 years ago
Sebastian Weiß 02781e799f oh man, I should have learned it by now, that jme uses spaces, not tabs 8 years ago
Sebastian Weiß 04b0578173 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. 8 years ago
Sebastian Weiß a3cd3cbb04 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. 8 years ago
Stephen Gold 9905c4f011 getAttachmentNode(): move target selection from SkeletonControl to Bone 8 years ago
Stephen Gold b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 8 years ago
Stephen Gold dcb92e1d15 Unshaded.vert: put declaration in #ifdef to avoid an unused uniform 8 years ago
Rémy Bouquet b0a5384046 Moved worldMatrix declaration in instancing.glsl so that it works on android 8 years ago
Rémy Bouquet 09fa4f165e fixed bad comma in previous commit 8 years ago
Nehon 8caf05734c Fixed tangent and normal argument position in Skinning.glsllib 8 years ago
Stephen Gold 259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 8 years ago