Nehon
9dadc29986
Properly cleanup the DetailedProfilerState when it's detached
7 years ago
Stephen Gold
7ed644f442
add getters to shadow renderers/filters for number of maps and sizes
7 years ago
Yan
1b2c84da2e
[taken]Fix issue #764
...
Fix infinity loop in EmitterSphereShape. issue #764
I test on both method:
public void getRandomPoint1(Vector3f store) {
float l = FastMath.pow(FastMath.nextRandomFloat(), 1f / 3f);
float u = FastMath.nextRandomFloat() * 2f - 1f;
float o = FastMath.nextRandomFloat() * FastMath.TWO_PI;
store.z = l * u;
u = 1f / FastMath.fastInvSqrt(1f - u * u);
store.x = l * u * FastMath.cos(o);
store.y = l * u * FastMath.sin(o);
store.multLocal(radius);
store.addLocal(center);
}
public void getRandomPoint2(Vector3f store) {
do {
store.x = (FastMath.nextRandomFloat() * 2f - 1f);
store.y = (FastMath.nextRandomFloat() * 2f - 1f);
store.z = (FastMath.nextRandomFloat() * 2f - 1f);
} while (store.lengthSquared() > 1);
store.multLocal(radius);
store.addLocal(center);
}
// Test
public void testGetRandomPoint() {
int n = 1000000;
long start = System.nanoTime();
for (int i = 0; i < n; i++) {
getRandomPoint1(store);
}
long time1 = System.nanoTime() - start;
start = System.nanoTime();
for (int i = 0; i < n; i++) {
getRandomPoint2(store);
}
long time2 = System.nanoTime() - start;
System.out.println("t1:" + time1);
System.out.println("t2:" + time2);
System.out.println("t1/t2:" + (float) time1 / time2);
}
Result:
t1:352272158
t2:94436324
t1/t2:3.7302613
Method2 seems nearly 4 times faster than method1.
7 years ago
Yan
1f4365a1f4
[taken]Fix issue #783
...
Fix issue #783
7 years ago
Stephen Gold
9675d52745
resolve deprecation warnings in jme3-niftygui
7 years ago
mitm001
d61dbf1349
Added link to the wiki readme.
7 years ago
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
7 years ago
Stephen Gold
d8fb815fa9
Merge remote-tracking branch 'refs/remotes/origin/master'
7 years ago
Stephen Gold
d17049e8ac
comment corrections in jme3-vr: mostly spelling and grammar
7 years ago
Stephen Gold
21425f81ef
more comment corrections in jme3-core: mostly spelling and grammar
7 years ago
demoth
3594a87134
Fix #694 Reduce the logging level for OpenCLObjectManager
7 years ago
MeFisto94
7bcd11e921
Fix Shadow Filters not having a default constructor and hence not being deserializable.
7 years ago
Domenic Cassisi
f61267e803
Adds missing key code for Print Screen ( #682 ) ( #806 )
...
* Adds missing key code for Print Screen and update javadoc (#682 )
7 years ago
Stephen Gold
74d70c4ee0
comment corrections in jme3-core: mostly spelling and grammar
7 years ago
ThoCed
4f6bfa36b6
Ogre importer ignores receive_shadows issue #647
7 years ago
mitm001
4d67cfedf5
Updated version.
7 years ago
Stephen Gold
26ae3ec806
initialize InputManager.cursorPos to fix issue #792 for LWJGL2
7 years ago
Ali-RS
75aa147eec
Fix javadoc for Quaternion.toAngles() method ( #802 )
...
* Fix javadoc for Quaternion toAngles and fromAngles
JME treats Z as the main direction or look direction so x is pitch, y is yaw, and z is roll,
7 years ago
Domenic
c4b635bb6f
Fixed typo in assert described in issue #538
7 years ago
empirephoenix
76028201bf
Merge pull request #799 from jmecn/master
...
Fix typo in logger of WeakRefCloneAssetCache
7 years ago
Yan
319656a056
Fix typo in logger
...
Fix typo in logger.
Change "WeakRefAssetCache" to "WeakRefCloneAssetCache"
7 years ago
Yan
189c8a5a6f
Merge pull request #2 from jMonkeyEngine/master
...
update fork from jMonkeyEngine to jmecn
7 years ago
Stephen Gold
a3cce29b69
correct javadoc typo in AppSettings.java
7 years ago
Nehon
96b95b9a1e
Fixes issues in the gltf loader when there are several skins
7 years ago
Nehon
12004217d1
Ao map now only attenuates indirect lighting in PBR shader
7 years ago
Rémy Bouquet
a6b86ad24d
Fixes Lightmap handling in PBR shader
7 years ago
Stephen Gold
950721f926
Uniform.java: avoid ClassCastException when overriding Vector4 params
7 years ago
Stephen Gold
edba4b9844
test override of ColorRGBA mat param with a Vector4f or Quaternion value
7 years ago
Nehon
0d8b86b66f
Add default config for glb loader
7 years ago
MeFisto94
11a647a3d4
Blender TextureHelper: Make use of ImageLoader's new loadTexture capability
7 years ago
MeFisto94
3cd96b2053
Blender ImageLoader: Support Loading of HDR Files and many other
7 years ago
Nehon
fc8135412f
Fixes normal lighting in world space for PBR
7 years ago
Nehon
435f2d4d05
Prevents NaN time when animation length is 0 (case of a pose)
7 years ago
Stephen Gold
247d5d9324
package protect the MovingAverage class instead of deprecating it
7 years ago
Stephen Gold
f27f568556
remove deprecated shadow renderers from 3 physics tests
7 years ago
Stephen Gold
99f4f20c75
remove deprecated BasicShadowRenderer from TestFancyCar
7 years ago
Stephen Gold
990791b21c
remove setFlushQueues(), which is deprecated and has no effect
7 years ago
Stephen Gold
d3f0c2002a
in examples, replace deprecated methods and classes
7 years ago
Stephen Gold
e536699d9e
remove 3 examples whose purpose was to test deprecated classes
7 years ago
Nehon
8a8d381c0e
glTF: Fixes models orientations issues
7 years ago
Nehon
a741dc66f4
glTF: fixed crashes with some models structure
7 years ago
Nehon
1b2cc6a63b
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.
7 years ago
Nehon
a59b9e6a94
glTF: Skip tracks that belong to a different skin
7 years ago
Nehon
5dbbaf0f06
glTF: Fixes additional issues with bones transforms
7 years ago
Toni Helenius
09f4ae4832
Animated cursor support for LWJGL 3 ( #785 )
...
* Simple animated cursor support
* Use primitive array and diamond constructor
7 years ago
Nehon
cfaaec5418
glTF: Fixes a crash when attached nodes contains skinned meshes
7 years ago
Nehon
806663990d
glTF: fix animation defautl pose when no track is specified
7 years ago
Nehon
c971a4758f
Fixes animation time sampling when source data contains duplicate keyframes
7 years ago
Nehon
f47f865d1d
glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
7 years ago
Remy Van Doosselaer
683bf632f6
add an empty constructor to Grid mesh ( #747 )
...
* add an empty constructor with logical values for serialization purposes. eg. the BinaryImporter has issues instantiating the Grid mesh.
* empty constructor for serialization purposes
7 years ago