Fixed an issue with the GLFW mouse input coordinates not being mapped correctly.

Renamed input classes to GlfwXXX.
experimental
Daniel Johansson 9 years ago
parent 352a532730
commit 971b9524bd
  1. 6
      jme3-lwjgl3/src/main/java/com/jme3/input/lwjgl/GlfwKeyInput.java
  2. 41
      jme3-lwjgl3/src/main/java/com/jme3/input/lwjgl/GlfwMouseInput.java
  3. 21
      jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglContext.java
  4. 14
      jme3-lwjgl3/src/main/java/com/jme3/system/lwjgl/LwjglWindow.java

@ -45,9 +45,9 @@ import java.util.logging.Logger;
import static org.lwjgl.glfw.GLFW.*;
public class LwjglKeyInput implements KeyInput {
public class GlfwKeyInput implements KeyInput {
private static final Logger logger = Logger.getLogger(LwjglKeyInput.class.getName());
private static final Logger logger = Logger.getLogger(GlfwKeyInput.class.getName());
private LwjglWindow context;
private RawInputListener listener;
@ -55,7 +55,7 @@ public class LwjglKeyInput implements KeyInput {
private GLFWKeyCallback keyCallback;
private Queue<KeyInputEvent> keyInputEvents = new LinkedList<KeyInputEvent>();
public LwjglKeyInput(LwjglWindow context) {
public GlfwKeyInput(LwjglWindow context) {
this.context = context;
}

@ -50,9 +50,17 @@ import java.util.logging.Logger;
import static org.lwjgl.glfw.GLFW.*;
public class LwjglMouseInput implements MouseInput {
/**
* Captures mouse input using GLFW callbacks. It then temporarily stores these in event queues which are processed in the
* {@link #update()} method. Due to some of the GLFW button id's there is a conversion method in this class which will
* convert the GLFW left, middle and right mouse button to JME3 left, middle and right button codes.
*
* @author Daniel Johansson (dannyjo)
* @since 3.1
*/
public class GlfwMouseInput implements MouseInput {
private static final Logger logger = Logger.getLogger(LwjglMouseInput.class.getName());
private static final Logger logger = Logger.getLogger(GlfwMouseInput.class.getName());
private LwjglWindow context;
private RawInputListener listener;
@ -67,7 +75,7 @@ public class LwjglMouseInput implements MouseInput {
private Queue<MouseMotionEvent> mouseMotionEvents = new LinkedList<MouseMotionEvent>();
private Queue<MouseButtonEvent> mouseButtonEvents = new LinkedList<MouseButtonEvent>();
public LwjglMouseInput(LwjglWindow context) {
public GlfwMouseInput(final LwjglWindow context) {
this.context = context;
}
@ -78,7 +86,7 @@ public class LwjglMouseInput implements MouseInput {
int xDelta;
int yDelta;
int x = (int) Math.round(xpos);
int y = (int) Math.round(ypos);
int y = context.getSettings().getHeight() - (int) Math.round(ypos);
if (mouseX == 0) {
mouseX = x;
@ -94,7 +102,7 @@ public class LwjglMouseInput implements MouseInput {
mouseY = y;
if (xDelta != 0 || yDelta != 0) {
final MouseMotionEvent mouseMotionEvent = new MouseMotionEvent(x, y * -1, xDelta, yDelta * -1, mouseWheel, 0);
final MouseMotionEvent mouseMotionEvent = new MouseMotionEvent(x, y, xDelta, yDelta, mouseWheel, 0);
mouseMotionEvent.setTime(getInputTimeNanos());
mouseMotionEvents.add(mouseMotionEvent);
}
@ -115,7 +123,7 @@ public class LwjglMouseInput implements MouseInput {
glfwSetMouseButtonCallback(context.getWindowHandle(), mouseButtonCallback = new GLFWMouseButtonCallback() {
@Override
public void invoke(final long window, final int button, final int action, final int mods) {
final MouseButtonEvent mouseButtonEvent = new MouseButtonEvent(button, action == GLFW_PRESS, mouseX, mouseY);
final MouseButtonEvent mouseButtonEvent = new MouseButtonEvent(convertButton(button), action == GLFW_PRESS, mouseX, mouseY);
mouseButtonEvent.setTime(getInputTimeNanos());
mouseButtonEvents.add(mouseButtonEvent);
}
@ -131,7 +139,7 @@ public class LwjglMouseInput implements MouseInput {
}
public int getButtonCount() {
return 2; // TODO: How to determine this?
return GLFW_MOUSE_BUTTON_LAST + 1;
}
public void update() {
@ -186,4 +194,23 @@ public class LwjglMouseInput implements MouseInput {
glfwSetCursor(context.getWindowHandle(), cursor);
}
}
/**
* Simply converts the GLFW button code to a JME button code. If there is no match it just returns the GLFW button
* code. Bare in mind GLFW supports 8 different mouse buttons.
*
* @param glfwButton the raw GLFW button index.
* @return the mapped {@link MouseInput} button id.
*/
private int convertButton(final int glfwButton) {
if (glfwButton == GLFW_MOUSE_BUTTON_LEFT) {
return MouseInput.BUTTON_LEFT;
} else if(glfwButton == GLFW_MOUSE_BUTTON_MIDDLE) {
return MouseInput.BUTTON_MIDDLE;
} else if(glfwButton == GLFW_MOUSE_BUTTON_RIGHT) {
return MouseInput.BUTTON_RIGHT;
}
return glfwButton;
}
}

