Commit Graph

92 Commits (ceea055cc40d476810ef32b20c16de5a7c4042d5)

Author SHA1 Message Date
Sebastian Weiß e8f76d43fe implemented all changes regarding OpenCL (and some missing stuff) 8 years ago
Sebastian Weiß e40ebdc5c6 updated GL and AL 8 years ago
Sebastian Weiß 6ad6f658b0 updated lwjgl version to the 3.0.0 release 8 years ago
Michael Braunstingl d39b780fa5 Added RenderState.BlendMode.Custom 8 years ago
shamanDevel 46db6d95f8 Added getter method for the device associated with a command queue 9 years ago
shamanDevel eb07d69cd8 missing toString() methods added 9 years ago
shamanDevel e5e5128a65 Fixed Program.getBinary() for LWJGL3 9 years ago
shamanDevel dd22ebefdd Implemented Program.getBinary() with Jocl. 9 years ago
shamanDevel bd491dc416 removed fixmes 9 years ago
shamanDevel e32ebe11bb fixed context creation for LWJGL3 9 years ago
shamanDevel 732e75fba6 fixed unmapping of buffer objects and an error in setArg in Lwjgl3's Kernel 9 years ago
shamanDevel 4e55e0e5a0 added library for Matrix3f, fixed some bugs 9 years ago
shamanDevel c162d474c7 added matrix support for kernel arguments (mapped to float16) 9 years ago
shamanDevel 9a3dce2fb3 OpenGL/CL sharing is not working with lwjgl3. It seems that the context is set up the wrong way. 9 years ago
shamanDevel 5e098b0493 worked on LWJGL3 support 9 years ago
shamanDevel bb15931fa2 started with context creation 9 years ago
Teencrusher d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
Kirill Vainer a8aabac1c9 fix issue #441 9 years ago
Jan Ivenz c6143ae640 Rendering depth to texture arrays. 9 years ago
javasabr 85e284a7b0 moved the magic number to constant 9 years ago
javasabr 7a3a0627c2 fixed the scroll of mouse and the buffer overflow. 9 years ago
javasabr b5b6ebd97c fixed the input of chars for UI. 9 years ago
Daniel Johansson 763763503b Updated lwjgl dependencies to version 3.0.0b 9 years ago
Kirill Vainer eada244b34 lwjgl3: re-enable native loading for native bullet 9 years ago
Kirill Vainer e541a5a147 lwjgl3: start jME3 on main thread (needed for mac) 9 years ago
Kirill Vainer c77905a4a3 lwjgl3: fix syntax error 9 years ago
Kirill Vainer 91974a6800 lwjgl3: use lwjgl's native loader 9 years ago
Kirill Vainer 2ca55c8b3a LWJGL3 improvements 9 years ago
Daniel Johansson 5e8f5e6a1f Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build. 9 years ago
Daniel Johansson 14349695a9 The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now. 9 years ago
Daniel Johansson f470637361 Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly. 9 years ago
Daniel Johansson c375974a9a Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class. 9 years ago
Daniel Johansson 30cdca7ad7 Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key. 9 years ago
Daniel Johansson d8e964b2f0 Added copyright headers to some files. 9 years ago
Daniel Johansson b68035570d Removed a TODO note and added key count implementation (rough for now). 9 years ago
Daniel Johansson 66e0e7053c Fixed an issue where GLFW would not accept window focus again due to event polling not running. 9 years ago
Daniel Johansson 971b9524bd Fixed an issue with the GLFW mouse input coordinates not being mapped correctly. 9 years ago
Daniel Johansson 8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Daniel Johansson 89f10eca58 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago