Commit Graph

57 Commits (d72e5ea39f694a15c8dd4474edf2aab775fdb7c4)

Author SHA1 Message Date
Domenic d72e5ea39f Fixed typo in assert described in issue #538 7 years ago
Stephen Gold 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape 7 years ago
Kai Boernert 96b355e38c added inertia manipulating methods 7 years ago
Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 7 years ago
NemesisMate 31933ff365 Removed the override that avoided a CompoundCollisionShape to be scaled 8 years ago
Riccardo Balbo e452ec8f0c Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 years ago
javasabr e26f0f133b fixed cloning and saving some contorls. 8 years ago
javasabr 637635d53f Fixed saving/cloning enabled state of a RigidBodyControl. 8 years ago
Kirill Vainer 3cdb7fd928 bullet-native: move generate headers task 8 years ago
Riccardo Balbo 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 years ago
William Linna c85fd3fe26 Add/remove all PhysicsControls even when a RigidBodyControl is present 9 years ago
NemesisMate 8a058c61f1 Changed LinkedList for ArrayList in rayTests 9 years ago
NemesisMate 3b0e0766c5 Oops! 9 years ago
NemesisMate 4cd424ad03 Ordering physics rayTest returned list instead of reversing it. 9 years ago
iwgeric 3ae3b0064e Remove static from method 9 years ago
NemesisMate 513eedaea1 Fixed a little bug I left on reversing the list :S: 9 years ago
NemesisMate 2a44aa4aec Reversed raytest results when needed 9 years ago
Fadorico 83b26be45a Combine result of both listeners to determine if the collision should occur 9 years ago
Fadorico ef626b0959 Fixed group collision check in native broadphase 9 years ago
Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 years ago
NemesisMate 5c1d442b00 Missing getHeight present on jbullet 9 years ago
Paul Speed 20f62cbd64 Adding @Override to cloneForSpatial() methods in bullet lib. 9 years ago
Fadorico 7628b0f9e3 Fixed collision group listeners not being notified 9 years ago
MeFisto94 e776967c23 Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26) 9 years ago
MeFisto94 5064552905 Fixes #373 - Faulty Loggings of a SphereCollissionShape when using native bullet 9 years ago
NemesisMate abdd739437 Fixed BetterCharacterControl "flickering" when not moving. 9 years ago
Dokthar 00c687b4d8 fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false 9 years ago
Kirill Vainer f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity 9 years ago
Dokthar abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 10 years ago
Dokthar b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 10 years ago
Dokthar 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 10 years ago
Maselbas 3780061863 Bullet PhysicsRididBody : compile time error fix 10 years ago
Maselbas 878f2cbbbc Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation 10 years ago
Kirill Vainer cd1d145005 PhysicsSpace: add method to set solver iterations 10 years ago
iwgeric 70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 10 years ago
Turakar 92b2ec664e Fixed typo #258 10 years ago
rainmantsr 5c8b1fe585 Corrected JavaDoc comment 10 years ago
rainmantsr 31835366b2 Add: sweepTest to jme3-bullet-native 10 years ago
Kai Börnert 409f5ab766 A very small change that creates two getters in VehicleWheel,, 10 years ago
Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 10 years ago
Normen Hansen 87ba079dc3 - remove deprecation of CharacterControl 10 years ago
Utlaen 1ddb8c22da https://github.com/jMonkeyEngine/jmonkeyengine/issues/179 10 years ago
Normen Hansen 160cdb9d0d fix issue with setGravity/getGravity in native bullet 10 years ago
David Bernard 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll 10 years ago
neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 years ago
neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
Normen Hansen bf4a810272 - change push() --> add() for physics collision events 11 years ago
Phr00t ecf6297783 stack to deque 11 years ago