@ -33,8 +33,8 @@
package com.jme3.system.lwjgl;
import com.jme3.input.lwjgl.GlfwJoystickInput;
import com.jme3.input.lwjgl.LwjglKeyInput;
import com.jme3.input.lwjgl.LwjglMouseInput;
import com.jme3.input.lwjgl.GlfwKeyInput;
import com.jme3.input.lwjgl.GlfwMouseInput;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.RendererException;
import com.jme3.renderer.lwjgl.LwjglGL;
@ -71,8 +71,8 @@ public abstract class LwjglContext implements JmeContext {
protected AppSettings settings = new AppSettings(true);
protected Renderer renderer;
protected LwjglKeyInput keyInput;
protected LwjglMouseInput mouseInput;
protected GlfwKeyInput keyInput;
protected GlfwMouseInput mouseInput;
protected GlfwJoystickInput joyInput;
protected Timer timer;
protected SystemListener listener;
@ -123,16 +123,15 @@ public abstract class LwjglContext implements JmeContext {
if (JmeSystem.isLowPermissions()) {
return;
}
if ("LWJGL".equals(settings.getAudioRenderer())) {
NativeLibraryLoader.loadNativeLibrary("openal", true);
}
if (settings.useJoysticks()) {
//NativeLibraryLoader.loadNativeLibrary("jinput", true);
//NativeLibraryLoader.loadNativeLibrary("jinput-dx8", true);
}
if (NativeLibraryLoader.isUsingNativeBullet()) {
NativeLibraryLoader.loadNativeLibrary("bulletjme", true);
}
NativeLibraryLoader.loadNativeLibrary("lwjgl", true);
}
@ -236,11 +235,7 @@ public abstract class LwjglContext implements JmeContext {
createdLock.notifyAll();
}
//if (renderable.get()) {
initContextFirstTime();
//} else {
// assert getType() == Type.Canvas;
// }
initContextFirstTime();
}
public void create() {

@ -37,12 +37,11 @@ import com.jme3.input.KeyInput;
import com.jme3.input.MouseInput;
import com.jme3.input.TouchInput;
import com.jme3.input.lwjgl.GlfwJoystickInput;
import com.jme3.input.lwjgl.LwjglKeyInput;
import com.jme3.input.lwjgl.LwjglMouseInput;
import com.jme3.input.lwjgl.GlfwKeyInput;
import com.jme3.input.lwjgl.GlfwMouseInput;
import com.jme3.system.AppSettings;
import com.jme3.system.JmeContext;
import com.jme3.system.JmeSystem;
import org.lwjgl.PointerBuffer;
import org.lwjgl.Sys;
import org.lwjgl.glfw.*;
@ -256,7 +255,6 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
if (window != 0) {
glfwDestroyWindow(window);
}
//glfwTerminate();
} catch (Exception ex) {
listener.handleError("Failed to destroy context", ex);
}
@ -269,8 +267,10 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
}
new Thread(this, THREAD_NAME).start();
if (waitFor)
if (waitFor) {
waitFor(true);
}
}
/**
@ -417,14 +417,14 @@ public abstract class LwjglWindow extends LwjglContext implements Runnable {
public MouseInput getMouseInput() {
if (mouseInput == null) {
mouseInput = new LwjglMouseInput(this);
mouseInput = new GlfwMouseInput(this);
}
return mouseInput;
}
public KeyInput getKeyInput() {
if (keyInput == null) {
keyInput = new LwjglKeyInput(this);
keyInput = new GlfwKeyInput(this);
}
return keyInput;

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