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@ -532,6 +532,26 @@ memory layout in which channels are stored in the image. |
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//default implementation, overwrite it for performance improvements
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releaseImageForSharingAsync(queue).release(); |
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} |
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@Override |
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public String toString() { |
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StringBuilder str = new StringBuilder(); |
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str.append("Image ("); |
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ImageType t = getImageType(); |
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str.append(t); |
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str.append(", w=").append(getWidth()); |
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if (t == ImageType.IMAGE_2D || t == ImageType.IMAGE_3D) { |
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str.append(", h=").append(getHeight()); |
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} |
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if (t == ImageType.IMAGE_3D) { |
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str.append(", d=").append(getDepth()); |
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} |
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if (t == ImageType.IMAGE_1D_ARRAY || t == ImageType.IMAGE_2D_ARRAY) { |
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str.append(", arrays=").append(getArraySize()); |
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} |
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str.append(", ").append(getImageFormat()); |
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str.append(')'); |
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return str.toString(); |
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} |
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//TODO: add variants of the above two methods that don't create the event object, but release the event immediately
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} |
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