Commit Graph

1222 Commits (bd1b6d284c9fe7ebfbb4ccf4d0b80e62ddb6e988)

Author SHA1 Message Date
TehLeo c72b73ee8b Added Texture Formats R16F, R32F, RG16F, RG32F. (#839) 7 years ago
joliver82 c49a0dc54d Update GLImageFormats.java 7 years ago
Rémy Bouquet 266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 7 years ago
Nehon 302e746a94 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 7 years ago
b00nation 0d5f18c3a8 Update MaterialDebugAppState.java 7 years ago
theMinka cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848) 7 years ago
Christopher 2f683c10bc Updated deprecation documentation 7 years ago
Nehon db48b98a2e Fixes an issue where light probes were used in phong lighting 7 years ago
Nehon 36c1ce713f Moved the render probe function in PBR.glsllib 7 years ago
Nehon 3aeb7350ae Fixes an issue with animation speed being wrongly applied 7 years ago
grizeldi ce79df9370 Fix a typo which made pbr shader fail to compile 7 years ago
Nehon 0cc97f5653 Deletes obsolete TestPBREnv test 7 years ago
Nehon 83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 7 years ago
Nehon 824e99c96e Fixes attachement node when model ignore transforms 7 years ago
Nehon 9df4449f49 Adds animation mask to the animation system 7 years ago
Stephen Gold 06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 7 years ago
Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
Paul Speed 7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier 7 years ago
Nehon 6b864f2d72 Remobes unused imports 7 years ago
Nehon f7ccdf486b Removes the default value for NumberOfTargetsBuffers 7 years ago
Nehon 8f4941f529 Some clean up in PBR j3MD 7 years ago
Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
Rémy Bouquet d9a8666742 Fixes link to original paper in shadow renderer 7 years ago
Rémy Bouquet 829354d990 Better armature debugger 7 years ago
Rémy Bouquet 8634509a95 Speed support and some clean up 7 years ago
Rémy Bouquet 79549424f3 Better blending structure 7 years ago
Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon c769611f9f Better performance 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon 02a1fd544a Better armature joint selection 7 years ago
Nehon a32c34939a Display origin of the Armature debugger 7 years ago
Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago
Nehon 054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon abe094e74a Gltf loader now supports the new animation system 7 years ago
Nehon bbb3cf59b3 New anim system proper serialization 7 years ago
Nehon 728e28857b Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon e5057ad7fa Adds support for different joint model transform accumulation strategy 7 years ago
Nehon ce170b8b53 better Armature debugger 7 years ago
Nehon b5ad72b0e9 Joint now uses a matrix for transform accumulation 7 years ago
Nehon c3cb4ef97f Draft of the new animation system 7 years ago
Nehon 4904d0235e Adds an ArmatureDebugger 7 years ago
Nehon 75f90fb70c New Armature system 7 years ago
Paul Speed 0fb5eeddd7 Fixed an NPE in getNumElements() if the data field was null. 7 years ago
Paul Speed 0a6e8741cf Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR(). 7 years ago
Stephen Gold 531ff4edb1 correct 2 more typographical errors in comments 7 years ago
Nehon b62fbdbf84 Fixes node version of unshaded material 7 years ago
Nehon 514e809326 Better handling of default values for shader nodes input 7 years ago