fixed the input of chars for UI.
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68ace33dbd
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@ -36,13 +36,21 @@ import com.jme3.input.KeyInput;
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import com.jme3.input.RawInputListener;
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import com.jme3.input.event.KeyInputEvent;
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import com.jme3.system.lwjgl.LwjglWindow;
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import org.lwjgl.glfw.GLFWCharCallback;
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import org.lwjgl.glfw.GLFWKeyCallback;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.logging.Logger;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LAST;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_SPACE;
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import static org.lwjgl.glfw.GLFW.GLFW_PRESS;
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import static org.lwjgl.glfw.GLFW.GLFW_REPEAT;
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import static org.lwjgl.glfw.GLFW.glfwGetTime;
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import static org.lwjgl.glfw.GLFW.glfwSetCharCallback;
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import static org.lwjgl.glfw.GLFW.glfwSetKeyCallback;
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public class GlfwKeyInput implements KeyInput {
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@ -52,6 +60,7 @@ public class GlfwKeyInput implements KeyInput {
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private RawInputListener listener;
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private boolean initialized;
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private GLFWKeyCallback keyCallback;
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private GLFWCharCallback charCallback;
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private Queue<KeyInputEvent> keyInputEvents = new LinkedList<KeyInputEvent>();
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public GlfwKeyInput(LwjglWindow context) {
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@ -66,14 +75,38 @@ public class GlfwKeyInput implements KeyInput {
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glfwSetKeyCallback(context.getWindowHandle(), keyCallback = new GLFWKeyCallback() {
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@Override
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public void invoke(long window, int key, int scancode, int action, int mods) {
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if (key < 0 || key > GLFW_KEY_LAST) {
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return;
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}
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int jmeKey = GlfwKeyMap.toJmeKeyCode(key);
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final KeyInputEvent evt = new KeyInputEvent(jmeKey, (char) key, GLFW_PRESS == action, GLFW_REPEAT == action);
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evt.setTime(getInputTimeNanos());
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keyInputEvents.add(evt);
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final KeyInputEvent event = new KeyInputEvent(jmeKey, '\0', GLFW_PRESS == action, GLFW_REPEAT == action);
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event.setTime(getInputTimeNanos());
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keyInputEvents.add(event);
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}
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});
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glfwSetInputMode(context.getWindowHandle(), GLFW_STICKY_KEYS, 1);
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glfwSetCharCallback(context.getWindowHandle(), charCallback = new GLFWCharCallback() {
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@Override
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public void invoke(long window, int codepoint) {
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final char keyChar = (char) codepoint;
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final KeyInputEvent pressed = new KeyInputEvent(KeyInput.KEY_UNKNOWN, keyChar, true, false);
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pressed.setTime(getInputTimeNanos());
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keyInputEvents.add(pressed);
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final KeyInputEvent released = new KeyInputEvent(KeyInput.KEY_UNKNOWN, keyChar, false, false);
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released.setTime(getInputTimeNanos());
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keyInputEvents.add(released);
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}
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});
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initialized = true;
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logger.fine("Keyboard created.");
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@ -100,6 +133,7 @@ public class GlfwKeyInput implements KeyInput {
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}
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keyCallback.release();
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charCallback.release();
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logger.fine("Keyboard destroyed.");
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}
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