Nehon
d08ce630f9
Merge branch 'master' into PBRisComing
9 years ago
Nehon
55db59d510
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
9 years ago
Nehon
63f07856d8
Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_
9 years ago
Kirill Vainer
a09f8a0822
.gitignore: update for jme3-dark-laf
9 years ago
Kirill Vainer
d32226db10
GLRenderer: use #version 100 for GLSL ES shaders
9 years ago
Kirill Vainer
b8daa13841
sdk build: include the DarkMonkey theme in the SDK project
9 years ago
Kirill Vainer
3d9bb1bd9d
Merged DarkMonkey SDK Theme
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Notable changes from DarkMonkey master:
* Removed AUTHORS / LICENSE from source code, made them part of the module metadata
* Changed module spec / impl version according to SDK version
* Removed git files and useless arch.xml from root
9 years ago
Kirill Vainer
a97048a4f3
sdk build: use "nbm revision" to allow upgrades between tagged releases
9 years ago
Nehon
cefdabf3c6
Merge branch 'master' into PBRisComing
9 years ago
Nehon
b5c946ef02
Fixed LightProbe selection according to distance and bounds
9 years ago
Kirill Vainer
3cf85668d1
sdk installer: fix permissions issues on JRE and Blender executables
9 years ago
Kirill Vainer
22540c9812
.gitignore: update for sdk projects
9 years ago
Kirill Vainer
bbb1173485
linux SDK shortcut: proper category & description for .desktop file
9 years ago
Kirill Vainer
be2e165a5d
version: consider any non-snapshot build as stable
9 years ago
Kirill Vainer
64452843f1
sdk: correct jme.com -> jme.org
9 years ago
Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
9 years ago
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
9 years ago
Kirill Vainer
e60fbda50f
sdk: use a high resolution icon
9 years ago
Kirill Vainer
9eb1ce8694
sdk build: fix year in jME3 license
9 years ago
Kirill Vainer
8fcf864839
sdk build: remove googlecode upload tasks
9 years ago
Kirill Vainer
9de1cd3060
sdk build: fix incorrect regex for matching spec version
9 years ago
Kirill Vainer
42597f0bc4
sdk build: generate spec version based on GIT revision
9 years ago
Nehon
a35b499ee7
Big refactoring to how PBR is handled.
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- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
9 years ago
Nehon
7b7c6951ad
Fixed worldLightList sorting when a light is added to a node.
9 years ago
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
9 years ago
Kirill Vainer
b7ab6d003e
build: separate full version from full name
9 years ago
Kirill Vainer
d36749c85b
build: fix syntax error
9 years ago
Kirill Vainer
17887b1fb0
build: new build version info system
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* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
9 years ago
Kirill Vainer
0d7dea20df
.gitignore: add .nb-gradle folder to ignore list
9 years ago
Kirill Vainer
f944d7c22b
build: use SNAPSHOT as default tag
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Maven publishing treats the "SNAPSHOT" tag in a special way, marking that build as a snapshot type build.
9 years ago
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
9 years ago
Nehon
a730da35b4
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
9 years ago
Nehon
fc0975c0cc
removed old implementation
9 years ago
Nehon
69f1677649
Moved PBR implementation
9 years ago
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
9 years ago
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
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Doesn't work yet, because the 3.1 folder is missing from the updates server.
9 years ago
Kirill Vainer
2bf5a5c089
Travis-CI: fix release deployment
9 years ago
Kirill Vainer
aa1874442d
Travis-CI: release test
9 years ago
Kirill Vainer
6a21fc9643
Travis-CI: snapshot release test
9 years ago
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
9 years ago
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
9 years ago
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
9 years ago
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
9 years ago
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
10 years ago
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
10 years ago
Nehon
4b1c61dec1
Merge branch 'master' into PBRisComing
10 years ago
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
10 years ago
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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SDK SceneComposer : smalls changes and cleaner code
10 years ago
Nehon
f2b9343d51
Merge branch 'master' into PBRisComing
10 years ago
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
10 years ago